
Explore a strange and mysterious world, searching through the environment for symbols that will open the way forward.
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Languages: English
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A puzzle game of about 30 minutes, based on finding “hidden” figures mimicked in the environment, and that we find by looking at them with different perspectives or the most original, the part of looking for the figure projected in shadow mode and not as a solid element. It's a simple game, set in a fantasy dark environment and kind of gloomy music. The main character is cute but not very relevant. I miss something that would give more consistency to the puzzles, a more manifest story behind all that. [ESP] Un juego de puzzles de unos 30 minutos, basado en encontrar figuras “ocultas” mimetizadas en el entorno, y que encontramos al mirarlas con distintas perspectivas o lo más original, la parte de buscar la figura proyectada en modo de sombra y no de elemento sólido. Es un juego sencillo, ambientado en un entorno sombrío y música algo tenebrosa. El protagonista es bastante cuqui pero no tiene demasiada relevancia. Hecho en falta algo que diese más consistencia a los puzzles, una historia más manifiesta detrás de todo eso.
[h1]Мини-рай для эстетов[/h1] ㅤКоротенькая головоломка на поиск предметов, погружающая игрока в некий чарующий астральный мир, где ему предстоит сопоставлять найденные руны с теми, что запрятаны в окружение. Вся игра походит на какой-то сладкий сон, сопровождаемый приятной и ненавязчивой музыкой, успокаивающей все фибры души и услаждающей ваш слух. Визуал здесь не менее восхитителен, каждый уровень, кстати, идеально сочетается по дизайну с сопровождающим его эмбиентом. Равнодушным игра не оставит даже самого привередливого эстета. https://steamcommunity.com/sharedfiles/filedetails/?id=3381768845 https://steamcommunity.com/sharedfiles/filedetails/?id=3381771712 ㅤКонечно же, The Pilgrim не идеал, и видно, что это всё же именно пробник игры. На странице буквально упоминается, что это студенческий проект. И тем не менее, она проходится буквально минут за 15-20, и за это время успевает одарить игрока чудесными эмоциями, оставляя сладкое послевкусие. ㅤВнимание: обнаружен переизбыток стиля, будьте осторожны, ведь красивое, сюрреалистичное окружение просто магически тянет каждый раз ваш палец к кнопке F12. https://steamcommunity.com/sharedfiles/filedetails/?id=3381767477 [hr][/hr] Кстати, начало игры почему-то своим вайбом напомнило мне вот этот музыкальный клип. https://youtu.be/8JT8pVv1cT0
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Общая оценка: 9/10 Очень прикольная и атмосферная игра. Я бы поиграла в такого рода полноценную игру. Минус балл только за управление. Мне лично не удобно ходить на лкм. Разработчику удачи в будущих проектах.
another disappointing student project, style over everything. resolutions and windowed mode on startup via the unity launcher, in-game the only setting is a windowed mode toggle. nothing for audio in a game with all sorts of audio. well done for not having any idea how a game should work, and this is just the beginning. no mid-level saving, of course, but areas are relatively small and level select is a thing, as one of the very few positives. still, saving anytime should be possible. it looks good but performance is anything but, the perfect combination of missing both optimization and any kind of gfx settings, including a brightness slider. [b]the fixed camera angles are ♥♥♥♥♥♥♥ awful too[/b], especially combined with only point & click movement, no wasd/arrows, and the terrain is all over the place, even harder to navigate. it's very slow (can't double-click to move faster), the camera's too close to the character (can't zoom out) and unnecessarily disorienting. half the time you're walking towards the camera without knowing where exactly you're going, and it's possible to end up off-screen for added frustration. gameplay itself is primitive and tedious: pick up glowing symbols, find where they are in the world and match them to unlock the next area. riveting. no hotspot indicator, but I guess it would remove all of the game that isn't stumbling around in the dark, initially anyway. using inventory items is only possible with dragging, can't pick up with a click and use with another. with a proper camera and controls it would be at least somewhat enjoyable, but as short as it's supposed to be (about 20 minutes), I didn't even finish it. looks like there's some actual puzzling near the end, hooray. it's cool that institutions put student projects on steam, but they should educate them better before letting them finish a course, let alone graduate. or worse, make more subpar games that only do visuals well enough because they don't know any better. anybody involved with this project (teachers too) might want to skim this here guide I put together a while ago: https://steamcommunity.com/sharedfiles/filedetails/?id=3329695276
W art, no story. Worth for short entertainment imo.
Garip ve gizemli bir dünyayı keşfedin, çevrede ileriye giden yolu açacak sembolleri arayın.
very bad camera angles but its okay
Идея не плохая, а игра плохая, заскучал уже на второй минуте игры, плюс гг мерзкий какой-то, сюжета нет, ничего нет, в общем кал. И не буду делать поблажку мол студенты. Люди и без всяких там образований могут наваять в одного шедевр. 1/10
✔️
与其说是费脑子的解密游戏,不如说是一款废眼睛(不仅仅是找东西还有主角长得太有特色了)的找东西游戏 游戏流程不长,游戏玩法就是将图形拖拽到对应的物体身上,虽说游戏后期会有调整物品来使其影子达到特定的形状,但是游戏总体玩法还是很单一,而且游戏的难度并不大,就是有点累眼睛,到游戏中后期游戏就有点无聊了,好在游戏内容不多,不至于无聊到玩不下去~ 游戏故事就是收集东西并最终打败魔王三角
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.