
Traverse the winding dungeon of the dragon as you attempt to reverse the curse that has been set upon you by the cursed sword.
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Languages: English
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รีวิว The Princess's Dragon ในเกมนี้เราจะได้เล่นเป็นเจ้าหญิงที่ไม่อยากแต่งงานกับเจ้าชาย เลยไปขอมังกรให้ช่วย โดยมังกรสาวได้มอบดาบวิเศษที่จับแล้วจะกลายเป็นครึ่งคนครึ่งมังกรให้ ทำให้เจ้าชายไม่อยากหลงรักเธออีกต่อไป แต่เสียตรงที่ร่างมังกรนั้นกลับติดอยู่กับตัวนางเอกตลอดไป ทำให้นางเอกต้องกลับไปหามังกรสาวเพื่อถอนคำสาปอีกครั้ง ระบบเกมจะเป็นแบบ turn-based RPG สั้นๆ สู้กับลูกน้องของมังกรไฟ บริหารสกิลดีๆว่าควรจะใช้อะไรโจมตี เพราะ MP และยาเพิ่มเลือดมีจำกัด สู้ไปเรื่อยๆจนกว่าจะถึงบอสใหญ่ ส่วนตอนจบก็หักมุมนั่นแหละ แต่ก็คิดว่าน่าจะคาดเดาได้ โดยเฉพาะสายดนตรีไทยที่เล่นเครื่องตีทองเหลือง จะยิ่งคาดเดาได้เป็นพิเศษ ไม่รู้ทำไม
Игра 'The Princess's Dragon' - это восхитительная визуальная новелла с простым, но захватывающим сюжетом. История о принцессе и драконе, которые должны преодолеть предрассудки и сразиться с тёмными силами, трогает за душу. Рисовка выполнена в приятном пастельном стиле, а музыкальное сопровождение создает атмосферу сказки. Выбор, который делает игрок, влияет на развитие сюжета и финал, что добавляет реиграбельности. Персонажи хорошо проработаны и вызывают симпатию. Единственный минус - малая продолжительность, хотелось бы больше времени провести в этом волшебном мире. В целом, это отличная игра для тех, кто ищет легкую и красивую историю о любви и дружбе. Рекомендую всем любителям жанра!
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Hours played at review time, across 32 reviews with recorded playtime.
Very short. Very charming and cute.
I grew a quick attachment to the story and banter mechanics since writing is such a difficult thing to put out confidently, yet when the first floor taught me that most items have a randomized pool of dialogue, all of the burden of intrigue was placed onto the before-and-afters of each combat encounter, as well as the ending, which did reinvigorate the charm, despite being inescapable since 'Restart' only placed me at the start of the ending and 'Quit' did nothing. The game is a dungeon crawling mazer wrapped in the affectations of a Mind-Heart banter, yet these sections are too easily winnable to claim mechanical prominence. Implementation of the mazer elements such as the locked doors and repeating projectiles derive a simple and pleasing flow; however, the paths of magma are an odd element, since I'm able to be damaged by them but not cross over them. Imagine further incorporation into the mazer such as an item or upgrade that allows me to traverse the magma, or allowing me to do it at the risk of damage and the reward of a correct or quicker path. Pokemon's dialogue strikes a delicate balance against its text based combat in being largely inconsequential, which places more tension on the combat interactions. There's something to be said about the shift in priorities as the series has gotten gradually easier with each entry, but my point is that if the story beyond the game is consequential, it ought to try and match that energy everywhere else. I imagine the instructors wouldn't be satisfied with the combat taken out in place of nothing but environmental descriptions and level design, but it's something to consider once you're free of a grade and bound by a budget, because it'd definitely satisfy someone like me. The Princess's Dragon gets a B for Beating Up Monsters and Ennui.
No complaints
☀️
It's a fairly simple RPG dungeon crawler. battle mechanics are very basic (sword attack, magic attack, minor heal, special melee attack with big recoil), but the story was cute.
Nothing about this game is good other than it technically runs and is beatable. Gameplay is not great. Art is not great. Music is not great. Story is not great. Kudos to making something and finishing it, but this is just not good.
An okay and simple RPG—very reminiscent of old RPG Maker games you see on Steam. It’s short and straightforward, which is fine, but I was disappointed that you can’t continue from the middle. I quit halfway through and had to restart from the beginning. Since the game is short, it wasn’t a huge issue, but still inconvenient. I also ran into a bug after the ending where you can’t quit the game properly. Restarting puts you back into the ending loop, which breaks immersion a bit. Overall, it’s average—nothing amazing, but not bad either. As a student project, there’s clearly effort and potential here. It could definitely be a stepping stone to better games in the future.
Alright pokemon ish game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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