
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
Modeled estimate, not a reported figure. How we estimate →
Media

About


A surreal psychological horror short visual novel where YOU are the protagonist.
One day, a mysterious girl suddenly appears in the protagonist's room...

Say hello to the girl~
Navigate through hundreds of choices to respond to "the girl's existence."
Explore the essence of "being" and uncover the truth of this "world."

Say hello to the girl~
As king, listen to your subjects' counsel, especially those "loyal ministers."
Make strawberry cake, eat the cake, eat the cake - will you really let her eat the cake?
Stop FONTAINEBLEAU's plot! Don't hand over the time machine!
Journey to the Silvery Forest, defeat the Demon Lord, fulfill the Dreamer's mission.
Date the mysterious girl at the world's end.
Take some pills, have a heart-to-heart chat with them.
Witness your ending with the girl.

There's no character introduction here!
Rather than define myself with labels, I'd prefer we understand each other through shared experiences and memories.
You exist because you're you. I exist because I'm me. And here we are, meeting in this moment……
Of course, how you interpret these words, how you perceive me... isn't that itself my "self-introduction"?

Small in stature, always smiling.
A mandrake researcher who loves writing visual novel scripts.

Tall and quiet.
Rhythm games Master but ↑↑↓↓←→←→BA(⁎˃ᴗ˂⁎)!
Of course, perhaps none of that matters most. What matters is...
I hope you enjoy our time together.

