
An intricate mystery visual novel. Search text, piece together clues, and jump around the story to unravel the tangled events within the sealed tower.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 297reviews | 87% | — | $64.8K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will make sure to keep my eggs refrigerated and pull myself up by my *bootstraps* thanks to this game.
这特么才是真正的推理神作,第一章的电梯问题就让我想起了三三。而这甚至只是开头,听说后面的谜题复杂程度乃是电梯桥段的十倍乃至九倍,现在唯一的问题就是我的脑浆能不能坚持住作者一刻不停的逻辑轰炸而不被融化了
精妙的规则设计,极致严谨的故事演绎,错综复杂的人物行动路线,拍案叫绝的逻辑盛宴,只是推理难度确实很高,要梳理内容细节过多,一周目很难完整理顺每条人物行动路线,对于喜欢推理的朋友来说绝对是值得游玩的ADV推理神作,强推
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR -- don't expect the mystery to be realistically solvable (you'd need tons of time for rereading and note taking). Honestly, I have no idea why I'm reviewing this positively. I guess at the end I had some fun, and don't really care about the downsides of the game being wordy, since my time is worth nothing (and yet I was skimping on it here) and don't really see that the characters lacked character, probably because I just never pay attention to what personalities characters have. I've played a bit more than the counter shows, and I still haven't finished the bonus content, so I don't know how fast the other reviewers must have been reading, or if they weren't trying to answer the questions and just winged them (or I'm just stupid). I like the gameplay in the form of questions that test your knowledge and kinda give you answers even if you get them wrong, so you can start to have an idea of what's going on. The first question prepares you for what kind of stupid little details you have to look for to get the answer right, so I prepared to lock in and really go back through the story to that point to get the other ones right. Then I got the next 5 wrong. The anger I felt back then at the kind of bullshiterry that's going on... wow, haven't felt like that in a long time. They are probably solvable, if you take the time to cross reference everything ten times, read the author's mind (or managed to solve everything while reading through it, but I doubt that's possible without making really extensive notes and charts for everything). While this probably wasn't a game made for me, but for someone with the patience to solve the damn thing without hints, I still enjoyed it. Also I'm prolly outing myself as even more braindead, but the characters weren't that bad? The main 3, Sai and Akaro had enough personality. And as for everybody feeling like "the vehicle for the mystery", idk I'd say only Erina was like that. [spoiler] Myiia definitely had a lot of personality, that being, hating on Atsuki and Shiroya all the time xdxd I really liked that part. [/spoiler] My favourite moment was when [spoiler] Atsuki finally realised, that you can teleport to most places with P.Egg if you just ask it nicely [/spoiler]
推理[spoiler](时间穿越)[/spoiler]神作. 严谨严密的设定配合上高度复杂的故事线使其可以被称作[spoiler]infinity 系列[/spoiler]的 Pro Max 版本. 游戏内的超自然设定的细节完善且独特,作者活用了这些设定,并在这之上构造了一个精妙的世界. 尽管存在超自然设定,作者也并没有抛弃故事的科学性和严谨性,围绕[spoiler]时间穿越[/spoiler]作者展开了一系列的讨论,包括[spoiler]因果律[/spoiler]、[spoiler]质能守恒[/spoiler],甚至[spoiler]封闭类时曲线计算机[/spoiler]. 缺点是流程较长、推理难度过高以及文本信息密度极高,但是游戏附带的强大的笔记、搜索以及流程图系统使得游玩时的体验很好.
I wanna talk about the good stuff about this game first before i talk about the bad stuff. This game is highly complicated time travelling puzzle solving story. Therefore you'll actually have to put in quite a bit of effort taking notes and going back to past discussions to figure out what happened. As most users have already remarked, the first chapter is going to be long confusing mess until you read the story more. If you're willing to slog through the tedious part of remembering every single weird events that happen in the story then this game will be for you That said there are 2 legit negative comments that I have for this game: 1. Though the main characters usually have a lot of spotlight, the other characters are not really fleshed out well enough to justify why they do what they do. 2. It crammed too much of the "solution" aspect of the story towards the end, so for most of the time you're just going to be confused about what's happening in the story. That said if you're willing to dig into the time travelling mystery, you'll find that it's quite meaningful how the author intends to structure the story and perhaps you'll see that it's not that bad of a game.
