
The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if your bored and have a weak laptop or pc or have nothing else to do then play this
The game starts out as a tower defence, but it quickly sidelines that for some kind of semi-idle, economy/spreadsheet manager with a bossfight minigame and more unrelated stuff. If I had to tldr the game I'd just call it feature creep or an organically evolved game where the design question is "is there an overarching design or did someone cram a dozen different games into a can", if you want to play the tower defence part you will have to engage with a collection of minigames and/or spreadsheet simulators you probably were not expecting. The tags for the game might be correct, but they each describe one of the games in this undersized can of minigames and not a coherent whole. Someone may have put a large amount of effort into this game, but I do not think it worked out well, the game does not feel coherent, every new unlock introduces a complicated and unexpected feature while the name of the game slides ever further into the background. Would not recommend.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom
it gud
I got this game because it was free and I was bored, and I thought it was really boring and basic at first, but weeks later I'm still discovering how incredibly complex this game is, keeps my autism well occupied, you can play forever or every couple days, you progress as fast as you desire 10/10
Nice little idle game with buildcrafting potential and strategy
I think that main problem of game is pacing. Game gives us a lot of activities at start so that you are owerwelmed.
not exactly what I'd spend a lot of my time on, but it was fun for a little while.
IT'S THE CHIPS THAT FINALLY BROKE ME! (Edit: and then a few days later, learning to use the Crafter made me whole again and giddy with new discoveries!) For the first many weeks I've really enjoyed this game. Lots of different stuff to do, lots of ways to play it. My favorite part has been the Factory, but over the last few days things have been getting increasingly difficult to craft because of the chips having so many levels and layers to them. The math and grind just got too much for my brain and soul. I realize that's a me problem, and it still doesn't take away from the fact that I got weeks of enjoyment out of a free game that has a lot to offer players. I still wholeheartedly recommend the game, just keep in mind that after a time it may begin to feel more like work than play, and personally that's not something I want from my games. (While certainly true at the time I wrote it, I wasn't quite ready to give up. I've spent the last few days inputting items into the Crafter, currently working on Tier 7, and my whole perspective on the game has changed. Automation has turned a dreaded grind into a joy. I've even got AI scripts running for Firestorm and Desperado, my first two scripts.)
good
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.