
With the enigmatic girl who imprisoned you――seven days in an unfamiliar room.
Modeled estimate, not a reported figure. How we estimate →
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About
Demo Version now available!
The demo includes content from Day 1 and Day 2.
Everyone can experience the flow, overall atmosphere, and story tone! (>人<;)
If you're interested after playing, please consider adding it to your wishlist! Thank you so much! For a small, unknown indie game like ours, this is really—incredibly important! Every single "+1" from everyone is the motivation that keeps us going!
Trapped for 7 Days with a Yandere Girl? Yandere Heroine × Anime Style GAL Game!

Awakening with lost memories,you found myself imprisoned in an unfamiliar room.
And before you appeared—a peculiar girl.
She declared you her most important person, insisting this room was your sanctuary.
This is a tale of a hollow amnesiac and a cage-weaving enigmatic girl—fates forever entwined.


❀ Shiro
A deceptively serene, pink-haired girl in white.
She mutters to herself, spirals into despair, then erupts into madness... Her emotions shift at terrifying speed, her psyche ever-unstable.
One misstep will trigger her rage...
Yet sometimes, sadness surfaces—for you, her most precious one, lost your memories.
She chains you with "protection" and honeyed words, sealing every exit.
What happened beyond these walls? What secrets does she hide?
"Stay here... Stay with Shiro forever and ever and ever and ever and ever and ever and ever."
"Why must you always leave me...?"
"...Tell me how to bring back your smile—the one you once gave only to me."
"Isn't this world, just for us two... pure bliss?"
"Watch only me... always..."
"Or this loneliness... will consume us both."

❀ Classic anime-inspired story! Make choices based on your preferences to advance the plot.
❀ Immersive environment! Features three time phases - Daytime, Dusk, and Night - that change and progress over time.
❀ Fully animated character art! This short visual novel comes with fully animated character sprites.
Spend seven days in this small room with Shiro. Observe her. Survive to the end—
游戏标签(TAGS) | prison,shiro,yandere,chinese,baddie,sleep,7days,7 days,purelove,Love,lovestory,visual novel,gal,galgame,avg,anime,bishoujo,Bishōjo,lsp,seifuku,cos,cosplay
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
夯爆了
缺点: 1.太短了,很多地方都没有解释,世界观也没有说 2.人物真的没有塑造好,我明白制作组想要通过外表病娇,实际可爱的设计,实际上,我就不说谜语人了,因为我也没有感受到,一周目我连你是谁都不太了解你就报个H,太逆天了,说实话这会破坏人物的病娇的(虽然病娇也没体会到多少) 而且除了CG外全程L2D,卖11还塞,我不是不喜欢,而是担心,你11都塞L2D,剩下的剧情音乐该怎么搞,我不想再看到又一个半路跑路的国gal,哥我真怕了 但我仍会给推荐,就两原因,一个是这种国gal我必须狠狠支持,还有一点是的确不错,主要想表达的剧情和感情可以让人感受到就超过75%国gal了,最后的cg也画的好。光这两点就不亏了 加油啊做游戏的制作组们,期待后续DLC的剧情补充和发糖!(忘说了虽然发糖很少但是都很不错,写到我好球区上了)
甜甜的纯爱游戏最好了
Absolutely WONDERFUL of a game, very well crafted and has a pretty neat story along with it; it definitely got me in the feels quite a bit! I don't really have anything else to say about other than it being peak. A 1.99$ well spent.
感動 沒日文配音有點可惜,不過看在價格也不能強求,希望能出日文配音DLC,付費也好 . . . BE1 條件有點複雜,最簡單的方式是前面全都選上面的選項,直到在day2黃昏下問想不想在一起時選否(下面選項),剛好商店有展示BE1的分歧點
this is the most beautiful experience that a 3 hour game can do. a solid and granted 10/10
lovely game tbh
这是11块值了
虽然主题有关于病娇,但是实际体验下来发现汐萝并不是真正意义上的病娇,相反是一个很纯真、可爱的女孩,只是开始失而复得使情绪过于激动。有刀有糖,总的来说还是甜甜的纯爱故事,虽然剧情可能有点老套,但是玩起来意外的还不错,并没有感到狗血与割裂感。 游戏是一款好游戏,对于情感的描写以及角色面部感情转换拿捏的很好,尤其是一周目结束的 勿忘我 结局,真的触动了我的内心。二周目可以打破束缚,重新让汐萝回来的真结局也算是圆了一周目的遗憾了。 缺点就是场景较少,有点单调。末尾有几张插画质量不够高。流程不长,2个多小时的时间可以全成就。不过最严重的一点就是,二周目的补充剧情交代的模糊,背景没有特别清楚。二周目里面对于背景的各种补充比如家族,主角的哥哥,还有汐萝是怎么从兔子变成人的统统都没有交代清楚,逻辑关系混乱,这是最影响游戏体验的。不过回归主线,单从二人发展角度来看,我认为剧情的发展与反转和个人所体验到的情感,完全可以弥补背景的残缺,瑕不掩瑜。 总而言之游戏可以达到佳作的水平,后劲挺大,配合这个价位可以给到特别好评,推荐入手。
好玩 很值得入手
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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