怎么说呢,虽然这部作品对我来说好坏参半,读完所有tips后还是给了好评, 由于核心诡计过于复杂,一周目阅读是肯定无法做出推理的(真有人能在看完时间表前捋清时间脉络吗?),这个作品适合过目不忘的机器人,而不是推理爱好者,尤其是每天只能玩1-2小时的上班族推理爱好者。 对于核心诡计的设计,我个人更喜欢一针见血,比如海猫鸣泣之时的核心诡计: “[spoiler] 就算迎来了汝,这座岛也只有17人 [/spoiler]“ 一句话直接点破了1-7章所有的谜题。 现在来看看 Sekimeiya 的核心诡计: “[spoiler] Sekimeiya共有2个,通过触碰,一个可以将人送回过去,另一个可以将人送去未来。当Sekimeiya处于0℃以上时,传送的时间和波及范围会指数级增长,可通过升温手段加快这一过程。Sekimeiya将人送回过去X秒时,送回去的位置则是触碰Sekimeiya后X秒会到达的位置。Sekimeiya将人送去未来X秒时,送去的位置则是 触碰Sekimeiya前X秒所在的位置。当两个Sekimeiya全部激活时,触碰Sekimeiya会将相交范围内的人全部按顺序跳跃时间线。而处于相交范围内但位于平行世界的人会全部按逆顺序跳跃时间线。 [/spoiler]” 看出问题了么?知道的以为你在设计核心诡计,不知道的以为你在写产品说明书。 不过作者的脑洞实在够大,如此复杂的谜题却几乎没有瑕疵(不敢说完全没有,反正我是没找到)。对比ever17,同样是精彩的故事,但有很多细节经不起推敲:少年怎么上来就失忆的?为啥17年了没有一个路人发现那个位置还有生还者?还有人尽皆知的踢罐子事件。 对于男女主费了那么大劲救出[spoiler] 米亚 [/spoiler]这个人,再读完全部章节后,我真的是深感不值。
Very ambitious project
(全文无核心诡计剧透)通关了,先说结论:诡计非常复杂,本人已放弃思考。前期非常无聊有些地方不符合常理且基本全程看得很累。读这个作品相当于看数学逻辑题分析。[b]大家都诟病的没有什么日常描写是其次,主要是悬疑感不算很强。[/b]本人评分7/10。有剧透的评价(主要是有一些剧情上的疑点)就不在这里讨论了。 首先:为什么不符合常理?就按一开始主角在参观博物馆被熏晕说起。 如果你被熏晕,醒来后发现导游没了,你会怎么做? A:寻找出口,先逃离这座设施。 B:坐在那里思考凶手是谁,如何做到的,目的是什么。 主角选择B。这是人吗?? 作者不放过任何一个可以分析的机会,就连走廊里掉个钥匙,掉个手提箱都要分析一大堆,谁掉的,怎么掉的,为什么会掉,等等。 都被关里边了你会在意这个吗,你甚至还没探索设施。。游戏前期(因为鸡毛蒜皮小事就分析)不合理的地方很多,直到之后出现非自然现象后,进行分析行为才合理。 而且,前期所有分析行为都是看个乐子,因为大部分都是在情况不明时强行思考,最后没思考出什么结论不了了之。最重要的是,后面发现新的机制后,导致之前的分析全部推翻,导致看分析的我是个小丑。 你就是这么消耗我耐心的? 设施搞得十分简洁,除了第一层基本没什么可探索的点。这些都是为了给他那数学逻辑题一般的诡计做铺垫的,设施本身不算很重要。因为逻辑题要的就是背景板简洁。 看看其他密室大作,比如极限脱出系列,E17,root double,弹丸论破系列等,哪个不是设施起了很大作用。可以说复杂的设施增加了悬疑感,探索设施能逐渐接近真相,而并非纯做题。 可以说他是密室推理系列的一股清流了。 游戏里唯一悬疑感强的部分就是第一章探索设施了,探索完之后回归经典万物皆推理阶段,气死我了。 最终解释诡计的阶段,我认为他的文字说得没有那么通俗易懂。如果能每个场景都配上图,表明每个人来自哪里就会好太多了。作者有限的表达能力限制了我对他诡计的理解,最后只能说懂了大半部分,其他细节放弃思考。 最后说说人物: 男主和2个女主竟然是三角恋,虽然在主世界一开始一个女主去世没有真正成功,但是三角恋真的有点恶趣味,白2我不想再看到了。 sai这个人是全作最恶心的人,我在最后的调查问卷里给他评分最低。他从头到尾都在捣乱,看得红温了。 Isla应该是卖萌和颜值担当,尤其是戴墨镜的时候,不错。 其他就不多谈了,纯工具人(包括sai)。(话说逻辑推理题作品哪个不是工具人)
Great game. Burns my brain.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $64.8K | 267 | 68% | $11.99 | |
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