
You find yourself in a strange place, a place full of darkness and mad things. After falling down the rabbit hole, what mysteries lies beyond? Are you ready to escape it? Be fast, be smart and survive this grim reality! Now Remastered!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
The Locomotion and Interaction Mechanics are, other reviewers pointed out extremely outdated. For example you will be teleporting to specific spots in the room and instead of pulling the lever you will be pointing at it like you do in the SteamVR Overlay. Despite all of this, I still recommened this game.I have played a lot of Escape the Room Experiences, and sadly a majority of them are more like hunt a search for ♥♥♥♥ simulator, this game however, has legit puzzles, plus items you use to let you interact with your surroundings differently, and unlike most ETR experiences, actually makes you think. I highly dislike the timed game over experiene, it seems like a cheap jump scare in a game that should rely on atmosphere to make it harder to think. Being jumped for what seemed like no reason, while solving a puzzle only to find I lost my progress feels a lot more like the game crashing than a legit mechanic. Unless Indicated that this is a timed experience such as the bloddy mary escape the room game. This mechanic is VERY out of place, and I would recommened the dev to make some sort of indication of either a timer the player is on, or even better to get rid of it entirely. A Death mechanic, the user is not aware, in a puzzler is very bad game design. When dying after such a long time, the user does not feel like he wants to restart the game. I might come back to it, but again from a motivational standpoint being thrown out for no reason with no indication after having put in the hard time, will be a hard out for a lot of players. I do also recommened to revisit the Locomotion and Interaction Mechanics, I am not familiar with how much documentation there is available for the Unreal Engine, but in Unity this would be easily done through some free assets, likely in the matter of days. If you change to a free teleportation system and use have physical buttons to push, instead of the pointing mechanic, then this game would stand as a hallmark and guide for all escate the room games to come after. Also slight side note, I would recommened to rename the title The Rabit Hole - Escape The Room or Escape The Room - The Rabit Hole it would likely get you more attention.
Great concept, but seems to be behind the times when it comes to VR mechanics, motion controls, UI, etc. It has a long way to go to get up to speed with industry standards. I really hope it pulls through though because it has a great, unique take on escape the room. I am only recommending it because of this and forgiving all the issues I expereinced while playing it because of early access.
Ever since I've heard of VR I wondered what would it be like to play an escape the room on it. I don't have to wonder anymore and the game is simply amazing! The art is fantastic and the puzzles are great. It's a great VR experience!
At its core Rabbit Hole is an escape the room in an alice in wonderland environment. To be frank I'm a bit jaded because I am an alice fanatic and one of my dream games is an alice in vr. Trying to divorce myself from my bias, the game is rather simple there are a few puzzles in a small room that you need to solve with alice mechanics. Shrinking, growing, eerie music and the like are some of the alice staples and they are all thoughtfully included, with an added dash of sinister undertones thrown into the pot. At first, I could not recommend the game because of some minor issues (which become greatly exaggerated in vr) there was a lighting problem, which made the game nearly pitch black on my vive. On top of that the addition of motion controls brought with it a joystick specific solution to head rotation. The Yaw rotation (or mouse/ right joystick on gamepads) was mapped directly to the touchpad. This made the game extremely uncomfortable to play. However, after voicing my concerns the dev patched these issues within a week showing they care about feedback, with that said I can recommend this game whole heartedly.
Some hard puzzles and nice mood. Works great with the oculus remote.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Amazing game, love the horror atmosphere and the sound! Puzzles are kind of hard, but I like the challenge! Love how the room changes as you progress, hope the devs keep poping more rooms! Vive controllers are not great, but devs said they will solve in next updates!
Not taking into account the low price, but looking at this game as something that will consume your precious time, I cannot recommend this. The good: - graphics are not bad - nice ambient sound and music - spooky atmosphere - potentially a good story? The bad: - text on screen while playing with things like "the door is locked, you will need a key" - inventory needs to be accessed by pressing A or B on your gamepad (says another text message), but I'm playing with Vive controllers. I tried several things but couldn't find the inventory - you can teleport through the bed - bad control mechanics when opening drawers or pulling a lever - many objects cannot be picked up - as far as I can tell : no free thumbpad movement, only teleport which is not as good with horror games where it's better (scarier) to be able to walk around the house - no Quit in the menu and Steam couldn't quit the game :( Maybe a future update resolves this issues?
Akward movement system, cant move around freely, Controls are mapped in a very strange way. Cant grab objects as you usually can in vr.
The Rabbit Hole Remastered is an older VR exclusive escape room/first person adventure game where you solve various small puzzles to "escape" mediocre VR games. There's issues with a number of VR headsets, and this was never AAA. But it does have more professional production values than the vast majority of VR games on Steam (games that most people don't even see because they're so bad!) The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. This problem is worsened by the poor compatibility with a lot of VR controllers and the way the game doesn't really go back to general VR control conventions. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The Rabbit Hole Remastered is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also far from the best. This might be worth considering for people who just got a VR headset and want to muck around with it (because this is so cheap). But it compares poorly to games like Half-Life: Alyx etc... As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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