
The Rusty Sword: Vanguard Island is a short, top-down adventure game inspired by several 16-bit games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
perfect game
Die Steuerung ist mir ein bisschen hakelig und es ist wirklich sehr kurz. Würde gerade mal als Demo für ein richtiges Spiel durchgehen.
Le jeu en lui-même n'est pas mauvais, mais c'est plus une démo payante qu'un vrai jeu. Je l'ai fini en 18 minutes. Je lui mets donc une évaluation négative avant tout pour le décalage entre le positionnement tarifaire et la faible durée de vie.
Esta genial, una hora de juego muy entretenida. volveria a pagar para jugar mas contenido
o jogo é bonitihno e bem feito mas nem fizeram o jogo tem duas fases com 4 cenários cada da pra jogar 30 minutinhos
El juego es un Zelda clásico/Zelda: A Link to the Past simplificado en 2 ¨islas¨ cada una con su respectiva mazmorra y boss. Cada isla te puede durar aproximadamente 30 minutos (para que os podáis hacer una idea del contenido que os encontrareis) el precio base es de 80 céntimos para lo que es esta bien. Si os gusta este tipo de juego es completamente recomendable. Al principio el juego solo venia con una isla y la segunda la añadieron con una actualización gratuita. Y la verdad que el boss de la actualización esta muy bien. No me importaría pagar de nuevo por un par de islas nuevas y contenido, pero estaría bien que fuese el doble de largo con puzzles y demás. Espero que el desarrollador de mas soporte porque de verdad la base del juego me encanta.
I would recommend this game to people that want a little taste of yesterday, like a tiny, tiny taste. This is like a 20 minute game, and it even says that it is short in the description in the store, but I guess i didn't expect this short. It is really nice for what it is though, and for only a dollar, too. It caught my eye because it looked like Pokemon at first glance, and plays more like Zelda, which is cool. I really like that you can co-op it! I played it twice through, and realized that while your attack range is pretty short, you can just use strats to kill the monsters easier - like the bats. just follow them at a distance and then kill them when they stop moving. super easy! I wish that the devs would maybe update or add to the game, but you get what you get for a dollar lol. and im not too displeased, i really did like it, i just wish there was more because it was quite fun and nostalgic, with a modern twist with the co op! Edit to add: this game is BEAUTIFUL! the art is amazing, and I love it!!!
Bom jogo. Um bom presente para iniciantes nos games. Espero que os desenvolvedores façam mais produtos.
ケムコォ!買い!
I don't hate this game whatsoever, it's just.. this has left so baffled. Thinking about this game makes me think of a single question "why?". Why is this game being sold for 0,79€? Why has this been ported to EVERY major platform despite there being close to no content? Why has this game been translated into 9 different languages? WHY IS THIS GAME BEING SOLD FOR 0,79 €????????? The answers to these questions might seem logical, but after finishing this game, I promise you will have these exact same questions. I'll talk about this game's appeal and gameplay. The conclusion will also serve as a tl;dr, even though it's still long. [h2]Appeal[/h2] The game obviously has the goal to capture that retro zelda game feel, and with its pixelart, soundeffects and music, I'd say it succeeded here to some extent. All of these aspects are what attracted me to the game in the first place. They even give you the option to play on a 4:3 aspect ratio to fully immerse yourself in that gameboy advance vibe. In addition to this, they also allow coop, which might be this game's strongest quality. I never tried coop, but I can imagine it bringing some amount of joy. The game being hilariously short could be appealing to somebody who's usually very busy, though I personally wouldn't call it appealing, because it's not even an hour long. I mentioned that this game only succeeded in capturing the zelda feel to some extent, although not fully, and that's due to this game's gameplay [h2]Gameplay[/h2] When I first got this game, I was prepared for how short it was going to be, as I had already read a few reviews. My expectations were that this game was going to be short and sweet, so I thought that the combat and puzzles were going to be good; they were not. They're painfully mediocre. The combat boils down to just spamming the sword. Enemies have shields, yet they can't block your attacks, therefore, there are no reasons for you to switch up your tactics or even dodge. You have a dumb amount of hearts too, so you can afford a ton of mistakes with very few consequences. Bombs in this game are actually just useless in general. The boomarang is the only useful item during combat and it's exclusive to the free dlc island. It behaves the same way it does in every zelda game− they stun the enemy. The most joy I get out of this game's combat, is throwing pots at enemies, which feels good, don't get me wrong. However, this game seriously lacks an identity of its own, and it somehow still didn't take enough from the zelda games. You can't sword spin or even block/parry attacks in this game. I'm sure if they allowed that, the game would've had a bit more depth. I didn't mention the puzzles, because they might as well not exist. Most puzzles I remember, required me to push a single rock and it'll reward me immensely. Dungeons aren't themed around a single item like how other zelda games tend to do it, which is fine btw; The issue, though, is that it's simply pushing blocks at a certain direction or turning on a switch. I can't remember a single time where I even had to think to complete a puzzle. [h2]Conclusion[/h2] With the game's current price tag, I don't think it's a question of "is this game worth your money?" but more so "is this game worth your time?". And honestly, no. Unless you're really craving a zelda game, that's not a zelda game, and don't mind the fact that its combat and exploration are mediocre and bland, I feel like other games would be better at filling that void. I know I keep comparing it to zelda, however, this game doesn't try to establish an identity of its own. The closest thing it does have is a potion that increases your resistance (which I never found during my playthrough), and coop, neither of which you need to progress through the game. This game would've been a fine free fan game and/or showcase, unfortunately though, it's selling itself as a product, therefore leaving me baffled when the credits jumpscared me. I say dungeons in this review, but in reality, there are only 2 including the free dlc; Without the dlc, there is just one. The game presents itself as a full product with its presentation, such as the inventory UI having a lot of empty space, implying there will be more items to come (there are not); And it being on every platform imaginable, while being translated into 9 different languages, helps in it appearing like a completed product. I've played demos of games before that left more fulfilled and with more playtime than this game. HELL– WRITING THIS REVIEW TOOK LONGER THAN FINISHING THIS GAME. So if you do end up buying this game, your expectations should be extremely low. Kinda sad, because I do genuinely see potential in this game and believe the devs are passionate about it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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