
The Rusty Sword: Vanguard Island is a short, top-down adventure game inspired by several 16-bit games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game and all but ... finished it in 15 mins. It's a shame because it can be a very good game with more dungeons and weapons.
I agree with what everyone else said about the length. To be honest, I like short games... but this one felt like it was promising much more than it ended up delivering. You pick up gold when you kill enemies, but I never ran into a place to spend it. You have a large inventory that ends up having two (?) items in it. There's a tease of a story - particularly in the manual - but I didn't see any sign of it other than the opening frame or two. There's one dungeon with one boss and then the game ends... you don't realize that you'll never return to the overworld once you wander through that front door. Aside from my complaints about the game's duration, the reach of the sword is so short that you're often running into enemies while trying to get close enough to hit them -- and on top of that they tend to surprise you by changing direction and charging you right as you're about to swing. I really enjoy the look and feel of this game (aside from the combat), but it does feel like they released a verrry unfinished product. Looking forward to any updates in the future if that's the plan, because I'd love to give the game another chance.
A reluctant recommendation here. The game is super cheap, but it's also literally only 20 minutes long. There's co-op, but with the tiny amount of content here, it's kinda pointless. Still, it's got a pleasant retro vibe, and the music isn't terrible. Basically, you can think of it as being classic Legend of Zelda, except with a tiny overworld, only one boss, and [i]a lot[/i] easier. There are hardly any pickups, and while the life potion might come in handy, the bombs are essentially pointless, and... that's it. This feels more like someone's project for a first year game design class than a full game. Like a proof of concept (not really enough here to even call it a demo), and I think that it should probably be free. But for only a buck, I can't complain.
[h1]ラースチスワド[/h1] 日本語対応、コントローラー対応 見下ろし型のゼルダをSFC画質にした感じ あっという間に終わってしまう 私の場合ちょっと迷ったので27分でアプデ前の部分はクリア アップデートで2番目の島や装備などを 実装予定との事 お値段を考えるなら楽しいひとときを過ごせそう アップデートに期待しておきます
It's not about the price:duration ratio. It's about the game being so absurdly short, it's hardly a game experience. It's 3-4 screens walk to a dungeon and the extremely simplistic dungeon itself, down to a hilariously anticlimactic end screen.
Can't get mad about a 20-min game being a whole dollar, but the game's interface and presentation implies something much greater. Interested to see if this project will ever evolve into something much more.
If you order Zelda on wish dot com
2Dゼルダの伝説みたいなゲーム。コントローラ対応。ボリューム不足です。 そもそも文章量少ないですが翻訳付きで参考動画上げました。 https://youtu.be/PBWRq0RGN74 剣を振ったり爆弾置いたり、謎解きしたり。シンプルながらよくできています。 デモ版ではないはずですが最初の島と洞窟しか行ける場所がありません。 最初の島にはポーションを売ってくれる老人の居る家と洞窟ダンジョンへの入り口があるだけ。 ダンジョン内はしっかりとした作りではありましたが15分ほどでボスまで攻略できてしまいました。 謎解きもかなり簡単で。部屋内の敵をすべて倒す、特定のオブジェクトを乗せる、ずらす。など頭を使う必要すらありませんでした。 20分ほどでエンディングまで行けたのでボリューム不足を感じていますが100円だからギリギリ許せますね。 体験版名乗れとは思いますけどね!
I first started this game hesitant after reading all the reviews. After watching the trailer and seeing the screenshots I decided to pay the dollar for entry. I was greeted with a pretty amazing opening scene and UI which left me hopeful. Furthermore after going through the opening dialogue I was greeted with a beautifully handcrafted Island complete with swimming mechanics, a variety of enemies and items to obtain. The combat was standard, as far as top down 2D Zelda clones go, but it didn't feel amazing. Still hopeful I eventually found the dungeon, which is where this game falls extremely short. It had the basic mechanics that you expect from Link to the Past. Lock doors, keys, compass and map. Standard stuff really. It was about halfway through the dungeon where I realized what I didn't like about the sword combat. The main protagonist doesn't have the same cone of damage that link to the past has. The hitbox seems to be directly tied to the Sprite itself. Still not a deal breaker, especially for a project someone obviously poured time and extreme effort into. After exploring the dungeon to completion I did notice there were rooms that seemed to house nothing in them. I don't know why that bothered me but it's not usually something you experience. Dungeon rooms are usually only void of event when you are missing an item or it is deigned for back-tracking at a later time. After slaying the Boss I felt relived to be done with the dungeon. Only to be presented with the end of the game. I get the feeling that this is a project someone wanted to see into fruition and wasn't able to do so. So instead of letting it die in a hard drive, they decided put it on Steam. I am grateful they did. The Rusty Sword: Vanguard Island is a short game to say the least. While I think that the developers efforts should have been focused more on creating additional content or revising the dungeon to make it flow better, instead of items that were not necessary to progress in the game, or local co-op. I'm happy I played this game and I have no regrets with my purchase. It's a Bittersweet experience of what could have been. Thank you again Plow Games.
Can't recommend this. Game is way too short. Finished in 19 min while exploring 100% of the map. Game plays great like a good old Zelda clone, too bad it falls short on length.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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