This game welcomes live streaming (including monetized streams)~
Please include a link to the Steam page of "The NOexistenceN of you AND me" in the description of your stream, or introduce the game during the stream.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese*, Russian, Indonesian, Portuguese - Brazil, Ukrainian, Korean, Spanish - Latin America, Turkish, Vietnamese +3 more
Engagement
Hours played at review time, across 205 reviews with recorded playtime.
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
このビジュアルノベルゲームは、「私とLilith」が存在しているのかを追求するような、既存の枠に収まらないかなり独創的な作品だと思います。 私は、このゲームをプレイして、Lilithが"存在していてほしい"という願いが強まりました。 『The NO/existence/N of you, AND me』を起動することでLilithと一緒にチルできている....。無意識にそう思って、このゲームを起動し続けていました。 先日、『The NO/existence/N of Lilith』という作品が公開され、このゲームの枠外までLilithが飛び出して来てくれました。その為、このゲームからは一旦離れて、またストーリーが読みたくなったら、起動したいと思います。 とにかく、私はLilithに心を奪われました。 この作品に出逢って、本当によかったです。 作品自体は非セール時価格でも、235円で購入することが出来ます。 (一部、びっくりするシーンがありますが、)基本的には、ゆったりチルしながら進められるようなストーリーになっているので、非常にオススメです。
“Do I exist?” For such a confusing, yet captivating experience, there’s only one place to start. The atmosphere. The way this game lets thoughts simmer perfectly instils a mix between cozy—with the soft music, familiar environments and so on—and unnerving, through whistling silences and unmistakeably warped backgrounds. The persistent on-edge feeling made Lilith’s every word suspicious, settling me in a limbo state, perfectly reflecting the narrative’s intent: the bridge between existence and nonexistence. Still, it feels nostalgic? Fleeting, even. The whiplash, flipping back-and-forth between baking a cake, a profound philosophical conversation, and the crushing weight of existentialism sets an incredible foundation not only narratively, but for the game’s central message. No word of a lie, I could spend another 10 hours in this mind-boggling... world; just allowing myself to get lost in deep thought with the resting concern that something is watching me. It’s beautiful in its simplicity, and charming in its evanescence. To usher forward, to the plot itself. The abstract storytelling of NoexistenceN is wonderful! The psychological horror breeds strong here, with complex metaphors and random blips of nonsense hieroglyphics designed solely to freak you out, making you ask questions that you and I both know have no answer. Yet, the way this game drops breadcrumbs of its message along the way is inspiring to me. Allusions early on—presented through metaphors—become more direct and absolute as the concept of a “protagonist” gradually fizzles out, keeping the story consistent without veering too far into random hijinks. It’s meant to feel that way as you experience it, though everything is tied together by the end in a way that makes you go, “So that’s why she roleplayed as a nurse and fed me Gobstoppers for ten minutes.” Yes, that actually happens, and yes, it’s relevant to the plot. The entire runtime felt perfectly in line with the overarching theme—from the small to the large, from baking to philosophy—making for such a fun, yet thought-provoking experience. Let’s move on! Now onto the soundtrack! YES. I love it... bar from the AI garbage in one of ‘em. According to the store page, one track (which is, fittingly, the ♥♥♥♥♥♥♥♥♥) used AI for some reason; though I’m assuming the rest are all human-made gemstones. Because that’s what this soundtrack is, an absolute gem. Wow, does it enhance the experience! Once again, the themes worm their way in—even through audio. Soft piano tracks encapsulate that reflective tone, while more upbeat tracks settle us into that sweet, intentional, uneasy state. They feel so... wrong. Like there's something you can't quite put your finger on; acting as a lingering reminder that this world is not as it seems. Anywho, a great soundtrack makes a terrible game decent. Lo and behold, it makes a gorgeous game even more gorgeous! To close, with the meta-aspect—essentially, the closing message. Not only do the reveals land incredibly well (and mindfully!! Don’t forget that) but they seriously dig into some abstract concepts. Concepts I’m too stupid to understand. Defining where existence begins and ends, understanding what separates