
"The Pauser" is a narrative adventure game, developed by a student who drop out to make games. Player can stack blocks or "pause" them mid-air to help the character pass levels.You can choose to watch "ads" to "speedrun" the game. But, is that really what you want? It all depends on you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
"The Pauser" is a narrative adventure game, independently developed by a university student who took a break from studies to create this game.
Mr. Egg has finally awakened... after a nightmare. However, as he moves forward, he realizes something strange— the world seems... paused.
In this game, players take on the role of a father on a journey to find his child. You'll need to use paused blocks to progress, but beware—numerous ads will pop up along the way. If you choose to watch them, the game's difficulty will drop significantly. Sounds great, right? ......right?
This game satirizes the growing trend of "watch ads to get rewards" in games and the increasing ads on social media and video platforms. The developer, frustrated by constant ad interruptions while watching videos, created this game to purposely disrupt the player's experience, giving you a taste of that frustration and expressing dissatisfaction with the current digital landscape. Welcome to try this game and enjoy it.
This game is entirely free!
The author made this game with "love". If you'd like to support my continued game development, you're welcome to make a small donation via my Instagrant "ya_makegame_ya" where has a link to "buy me a coffee". The minimum amount on that platform is about $5. If you'd prefer to donate a smaller amount, please wait for the release of the DLC and purchase it.
Please note: The DLC will not contain any additional game content. It is simply a way to support the author. Please carefully consider and evaluate your ability before purchasing. Thank you!
How To Control:
A/D :left/right
Space:jump
Enter: Dialogue
If any wrong happends,please use "load game" button.
Stats
Languages: English, Traditional Chinese
Engagement
Reviews
卡關了,在一個有兩個方塊一個平台的地方,建議不要把操作設定的這麼極限,不然我大概就卡在這了
Amazing game, it took about an hour to complete without ads.
[h2] 值得一玩的小遊戲,關卡難度有挑戰性也有漏洞可以鑽的玩法,BOSS戰有難度但是如果遇到對的RNG的話會變到很簡單,音樂方面的選擇和搭配也很不錯,時而緊張時而放鬆,搭配也不會顯得太突兀 遊戲的缺點也是有的,有點玄的蹬墻跳判定,E和P鍵的搭配有點卡手要多習慣等等... [/h2] [h1]遊玩注意事項:[/h1] [h2] 1.如果要刷新關卡和暫停箱子的位置可以回到標題畫面再按繼續遊戲。 [/h2] [h2] 2.[b] 執行第一個步驟的時候記得一定要看清楚自己按的是什麼,如果按到新遊戲的話...你知道的....[/b][/h2] [h3] 總結一句,作為一個大學生從零開始獨立製作的遊戲來說,我覺得很強了,日後也希望作者可以繼續加油,製作出更高品質的遊戲和找到志同道合的朋友[/h3]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
免费 有繁体中文 没成就 ⣿⣿⣿⢟⣯⣿⣛⡿⣿⣿⣿⣿⣿⡿⢿⣿⣿⡿⣫⣵⣶⣶⡝⣿⣿⣿⣿ ⣿⣿⢣⣿⡿⣿⠿⣿⣶⣿⣭⣭⣱⣾⣥⣭⣽⣾⣿⣟⠭⡛⣿⢸⣿⣿⣿ ⣿⣿⢸⣿⣘⣵⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣿⡏⣿⣿⣿ ⣿⢟⣸⣿⣿⣿⣿⣿⣿⡿⠿⣿⣿⣿⣿⣿⡿⠛⢿⣿⣿⣿⣿⣷⣝⡿⣿ ⢏⡾⢿⣿⣿⣿⣿⣿⣿⣄⣠⣿⣿⣫⣝⣿⣷⣤⣼⣿⣿⣿⣿⣿⣿⣓⢹ ⡰⠾⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣫ ⣷⡹⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣵⣿ ⣿⣿⣷⡏⣭⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡔⣿⣿⣿ ⣿⣿⣿⢱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢩⣭⡝ ⣿⣿⡰⣎⢿⣿⣿⣿⢻⣿⣿⡿⣿⣿⣿⢿⣿⣿⡟⣿⣿⣿⣿⠏⠾⣛⣵ ⣿⣿⣿⣶⣶⣬⣽⣛⣘⢿⡷⢆⣛⣛⣛⣐⠾⠿⣡⣭⣭⣽⣶⣿⣿⣿⣿
好玩
☀️
很有挑戰性的遊戲~看廣告降低難度的設計蠻有趣的 建議遊戲裡的某些地方可以再加些音效(ex:丟方塊、受傷、Boss的攻擊及反彈等) 尤其Boss那段 因為沒音效也沒明顯動畫的關係 打到Boss時沒什麼造成傷害的實感 期待作者之後的新作品啦d(`・∀・)b
好玩 還有創作者自製廣告
還不錯的小遊戲,期待你的新作品!! :))))))
интересно, как первый проект студента - ок, но назвать это игрой, странно?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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