
Lead the Knights of the Round Table through King Arthur's legend in a unique RPG, full of honor, magic and romance. Plunge into a colorful world inspired by medieval art, tales and music. Undertake perilous quests and fiercely defend your kingdom to make the flower of chivalry blossom again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Find out what being a Knight in medieval times was truly about in Legends of the Round Table.
Lead the Knights of the Round Table through King Arthur's legend in an authentically medieval RPG, brimming with honor, magic and romance! Embark on adventures adapted from real medieval stories, accompanied by beautiful art meticulously hand-drawn using genuine Illuminated Manuscript techniques, and a musical score adapted from actual 13th-century compositions and poetry played on real, period-accurate instruments.

The game's visuals are inspired by XIIIth century illuminated manuscripts and the environments have been hand-drawn by medieval specialists following authentic medieval painting techniques, remaining true to the tools, dyes and colors that were available in that period.

In each adventure, you'll find intrigue, mystery, love and conflict. Every decision you take, like granting mercy to a defeated opponent, condemning a criminal to death or even indulging in romance will affect your honor as well as the future of your realm.

Mounted lance charges, squires to swap weapons and take prisoners for ransoms, honorable duels and deadly encounters are all pillars of our strategic, turn-based combat system. Every fight matters and losses are permanent.

The game's music is played on medieval instruments: lutes, harps, viols and more. Each adventure is embellished by beautiful songs performed by renowned singer Anne Azéma of the Boston Camerata.

Manage the Arthurian Knights including Sir Lancelot, Sir Gawain, Sir Percival and more than a dozen others! Choose those deserving of a seat at the Round Table, assign the most fitting Knights for each quest, oversee their occupations and witness their individual journeys of development, aging, conflicts and ultimately, their death.
Every Knight is unique with a vast array of evolving traits that influence how they handle challenges. They each have their own desires, strengths, weaknesses and social preferences. Not every Knight gets along with others and the cohesion of a party plays a crucial role in their success.