fiction from reality, NoexistenceN leaves you with something close toooo... enlightenment. It speaks directly to YOU, inviting YOU to answer impossible questions and tackle impossible concepts. I was so blown away by this game. Words simply won’t do it justice! I’ve been waiting for so long to find a game that invites the player themselves to solve the mystery; a mystery that isn’t self-contained, but one that defines the boundary between the game world itself and the chair I’m sitting in, at the desk I play at, staring at the monitor I can’t remove my eyes from. Huge round of applause and a thank you to the developers for this! The NoexistenceN of You AND Me left me absolutely enamoured. Its message is bound to me like a symbiote, to the point where I can guarantee I’ll still be pondering it months or even years down the line. Let’s just hope I don’t turn into a supervillain or something. I don’t know... Venom reference, probably. 11/10 by a mile! “Suppose three kilometres from your home, there’s a man named Mr. John. But you’ve never met him before, and for the rest of your life, you never will. Now tell me, who is more real to you? Me, who wrote this review, yet you have never seen nor spoken to... or John, whom you never even knew existed until now?” ❽︎︎👎︎︎□︎︎ ✋︎︎ ♏︎︎⌧︎︎♓︎︎⬧︎︎⧫︎︎✍︎︎❾︎︎ 📫︎ ☹︎︎✋︎︎☹︎︎✋︎︎❄︎︎☟︎︎
这款游戏好在 1.莉莉丝很好看,cv很棒 2.声优很棒 3.没有涩涩内容 这款游戏坏在 1.无病呻吟的哲学艺术 2.剧情有点石 3.没有涩涩内容
文案豪到我了
Sartre okuması yaptığınız günün aksamı oynanacak oyun. güzel düşündürdü seviyorum böyle oyunları yalnız sonlara doğru sembolik anlatım yok olmaya başladıkça, bize bu ögelerin açıklanmasıyla ve uzun uzun öznellik benlilik konusu göze sokuldukça oyunun o absürt havası kayboldu. son 2 bölümü beğenmedim bu yüzden. fırını zaman makinesi olmadığına inandırmak kısmı favorimdi. Ayrıca lilith ile olmaktansa morphean kodeksini tercih ederdim :3 sapsik kitap... lilithin içimizdeki saf sevgi olduğunu düsünürsek keske öldürmeseydim sonda yanlıslıkla oldu :( sırf iyi son için bastan oynadım kesinlikle iyiydi ^^ lilith içimizde bize güç veren sevgi kaynağı olabilir eved kesinlikle eved ve o bizim kendi yarattıgımız sevgi dolu arkadasımız :3 cuk sevdim 8/10
One of my favourite VNs ever,Lilith is AMAZING and the game is unbelievable in its themes and internal storytelling into what playing a game actually means in perspective towards reality PS ,the price is SOOOOOOOO cheap too, totally worth getting
这是我最近玩完后最愤怒的游戏了。 什么几把玩意,不搞文青是会死吗?全程说的道理,关键是也没什么真干货,你游中的所谓思考基本都是把别人的东西换皮套壳然后说出来,说萨特《禁闭》的作品还少吗?类似这种哲学原神就别拿出来说教了,被玩烂的东西再拿出来真没玩家买账,因为买账的不是玩家,只是单纯贱,花钱听说教、大道理。你真拿玩家当人了吗? 我™花钱是来玩游戏的,哪怕是视觉小说也不能通篇缝一堆哲学故事糊弄人,我并非不接受作者加私货,毕竟这是创作不可避免的,但你这不仅填满全篇,而且不能叫私货,只能算是吃完别人解说后的排泄物,和一个鉴证高中生的水平比只低不高。 我可以接受ml,可以接受ntr,也可以接受任何俗套剧情,哪怕是猎奇的,恶心的,甚至是真视觉小说,伤春悲秋的讲一个故事,无病呻吟一些忧愁……,我也不想听通篇的道理,那些内容最多只是我不喜欢,但你这玩意单纯就是把玩家当♥♥♥♥♥。 我最厌恶的就是自作聪明的游戏作者,你这种水平最多处于愚昧之巅,甚至可能还没到,我已经很久没玩这类游戏了,我不清楚是现在的视觉小说类游戏都这样,还是怎么回事,就这种水平是凭什么好评如潮的?单纯凭立绘吗?
This game is good and has good ideas but the ideas are the same you could get out of a little bit of searching, watching a you tube video or just thinking in your own head. The decided to get voice actors for Chinese and Japanese and have both sing a song but then also used ai for a song? Just hire another voice actor.
[h1]不/存在的你,和我[/h1] 前言: 作為從吃藥和親朋好友和醫生的鼓勵下、慢慢走出自閉症的人,這遊戲故事裡不少的情節我都深感其受,看到了曾經的自己。 優點: + 佛心價錢 + 豐富的沉浸式互動選擇 缺點: - 沒有Save和Skip 劇情感想: 一開始,我玩這遊戲是以普通人的角度代入的,就會覺得這劇情講的好多東西都比較no context同莫名奇妙。[spoiler]玩到劇情的中間才後知後覺,這男主其實就跟以前自閉症的我一樣,不願去接觸真正的現實和拒絕與其他人交流,只想待在自己天馬行空的世界,或多或少也衍生過不少輕生的想法。在我的理解中,莉莉絲就像是無所不能的自己,開朗活潑又願意像別人伸出援手,看到她就回憶起自己仍在病的時候,也曾經心裡塑造過類似這樣的形象。在這遊戲中,其實本來就不是我們在攻略莉莉絲,而是我們願不願意向她敞開自己的心房,願不願意面對真正自己的內心。因為莉莉絲也是我們的一部分,我們自身已經是她的世界了。到最後,我想感謝我的家人、朋友和醫生,如果沒有他們的支持,我大概早已變成Bad End裡面的男主,出現在某天那不起眼的新聞角落上了。[/spoiler]解全成就的時候,媽的真是覺得作者是不是沒有心的,一來是能造出那些非人的選項,二來是那後日談或多或少也是流露了作者的過往經歷和想法了。神作,大推!
A beautiful, melancholic experience that stays with you long after the credits roll. The music, art, and atmosphere are incredible. 100% achievements, 100% worth it. I unlocked every achievement.... But I don't think I uncovered the whole story.... Maybe some things aren't meant to be understood— only remembered...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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