
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
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About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哇真的要死了11.4小时 硬核难度六张纸梳理 完美全成就!光庄园事件的画图就要了我大半时间吧呃啊... 另外其实我感觉司令官有点暗戳戳喜欢辛西娅是怎么回事嗯嗯有点嗑,但这是自己弟弟的未婚妻啊哇ᔦ ° ꒳ ° ᔨ ̖́- ——2026.6.10
爱学二战历史的有福了
问题就出在了我不能跟你们说为什么我推荐.jpg
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
满分十分,本作综合来看实际上只有6.5,也就是说加上价格免费才可能超过及格线 因为本作超过及格线,所以确实应当打好评,但并不意味着我认为本作是优秀的,恰恰相反,本作的问题几乎是从头到尾都有。 玩法和谜题上来看,本作的参照物显然是是著名的html解谜游戏type help和金偶像谜案,但是二者并没有起到一个1+1大于2的效果。游戏初期的难点在于猜测名字和画像的对应,注意,不是单纯的人物关系,而是必须对应名字和画像,然而与金偶像不同,本作中不知道人名时就不可能从该人物口中得到任何信息,也就是说,即使知道了人物关系和名字依然需要通过穷举来对应上画像,因为画像上除了证据照片外并没有特别显著的人物特征。好,这不是一个问题,无非排列组合两次就能答对,那么猜测完名字以后呢?主轴的一家人故事除了我到现在也摸不到头脑的22点餐厅几乎是完全无难度的,穷举两次就能全部对上,难度完全集中在萨满身上,萨满这个角色除了给了个毒和尸体送个迷雾报告以外就没用了——秘密通道完全可以用手里的枪开锁,辛西娅也未必多需要他。 既然玩法和谜题不尽如人意,那么故事呢,故事上的槽点也颇多,主轴一日人物关系略带狗血成分问题倒不是很大,毕竟游戏需要人物两两之间的关系来确定所在之处和合理化地点变化,问题集中在两篇后日谈,也就是辛西娅四人组和洛丝三人组的故事,首先,这两篇故事我完全看不出有存在的必要,完全是画蛇添足,辛西娅的那一部分难度完全在怎么找到查尔斯的画像,洛丝部分更过分,完全没有解谜要素。好,那我们不看谜题,我们专注于故事情节,洛丝部分让人摸不到头脑,莫名其妙的过程。逆天的两个结局,谎言结局卢卡斯完全没有正常人物逻辑,已经不知道怎么吐槽了,通灵结局因为卡南和艾莎不应该有照片所以认为哥哥已死,这个逻辑也很抽象,前后的必然联系是?另外主角德尔芬的通灵能力更是一个无力吐槽的设定,玩到最后看着一大堆片段,只觉得她的能力真的是作者怎么方便怎么来,最开始对于某些???的解释是在空间的边缘所以不用知道姓名,后来辛西娅线的士兵们难道都是在空间边缘给这些主要人物们腾地方吗?邦恩和哈罗的手下一起烧会馆的时候,哈罗德手下难道个个兽巨?TH的玩法能合理成立恰恰是建立在暴风雪山庄的背景之上人物固定。 总之,如果只是当作TH代餐,可以一试,但是期待值务必拉低。
The game is somewhat esoteric and seems to encourage brute force at times
好玩!如果是拿这么多字的一本英文小说给我,可能我猴年马月也不会读完;但是游戏的话可以自己解密和互动,像读电影剧本一样很有画面感,很容易就读下去了。主线后半段[spoiler]几乎每解锁一章节就有一个人物decease,看着自己好不容易推理出来的孩子们一个个接连随着成就解锁的提示音而消失,老母亲心中五味杂陈感慨万千,但幸好不是and then there were none,还能留下几个人物发展不同支线。[/spoiler]出续作一定会买。
This game is an absolute treat and an inspiration. I can't believe it's free!
免费,所以推荐。文本量蛮够,本质索引解密游戏,指引挺清晰的,硬核模式也毫不费力。惊喜的是居然有多线,剧情节奏也比较紧凑,加上这个简中翻译的其实蛮有水平,还挺只得花几个小时体验一下的,玩的不会疲劳,貌似还会有后续?期待一下!
Didn't know what to expect, but I love it. Reminds me of Obra Dinn and the Golden Idol series. No reason not to give this a go, especially because it's free!
辛西娅好帅…… 中文翻译也非常女性友好 成就“忮忌”好评 虽然故事整体有淡淡的白人自嬷感 但是毕竟是免费的 没有不推荐的义务……
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.