The card system makes you the artisan of your own destiny. Should you use the Grail card to cast a powerful spell and turn the tides now, or save it for a more opportune moment?
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. As someone with an interest in history, it’s really refreshing to see a developer take inspiration not from the weird 'medieval-inspired' simulacrum of D&D or the tasteless edginess of Game of Thrones but from the actual stories actual medieval people told about their past. The game beautifully evokes the mythic world of Arthurian legend, a world of bright livery and courtly love, brought to life through poetry and singing and graphics inspired by illuminated manuscripts. Sadly, apart from the impeccable aesthetics, Legends of the Round Table is lacking as an actual game. Most of the game is a basic point-and-click adventure game based on an anthology of Arthurian stories. The puzzles and problem solving are pretty simple, and the game rarely lets you take any shortcuts, resulting in a lot of boring back-and-forth (or padding, if I’m being cynical). For example, in one story I helped a shepherd, and it was obvious I’d need some food from him to finish my objective, but I couldn’t just ask him for the food – I had to go speak to another character several screens away, ‘find out’ that I needed the food, then go back to the shepherd, then back to the other character again. Each story has about 3 areas and 4-5 NPCs and believe me you will get bored of riding between them. It’s also disappointing that although this has the trappings of an RPG (stats, equipment, dialogue choices etc.) this isn’t really a role-playing game in the traditional sense. Because you can do each 'adventure' with any of the Knights of the Round Table (even the stories associated with a specific character, like the Green Knight), the knights themselves are entirely interchangeable. They have slightly different stats, but these are essentially irrelevant since the stat differences amount to 1 or 2 points in a game where the average card adds 7 points to a stat check. Each character has the same dialogue, can choose all the same dialogue options, and has the exact same options in battle, and each quest has an obvious 'golden path' to get the best rewards. The battle system itself is the game’s biggest flaw. There's very little strategy to speak of, especially given that all your knights have the same abilities. Target the enemy in front of you, hope you roll high enough to wound them, then target the wounded body part to finish them off, rinse, repeat. Success is largely dependent on RNG - you have a few ways to manipulate the card deck but they themselves rely on you drawing specific combinations of cards, so you can still get screwed through pure bad luck. Letting any hit get through stacks up debuffs which means failure snowballs quickly, but you still have to go through the painfully slow animations every time. The game actively discourages ganging up on enemies (chivalry, remember?) which would be a neat mechanic if it didn't make the battles even more excruciatingly slow. What makes this even more frustrating is that the vast majority of fights in the game aren't actually relevant to the stories! They're basically just random encounters thrown in because (presumably) the devs assumed that people wouldn't engage with an 'RPG' that didn't have enough fighting. If they'd kept the battles limited to once or twice per adventure, they'd still probably be tedious but at least they'd feel consequential. In the original tale of the Green Knight, Gawain kills exactly 0 (zero) people and that hasn't stopped the story from being told for centuries. The success of Disco Elysium, Pentiment and others proves that you can have a great RPG that doesn't have the hero tripping over packs of wolves everywhere he goes. What a missed opportunity. (edited from my much longer original review because some of my earlier complaints were specifically about one battle where I hadn't figured out the gimmick. My main points still stand.)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我做了一下机翻,请各位移步【社区】- 【指南】,搜汉化就能找到。
It has a nice concept but the combat is far too punishing. Failing one challenge quickly snowballs and suddenly all your knights are dead. A real shame.
Absolutely fantastic achievement of a game. The systems can be overwhelming at first when they are introduced, but stick with it and you will learn how everything clicks together. It can be difficult, but even the most unfair odds are incredibly thematic. A weak knight can be struck with a random quest that will definitely lead to their death, but the backdrop of chivalry and being good and just makes even certain loss feel poetic. That's the magic of the game, it totally immerses you in that mindset of righteousness and fully succeeds in bringing Arthurian legends to life. I can't recommend this highly enough.
6/10. Super cool concept and unique art led me to buy this game and try it out. I thought the story exploration, following arthurian legend was very well done. However, parts of the game become slow (or very slow) paced, where lots of travel time between points takes away from part of the fun. There isn't any customization between characters, and they level up, generically increasing overall stats. As the game progresses, you realize that it's just an RNG simulator, where eventually you may run out of high-value cards, and your character just randomly dies. Early game -> Very cool concept, late game -> a bit of a chore. Probably not worth it full price unless you're super into the visuals.
What an absolutely magical delight of a game. Visually stunning, clever storytelling, tactical depth of turn-based combat. The music and voice acting are incredible. Works great on Steam Deck. Could not recommend more highly.
Beautiful game, top notch immersion and passion for the source material. But the fetch quests are a purge.
It is a unique RPG, even among its peers. It uses a novel deck card system that beats, in my opinion, the classic dice rolling. Yes, it likely sounds like heresy for decades-long RPG fans who live and die by the dice, but there are practical reasons why I think so: - You can't keep dice rolls, which are random. Some games offer the option to re-roll, but it is uncommon or limited. Here? You keep the cards you drew, meaning you always have access to them so you can decide which to use and when. This opens up your options. - With a card deck there is a discard pile, and you know what you drew and used, meaning you have a good idea what card you could get next and use that in your calculations. - There are spells. They are useful for using up the weak cards (which has the side-effect of allowing you to draw more cards for "free") and the effect of a spell itself can also help you out (for example, being able to attack twice in a row with the same knight on the same turn can be a huge advantage). Besides that the combat system is incredibly complex, in an interesting way. It is more like a small-scale wargame of old. Ineffective attacks can turn combat into a prolonged slogging match or a single turn can end up with someone dying. This includes your knights. I am a fan of lethal combat, so I count that as a plus. So, how you avoid dying? First of all, don't put your knight in a situation where he can get overwhelmed and die. Secondly, if situation is really bad you can surrender. And if he indeed dies, the game has something for that too - your knights don't go away only when they die. They can also be removed from the game when they get too old (there is a passage of time, counted in years in-between adventures). When that happens you can fill in an empty spot at the Round Table with a new recruit, ensuring there is a rotation of characters. It a really well thought-out system. The art is great. It is 3D stylized into 2D medieval illustrations. I love how flamboyant the knights are, both in terms of style and colours. There are even different variants of horses, some of which have actual use in combat outside of charging. I mentioned the combat system being incredibly complex, but the in-game manual explains really well everything and you can get used to the UI after a couple of hours. The game is very upfront in terms of what is happening and why, as long as you read and understood the rules. One extra praise is deserved for incorporating the actual code of chivalry into the game, which is very fitting for a game about Arthurian legend(s). It *is* a very knightly game. This applies to the game as a whole (I mean both in combat and in adventure mode). Having a set of gameplay restrictions put on the player that have to be adhered to, while also introducing enemies who disregard honor creates an interesting dilemma on the player's part. You can try to overcome your opponents fighting fair and square. Or you can lose some honour (think of it as a currency, although it also has some other gameplay implications) to get an extra advantage in the fight. If you think winning is all that matters. It is brilliant game design. The adventure aspect of the game is OK. There is a bit too much running back and forth (which is alleviated somewhat by fast travel) and the lack of map isn't helping, but having a bit of narrative and downtime between the fights is understandable, since this isn't just a wargame, so I am giving it a pass. I give it a plus for some of the puzzles. The female Narrator is a bit of a miss on my part. She does the singing parts very well, but the way she narrates everything wasn't sitting well with me (mostly I found her tonal emphasis to be very odd), so I decided to disable the narration at some point. It helped to speed up the reading. Very big thumb up for the big battles. They actually feel like battles, despite being fairly limited in scale (in general the fights are between 3 to 5 units per side). All in all, I'd strongly recommend, if: - You're a fan of Arthurian legends or knights. This game has great style and atmosphere for it. - You like combat, because this game has one of the best and fresh combat systems I have ever seen in a wargame or RPG.
I cannot stop thinking about this game! Graphics are absolutly stunning, music and narrataion are beautiful, and the gameplay is engaging, deep and interesting. I've never played a turn-based RPG in my life, nor was I ever that stoked on Arthurian legends, but I guess I'm a fan of both now. It's so immersive, the menus are so detailed, stories are told so playfully, art is mind blowing, animations are pretty, combat is satisfying, systems are deep, music is lovely, systems' tutorials are so well made, sound (both narration and SFX) are masterfuly done, and everything is crafted with so much love... Ten out of ten I WISH this game would get more recognition. I may have only played for a few hours (also around 6 hours of the demo as well) and all I can think of is the next time I'll play it. This is truly a masterpiece of a video game!
Oh my what an incredible game! The storytelling, the artwork, the music, it's an all around work of art. It reminds me of a spiritual relative to Pentiment. Clearly a labor of love.
Players by region
Where this game's players are, estimated from review languages.
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