
A detective noir puzzle deduction game. Explore a non-linear timeline as a clairvoyant investigator in 1941 Borneo. Jump between time and locations to uncover motives and discover what truly happened in the Goodwill tobacco plantation that fateful night on the eve of the WW2 Japanese invasion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Red Pearls of Borneo is an atmospheric deduction game inspired by Return of the Obra Dinn, The Case of the Golden Idol and Type Help. You are a clairvoyant investigator in 1948 London, exploring the psychic echoes of a tragedy that occurred seven years prior on a remote plantation in Borneo.
Your tools are simple: a box of old photographs, a map of the plantation and your unique ability to step into the past.

London, 1948
Jeremiah Goodwill's tobacco plantation was supposed to be a paradise. But on the night of December 16th, 1941, as the Japanese Imperial Navy loomed on the horizon, the estate fell into chaos.
Sort through the lies. Reveal the faces of the strangers. Discover what truly happened in the Goodwill plantation that fateful night.

Key Features:
Echoes of the Past: Explore a non-linear timeline. Jump between witness perspectives and moments in time to uncover motives, secret meetings and fatal mistakes.

The "Mind's Eye": Use a unique node-based deduction system to visualise the movement of guests across the island. Connect the dots to prove who was where, and when.

Make notes of everything everywhere: You can keep notes on all aspects of the game. From characters and locations to items and snippets of text from clues.

Learn about the rarely told history of Borneo on the eve of WW2 through the interactive glossary you will unlock as you go.

Can you piece together the truth before the memories fade? Identify the guests, determine their fates and solve the mystery of the Red Pearls!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible that this is free - very reminicient of The Return of the Obra Dinn! The second half can feel a little slow as the puzzle elements slow down as the narrative plays out, but overall amazing game and I'm excited for the sequel
不错
即使这个游戏和奥博拉丁的回归一个价格,我也会毫不犹豫购买,但居然免费!期待新作
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费!好评!期待下一部!
很有细节的游戏配上很细腻的翻译
免费的就是最香的!
第一次玩文字推理游戏,便一发不可收拾。线索融入对话都十分自然,人物的确认须同时满足名字、姓氏和照片,有常规和非常规方式,这意味人物对话、证物柜每一栏都发挥了其作用,在涉及人物地点如此多、关系之复杂的情况下,还是打乱时间线进行的,但游玩体验却没有很乱。音乐虽是几首来回播放,但非常适配故事调性。要说不足便是UI和美术了,十分简单,最好看的就是海报图,不过在事变前后地图上有细节变化(如会馆被炸后的残骸),制作组还是用心的。 -----这一切与他的故事相比都不值一提。故事写的很好,文案作者笔力克制熟捻,将短短一天发生的事件刻画的十分精彩,人物性格及关系凭简单几笔在对话中交代清晰,刻画也很深刻,能看到不少人物弧光(卢恩从不谙世事到独立果敢),尤其是女性角色,十分生动,不落俗套。 故事的切入其实有点讨巧,发生在二战前夕,那时候的婆罗洲已经被不同势力瓜分,残破不堪,主角团清一色的白人享受着殖民地的利益与山水,背后却是婆罗洲土著和华人的血泪,正如标题[i]“[b]婆罗洲的红珍珠[/b]”[/i],被污染的红色珍珠,不仅仅是劳动人民的鲜血和汗水,也是被战火硝烟笼罩的伤痛。而当日本军队来袭,主角团和原住民一并遭到迫害,海军的一致抗敌冲淡了这份“罪恶”,在辛西娅线中,也有对殖民统治者(布鲁克)的讽刺。但总体而言,故事是精彩的,有几处我喜欢的描写:[spoiler]邦恩与维塔命运般的缠绕之死,洛丝也如愿与“圣乔治”逃离“牢笼”[/spoiler]。以及爱情纠缠只是故事的调味,制作组还丰富了后续的发展,辛西娅线士兵的故事,还引出了最神秘的人物[spoiler](路德维希)[/spoiler]。 -----总之,非常值得推荐,如果能影视化就好了,故事如此扎实,不会很难看的。
非常好玩的游戏,使我屁股在椅子上一动不动4个小时! 汉化也很棒,玩的时候完全没有非母语者游戏的感觉
还是挺有意思的,就是感觉剧情不够完善,有些人物的情绪来得有点莫名其妙。 有的地方感觉只能挨个试,后期发现先用物品回响来推会方便很多。 第一次玩这种推理解谜,前面有点迷茫,感觉餐厅会馆那块是高潮啊,很上头。慢慢从信息中找到名字对应的照片,然后后半段一个个推理出他们的死亡(有的我还没看剧情成就跳出来了我就知道又有人死了),还是挺有感触的。 每个人各怀心事,多方势力深陷其中,被时代机器全搅乱了,只是一味被推着走。
第一天的剧情和玩法很充实!每个人物塑造的也很丰满,非常推荐,但是第二天开始后续剧情突然仓促,像是项目被腰斩了。不过免费游戏有这个品质还是非常棒的。大力推荐!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.