
The Ouroboros King combines the strategic depth of chess with the build variety and replayability of roguelikes. Assemble a formidable army, discover powerful relics, and buy surprising gadgets to defeat the Coven.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 578reviews | 80% | — | $131.1K |
| $9.99 | 25ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As mechanically sound as an empty chessboard, but not quite as fun as having those same missing pieces thrown at you.
Decent. A lot of games have attempted the whole "chess with novel move sets" thing before, but this game pulls it off a little better than what I've typically seen, seemingly manage to grapple with the inherent ridiculous balancing of giving chess pieces new move capabilities a little better than most others have that I've encountered in the past. Overall delivery package could definitely use polish: there is a lack of linting on potential moves and you feel a little bit starved for information. One potential easy fix that would help a lot I think would be using two different colours for pieces different move axes, and possibly making use of arrows to show the pathway when hovering over an axis. I also think the game needs better notice for when you will be ending a move in check, really it should just straight up have a warning dialog IMHO like "this move will end your turn in check - are you sure?" because of the nature of instant death and the many novel types of pieces. Best of all I think would be a highlight over all pieces on the board that are currently "in danger"or something like that. With a bit of fine tuning and work on extra visibility as regards the state of the board for the player, I think this title could be an all time great. Definitely a really excellent design effort, full props to the developers for producing such a great game. Amount of content is quite thin and probably that couldn't have been any other way because same with all of these chess sort of titles the format and the fundamental game that they're working from does fairly limit the content space (there's only so many different ways to move around pieces under chess board rules, after all), so with that in mind it might be one to pick up on sale. I grabbed it at 50% off and i think it was WELL worth it at that price. At full price I'd say it's probably still worth it but not exactly excellent value for money. So if you're skint wait for a sale, and of course otheriwse just pick it up whenever, everyone will get some mileage here! It's also not just a game for chess fans, non-chess players will like this one just fine. If anything in my experience actual chess players seem to struggle with these chess themed games for some reason; I guess because they can't get their mind out of the traditional chess sapce that its used to operating in so it doesn't deal well with the novelty. Anyway, The Ouroboros King gets a thumbs up from me!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, French, German, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Catalan, Polish
| $9.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Ouroboros King is a fun roguelike chess game with a lot of new and interesting pieces. You have to win quickly in order to gain gold for upgrades and the AI is often quite difficult, so it can be rather challenging, particularly before you figure out all of the new pieces and how they typically work.
Це рогалікові шахи, alright І наче й всі класичні елементи тут є: нові фігури, перки. магази з одноразовими абілками. Але ця гра фейлиться в тому, щоб бути фановою, бо це занадто шахи і недостатньо рогалік*. Справа в тому, що будь-який бій це певна варіація ендшпілю майже без пішаків та з фігурами, які покривають половину дошки. Тому деякі матч апи це завєдомо або безкінечний шах або нічия. Хоча гра й намагається з цим боротись, наприклад стартовий перк, який закінчує бій, якщо у ворога остався тільки король Якщо порівнювати її з іншими шаховими рогаліками типу Shotgun King чи Usurper, то відчувається, що не вистачає якогось твіста, якоїсь мікроізюмінки щоб всі наявні елементи клацнули *є правда варіант почати гру з маскарадною маскою, але це вже будуть не шахи, а пошагове казіно (що теж прикольно)
The game is fun in general though the system on how much gold you get each round could be reworked entirely because the current one is hit or miss, you also get punished for buying stuff that gives you extra turns because those extra turns in one turn count as two and take money twice as much, also if you get an extra turn on a turn where you'd already win you basically have to waste a turn and lose money with no gain, also the having to replay the game 5 times for the actual ending is stupid because you don't get anything new after 1 win so you literally just replay the exact same thing 4 more times just for slight dialogue changes, and the final achievement is basically rng because doing it without the modifier that's entirely rng is next to impossible
why add polish language to the game, whilst skipping the polish fonts..
good but i wish it had more updates, ive already beaten the game like thrice
this game is hot ass the ai will do ♥♥♥♥♥♥♥ to ruin your experience constantly other than that its pretty good.
The witch hunter achievement has got to be considered a torture device. for how little content this game has it sure has a way to surprise you with the ♥♥♥♥♥♥♥♥ it throws your way. Sidenote, I can not fathom how the musketeer piece made it into the final version of the game. Literally guaranteed to be out of danger after killing an unit. that's so cool man, so fun to fight multiple of. At the least you can use stupid ♥♥♥♥ like the prince and the immortal. good god is the prince busted
I like this game, but I don't have anything to say about it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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