
"The Pauser" is a narrative adventure game, developed by a student who drop out to make games. Player can stack blocks or "pause" them mid-air to help the character pass levels.You can choose to watch "ads" to "speedrun" the game. But, is that really what you want? It all depends on you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"The Pauser" is a narrative adventure game, independently developed by a university student who took a break from studies to create this game.
Mr. Egg has finally awakened... after a nightmare. However, as he moves forward, he realizes something strange— the world seems... paused.
In this game, players take on the role of a father on a journey to find his child. You'll need to use paused blocks to progress, but beware—numerous ads will pop up along the way. If you choose to watch them, the game's difficulty will drop significantly. Sounds great, right? ......right?
This game satirizes the growing trend of "watch ads to get rewards" in games and the increasing ads on social media and video platforms. The developer, frustrated by constant ad interruptions while watching videos, created this game to purposely disrupt the player's experience, giving you a taste of that frustration and expressing dissatisfaction with the current digital landscape. Welcome to try this game and enjoy it.
This game is entirely free!
The author made this game with "love". If you'd like to support my continued game development, you're welcome to make a small donation via my Instagrant "ya_makegame_ya" where has a link to "buy me a coffee". The minimum amount on that platform is about $5. If you'd prefer to donate a smaller amount, please wait for the release of the DLC and purchase it.
Please note: The DLC will not contain any additional game content. It is simply a way to support the author. Please carefully consider and evaluate your ability before purchasing. Thank you!
How To Control:
A/D :left/right
Space:jump
Enter: Dialogue
If any wrong happends,please use "load game" button.
Stats
Languages: English, Traditional Chinese
Engagement
Reviews
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Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm) ⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
Review in progress here. I know game dev is tough as ♥♥♥♥, but the game's far from finished. As such, I will reserve judgement until the game is in a semi-finished state. First off, some suggested features: - Skip dialogue - Speed up dialogue - Dialogue box blocks your view of the characters when present. Maybe make it smaller or put it at the top of the screen? Other than that, the game plays fine. Maybe add the ability to rebind actions? By far, however, the biggest problem with this game is bugs. As I said, it's still inconclusive, so imma need this fixed before I give the game a final score. Some particulars: - Dialogue triggers with multiple NPCs will repeat if you walk back to the trigger area. This can be annoying if you accidentally backtrack and get stuck in an unskippable conversation. - In your first encounter with the demons, they disappear awkwardly when you get the prompt to pause the game. Just a little visual bug but still makes the game look unpolished. Maybe have them fade out? - Grammatical errors. In a story-based adventure platformer, grammatical errors are the last thing you want. I spotted quite a few within the first ten minutes of playing. I'd go back over all the lines to make sure they're absolutely perfect. Grammarly should help. Again, I will reserve judgement. I think indie devs deserve nothing but praise and honest, good-faith critique for their work. That being said, the game's not finished enough to give a final score.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
整個遊戲流程很短,基本上都卡在boss戰。 用鍵盤E跟P來操作不太順手,改近一點會好些,人物受傷後的無敵時間很短,走位不好一瞬間就會被秒殺,這兩個問題比較影響手感。 boss戰方面,給敵人加個血量條或是打到敵人時讓他變紅色,有受傷的反饋會更好。
卵の横スクロールアクションゲーム。メニューで言語変更できそうな雰囲気はあるが、そこら辺まるっとゲーム終了ボタンなので機能しないと考えた方が良い。また、ゲーム中にESCでメニューを開くと、どのボタンも機能せずゲームを終了させるしかなかったので注意。幸いメニューにはコンティニューがあるのでゲームを起動させれば直近のチェックポイントからプレイは可能。 言語は中国語のみだが、操作法さえわかればプレイはできる。 [h3]気になるところ[/h3] ・メニュー。 ・アクションゲームとしての操作性と表現。 ・お遊び広告。 壁に横から触れた場合、あるいは足場の角、マップのガタツキ、敵のアクション、先の見えない足場などアクションゲームとしての作りが気になった。
Oyun yapmak için okulu bırakan bir öğrenci tarafından geliştirilen bir hikaye macera oyunudur. Oyuncu, karakterin seviyeleri geçmesine yardımcı olmak için blokları üst üste koyabilir veya havada "duraklatabilir". Oyunu "hızlı koşmak" için "reklamları" izlemeyi seçebilirsiniz. Ancak, gerçekten istediğiniz bu mu? Her şey size bağlı!
My friend who I play Counter Strike with said if I post a review on The Pauser and it gets 50 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
Amazing game, it took about an hour to complete without ads.
挺好玩的
[h2] 值得一玩的小遊戲,關卡難度有挑戰性也有漏洞可以鑽的玩法,BOSS戰有難度但是如果遇到對的RNG的話會變到很簡單,音樂方面的選擇和搭配也很不錯,時而緊張時而放鬆,搭配也不會顯得太突兀 遊戲的缺點也是有的,有點玄的蹬墻跳判定,E和P鍵的搭配有點卡手要多習慣等等... [/h2] [h1]遊玩注意事項:[/h1] [h2] 1.如果要刷新關卡和暫停箱子的位置可以回到標題畫面再按繼續遊戲。 [/h2] [h2] 2.[b] 執行第一個步驟的時候記得一定要看清楚自己按的是什麼,如果按到新遊戲的話...你知道的....[/b][/h2] [h3] 總結一句,作為一個大學生從零開始獨立製作的遊戲來說,我覺得很強了,日後也希望作者可以繼續加油,製作出更高品質的遊戲和找到志同道合的朋友[/h3]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.