
Game is a narrative driven 2,5D platformer shooter. It's based on collecting gold and resources from battlefield, learning new recipes, crafting everything necessary for yourself, your army and your mobile castle from basic to advanced.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, German, Japanese, Korean, Simplified Chinese, Polish, Russian, Swedish
Reviews
Özellikle strateji oyunu seven biri olarak oyunu çok beğendim. Zorluk derecesi tadında. İçerik olarak gayet güzel dokunuşlar yapılmış. Oynarken saatin nasıl geçtiğini farkına varamadım. Uzun soluklu strateji oyunu seven herkese öneririm. Oyun yapımcıların emeğine sağlık, başarılarınızın devamını diliyorum.
[quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote] 《兽人入侵》是一款十分粗糙的手绘自制横版小游戏,玩家要以一种似乎是绿皮兽人和哥布林混种的种族为视角一座接一座地攻打人类城池。 游戏主要玩法是操控攻城车前进,当敌人出现在画面中时,攻城车无法继续前进,直到所有敌人都被击败。 而在此期间以及遇到敌人之前,玩家可以停车释放数量有限的哥布林战士单位使其自动冲锋对抗人类士兵,同时你还需要操控兽人首领利用抛物线投掷石头飞斧等武器辅助击杀敌人。 只不过比较尴尬的是,本作的制作极其粗糙,游戏设计与操作手感十分别扭,以至于在搭配了新手教程和机翻汉化的情况下,玩家也看不懂它到底要玩什么。 而且实际上手体验的时候你可以明显感受到游戏中玩家攻击效率极其低下,敌人数量与防御又很高,这种数值偏差导致整部作品完全不是能够让人通关的样子。 所以最遗憾的一点就是本作目前并不是一部体验多佳的作品。
[h1]《The Orc Invasion》简评[/h1] [h1]前排提醒[/h1] 制作组关于这款游戏,出现了一个非常重大问题——游戏无法正常运行。 打开游戏之后、进入游戏主页面前,会进入到一个加载读条页面,就是在这个页面会出现大大的BUG。 能够正常运行游戏的电脑,在进度条加载90%到100%之间的过程非常缓慢,需要等一段时间。 不能够正常运行的这部分电脑(数量估摸着不少),进度条直接卡死90%,然后报错闪退,无法正常游戏。 和其他玩家讨论,貌似和机械硬盘、固态硬盘有关,机械硬盘可以正常进入,固态硬盘就会报错闪退。 之后任何涉及到加载读条页面,只要进度在90%,要么很慢,要么闪退,都可能会发生。 [h1]为了部落,冲呀![/h1] 这是一款兽人为了部落,不断派兵攻占其他种族领地的游戏。游戏采用关卡制,一关接一关的攻打下去,直到整个地图的城镇全部被玩家占领。其中的过程非常艰辛,面对全副武装还有堡垒的敌人,兽人这种一穷二白什么都没有的种族,真就是需要靠一点点骚扰掠夺来囤积资源。 玩家的目标,击杀路上一切的敌人,摧毁敌人的城堡,当然侵略过程中,也要注意自家的移动堡垒和主帅血量不要被敌人清空。玩家的攻击行动有两方面: (1)玩家作为主帅,在城门上手动攻击,攻击方式即射箭玩法,利用力量、角度构成的抛物线命中攻击敌人,当然也可以使用一些技能或者跳下战车攻击。 (2)建设不同兵种的兵营,战车派出固定的兵种出击,士兵血量清空就会返回。 [h1]骚扰战术,囤积资源[/h1] 玩家击杀敌人可以随机获得战利品,玩家在明知不可胜利的情况下,也要不断的击杀敌人,以此获得战利品、资源以及金钱。这些在玩家撤退时,都可以带走的。他们也将用于制作、炼金,来合成各种材料、武器、装备、军营等,从主帅、堡垒、士兵等各个方面,来提升自家阵营的战力。之后玩家就可以继续发起攻击,掠夺更多资源,进一步发展壮大自身。这种骚扰战术是不是很熟悉,古代胡人、匈奴等游牧部落,特别擅长的作战方式。 主帅的装备技能,士兵的兵种升级,堡垒的附件配置,人员治疗和堡垒修复,对于玩家的资源,无论是数量还是类型,消耗的数字都是巨大的。这就逼着玩家只能一次又一次的去骚扰、去掠夺,积少成多慢慢累积了。 [h1]优点和问题所在[/h1] 本作这款小游戏,并非差到没有优点,还是有一些的,只不过部分问题过于突出,直接把有意思的内容掩盖了。 +玩法还是可以的,至少达到了4399小游戏中一些质量不错的程度。 +战斗和成长的机制,虽然肝了些,数值不太合理,但是至少已经能够达成反馈闭环。、 +各种成长的要素也非常丰富。 -翻译机翻无误,例如空格键直接翻译成为了空间。 -抛物线攻击的操作很别扭,玩了就知道非常不协调。 -美术和建模还是粗糙了些,精致一点更好了。 -数值设计还有待改善。 -上文提及的重大BUG,不知道何时可以修复。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Nice story and world building, and addictive gameplay. Well thought, detailed and easy-to-understand RPG elements to spice things up. Starts with a high difficulty though, which makes it overly challenging to progress. Had trouble aiming the enemies to shoot. I'd prefer to deal with the enemies easier as a start until I get used to the game mechanics and have some faster progression in the meantime.
Only an hour in and yes I wish the graphics/load times were better. But honestly I am really enjoying the game play. I like that you control various actions in your attempts to siege towns. I always love crafting/upgrading units, items, a base. Its grindy but for me in a good way. Gameplay is like this: You have a mobile siege base, you can move it closer to the enemy fortress, but as enemies spawn and march towards you, the base will stop and you have to clear them before moving on, eventually getting to the fortress and trying to destroy it. You have at your disposal your main leader, the Orc, who equip with a ranged weapon, starts with a stone, I have a decent throwing axe now, and you manually throw it (has a arc telegraphing line) to help you aim it over your troops heads and hit enemies or throw farther. Think like the old golf games where further your pull back farther ball goes etc. He also gets to equip spells and other things I haven't unlocked yet, spells you can swap to but have a cooldown, so you mix between hurling magic and weapons. You then have the troops based on the barracks types youve built in your siege base, it looks like there are 4 or 5 types but they have two upgrade paths and skills you can invest in as well as their our armor and weapon upgrades. If you fail a siege you keep all your resources and crafting recipes you found, heal your orc, units and base up with gold, craft any upgrade and try again. Overall very fun gameplay if you can get past the graphics, slight UI wonkiness and odd load times.
All good all works
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| YOBA | $5.2K | 86 | 77% | $3.99 |
| The Strange Story Of Brian Fisher: Chapter 1 | $5.2K | 53 | 81% | $6.99 |
| Gone: Survival | $5.2K | 248 | 41% | $0.83 |
| YOU DON'T KNOW JACK SPORTS | $5.2K | 59 | 63% | $2.99 |
| Blaite | $5.2K | 559 | 74% | $0.99 |
| PARKAN: THE IMPERIAL CHRONICLES | $5.2K | 61 | 85% | $2.99 |