
<The Seven Deadly Sins: Origin> is an open-world anime RPG set in the universe of [The Seven Deadly Sins]. Step into the role of Prince Tristan of Liones and explore an open-world Britannia, as you embark on a journey to restore order to a world thrown into chaos by the collision of time and space.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
<The Seven Deadly Sins: Origin> is an open-world action RPG based on the globally beloved IP [The Seven Deadly Sins], which has sold over 55 million manga copies worldwide.
Step into the vast, beautifully rendered open world of Britannia, faithfully recreated from the original anime.
Immerse yourself in a vivid reimagining of the world and experience a brand-new original story set within the familiar universe of [The Seven Deadly Sins].
Take on the role of Prince Tristan of the Kingdom of Liones and embark on a journey to restore order to Britannia, now thrown into disarray by a mysterious collision of time and space.
Explore a dynamic, open-world Britannia teeming with secrets, formidable monsters, and breathtaking landscapes. Assemble a team of heroes with a wide array of abilities to explore Britannia together.
Build your team from a diverse roster of heroes, each with unique abilities, and uncover an original story set within [The Seven Deadly Sins] universe—exclusive to Origin. Battle alongside fan-favorite characters from across the series, transcending timelines and dimensions. Meet compelling new original heroes, appearing for the first time in <The Seven Deadly Sins: Origin>.
Outside of combat, enjoy moments of peace and leisure: go fishing, cook meals, or simply explore uncharted territories with friends and allies.
Discover hidden dungeons, unearth rare treasures, and immerse yourself in a multiverse adventure unlike any other.
Join Tristan on a brand-new adventure and forge your legend!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 60% | — | $0 |
| Free | 14.6Kratings | 74% | — | not modelled |
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tudo é reciclado. Nao há atualizaçoes verdadeiras, apenas eventos que vc conclui em 1 dia e o que resta é esperar 3 semanas por mais algumas migalhas. Atualizaçao de meio aniversario foi terrível, com evento p2w, ban p2w so funciona no p10 e eventos fracos. Atualizaçao sao parceladas durante 3 semanas pra ver se segura o pessoal.
coq guzell
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #38, worst UK #97 · 13 markets collected
US · last 30 days
Stats
Languages: English, French, Italian, German, Japanese*, Korean*, Russian, Thai, Indonesian, Traditional Chinese, Spanish - Spain, Portuguese - Brazil +1 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I quit the game a few months after Escanor was released, and honestly, I have no desire to come back. The game offers very little meaningful new content, barely gives players enough summons to work with, and constantly removes content only to bring it back later and advertise it as “NEW CONTENT.” The character design is another major issue. A lot of characters’ abilities simply don’t match who they are supposed to be, and Escanor is probably one of the biggest examples of this. When you have a character with such a strong identity and history, their gameplay should actually reflect that. The entire progression and summon system also feels designed around making you spend as much as possible. You summon for a character, only to find out that they are mediocre without specific supports. Then you have to spend even more resources trying to get the support character that makes them viable. By the time you finally have the full team, another character or mechanic comes along and pushes the previous one aside. The combat system has the same problem. I think every character should feel like a complete, functional unit on their own. Supports should enhance what a character already does, not be practically mandatory for them to perform. Right now, some characters require an absurd amount of setup just to deal meaningful damage — stacking what feels like six different abilities and three Ultimates worth of buffs and effects — only to repeat the entire support rotation again for the next big attack. It turns the game from actually playing a character into managing a complicated spreadsheet of buffs, supports and rotations. The game has a great foundation, a huge amount of potential, and an IP with incredibly strong characters. But instead of making each character feel powerful and unique on their own, the current design makes them feel dependent on increasingly complicated teams and mechanics.
1400h de ma vie dans 7dso pour etre decu du jeu
계륵같은 게임
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Communication CATASTROPHIQUE ! Retirer un mode de jeu qui était censé être prévu pour un demi-anniversaire, c'est tout simplement SCANDALEUX et HONTEUX ! Écoutez votre communauté si vous voulez réellement que le jeu s'en sorte. Les mises à jour sont de plus en plus régulières lorsqu'il s'agit de la boutique du jeu, mais beaucoup moins concernant le contenu et les améliorations du jeu en lui-même. RÉVEILLEZ-VOUS et écoutez votre communauté
entretenido
Communication CATASTROPHIQUE ! Retirer un mode de jeu qui était censé être prévu pour un demi-anniversaire, c'est tout simplement SCANDALEUX et HONTEUX ! Écoutez votre communauté si vous voulez réellement que le jeu s'en sorte. Les mises à jour sont de plus en plus régulières lorsqu'il s'agit de la boutique du jeu, mais beaucoup moins concernant le contenu et les améliorations du jeu en lui-même. RÉVEILLEZ-VOUS et écoutez votre communauté
Communication CATASTROPHIQUE ! Retirer un mode de jeu qui était censé être prévu pour un demi-anniversaire, c'est tout simplement SCANDALEUX et HONTEUX ! Écoutez votre communauté si vous voulez réellement que le jeu s'en sorte. Les mises à jour sont de plus en plus régulières lorsqu'il s'agit de la boutique du jeu, mais beaucoup moins concernant le contenu et les améliorations du jeu en lui-même. RÉVEILLEZ-VOUS et écoutez votre communauté
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.6M | 12.6K | 90% | $29.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $1.9K | 4 | 50% | $19.99 | |
| $0 | 115.1K | 86% | Free | |
| $0 | 0 | — | Free |