
You awaken in the Forest of Silver Shallots, setting out to uncover the secret of the Morphean Paradox. Above, factions weave their schemes; below, the black mist hides a swelling undercurrent. Time never stands still, and truth wears many faces. Not everyone can return to their fate…
Modeled estimate, not a reported figure. How we estimate →
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About

Awakening within the Forest of Silver Shallots, you set forth on a path to uncover the secrets of the “Morphean Paradox.”
Across the land, the schemes of great factions ripple across the surface, while beneath, dark mist stirs in hidden currents.
Forge bonds or sow hatred, and bear witness to the fate of you, your companions, and the Silver Shallot Forest itself.

Every adventurer needs trusted companions.
You will take the role of a guild leader, guiding your allies and planning journeys into the Forest of Silver Shallots, where together you will write your own chapter of dreams.
Adventurer, what shall we do today?
Will you train alongside your companions, venture into the depths of the labyrinth,
or accept a clandestine request from the black-market merchant?
Every choice you make may have the power to reshape the fate of this world.
But tell me—do you truly have the strength to bear the weight of your decisions?
Each character possesses six core attributes, along with a unique skill set and branching paths.
You can influence every character’s progression and equipment,
ultimately leading a squad of elite adventurers shaped by your own personal style.
Bolins, goblins, assassin vines… the Forest of Silver Shallots is filled with peril.
Choose your skills, build your party, and lead them into battle against dozens of different foes.
A mysterious beauty from the Forest of Silver Shallots, Lilith is a swordswoman with a touch of magical skill. She claims her goal is to slay the Demon Lord and bask in the people’s applause—though her most pressing concern at the moment is snatching up discounted bread.
“My name is Lilith, a Magic Swordswoman—good folks like you are rare in Golden Chalice Town.”
Though she casually says “what a coincidence,” it almost feels as if she has been waiting for you in this vast forest all along… Yet phrased that way, it might sound a little self-absorbed—maybe it really was just a coincidence.
Before blowing out the candles on her fifteenth birthday, Kallen was without doubt the happiest girl in the world—blessed with loving parents, a vast bedroom in her castle, and a kingdom full of loyal subjects.
But on that fateful day, she made a single wish: to leave the castle. Following a butterfly into the forest, she returned only to find her kingdom shrouded in black mist, transformed into a living hell. There was no time to grieve—an inferno soon devoured everything she had once called home.
From that day onward, Kallen’s smile vanished. In its place remained a sharpened scythe… and a heart consumed by vengeance.
“Pray for your own safety—I won’t save you twice.”
Turning away, she disappeared into the darkness—her only purpose now to hunt down the mysterious figure she glimpsed within the flames that day, even if it means severing her own emotions.
For Fouco, life as the Demon Lord was nothing but endless drudgery—24 hours of routine: meetings on “advancing the modernization of the Demon Army under the New Era,” evaluations of destructive operations, and bureaucratic oversight of her underlings. She grew weary of it all.
Abandoning her throne, she thought she could finally live a carefree life as a wanderer. Yet her successor, Rahabe, plunged the land into a reign of darkness—forcing Fouco into deep regret for her choice.
Now, to atone for her mistakes and to end this unending war, she must fight as the former Demon Lord… against the Demon Lord herself.
“I see… one step after another, a thousand miles in the making… Hero, you’ve truly thought this through.”
Naturally, Fouco found her destined Hero—for she had already glimpsed countless futures where this Hero defeats Rahabe.
Raised since childhood under the admiration of others as the so-called Bridge of Truth, Sartre’s life seemed destined to be smooth sailing. Yet such precocious brilliance soon drew suspicion and envy from her superiors—the old scholars at the institute dismissed her work as little more than castles in the air. Their endless jeers and criticisms weighed heavily on her, dragging down the pace of her research.
Unwilling to waste her life in petty quarrels with mediocrity, Sartre severed her ties and abandoned her post at the Ninth Research Institute. What she needed was vast, uninterrupted time—time to calculate, to simulate, until she could complete the ultimate Genesis Grand Magic.
“You’ve caught my attention. From now on, you’ll be my research subject!”
…And yet, some new curiosity always seems to steal her gaze. The road to her great magic remains ever long.
"Defeat the Demon Lord and become a hero" was Green's dream since childhood. At the age of 8, when he first witnessed General Satyr's brave figure at the imperial palace's military parade, Green quietly set the goal to join the Silver Griffin.
As the youngest agent in the Griffin Intelligence and Countermeasure Department, Green Roland became a highly anticipated rising star. However, during a mission, an "accident" left him severely wounded, and when he regained consciousness, he received notice that he had been dismissed from the military.
No one knows exactly what happened that day. Green Roland still roams the streets as usual, but today he has a new identity and a new goal.
"I am Green, a hunter living in this forest."
Since that day, Green has decided to walk down this thorny path.
The Forest of Silver Shallots—a world that whispers with magic. Creatures reveal their bizarre and wondrous forms, while conspiracies weave their webs in the shadows. Here, you will encounter love, embark on journeys, and face choices left hanging in the balance.
(*Please note that the game is currently in development and localized content is subject to change.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 72 reviews with recorded playtime.
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你们做游戏给我做好的呀,说好更新更新,你妈更的还不如给AI生成去呢,快寄吧一个月了你更了掉,不要说就更新了个存档兼容啊,从宣发到测试你们整过多少花活了,从BUG满天飞到现在更新到音频都关了,你们看看现在的风评,还有人样吗??只能说精力全放在发公告上了,策划已经超越人类范畴,提前进化去了 从策划更新来说,把这坨端上来就是很大的勇气了,小公司没有经费都能理解,但你们做好再上行不行,之前一听到音频错位就知道自己该退了,现在把音频给改了,至于BUG和内容,我没有游玩太长时间,只能说见仁见智吧 这游戏整体上给人一种认真做了一坨大的,在之前连NPC都有配音,但你们不要舍本逐末行不行?看看游戏品质吧,你们只要把精力一半放在品质上,这游戏百分百能做好 现在只能把愿望放在祈求工作室不要跑路,再让玩家寒心了,评价给好评是给态度的,如果想要体验剧情或者战斗,还是谨慎入手吧
刚玩了一代就玩二代 莉莉丝全程谜语人这还是一代那个莉莉丝吗?剧情要改给我改好了喂!
Только Лилит
其实从体感上来说一般 因为有些BUG还没处理 但现在在该进途中可以理解 但是这个剧情还得要再磨合一下再端上来吧 很多地方都是有头无尾的 过剧情也得给个顺序提示吧 玩家在找剧情续集时也不知道下一个时间段的剧情在哪 然后就是做饭系统 这个其实没多大作用了 可以改一改功能 比如说做出来的饭可以供玩家战斗中使用之类的 现在能用的只有那个蓝色小粉末 还有就是好感度 其实可以在这个好感度上做些剧情的吧 比如说和莉莉丝的好感度达到一个值就会解锁特殊剧情啥的 这个好评是给莉莉丝的 立绘确实好看 希望制作组加油打磨吧 祝越来越好 加油
I'm cautiously optimistic for how the game ends up. This is far from the full game but what is there is likable characters and generally pretty easy to understand systems. I would like to see how the other characters join in the game. Aside from rare minor typos and the screen for buying things (when selected as a travel location), currently there's nothing weird or bad that I've seen. Obviously the game will be much better if they can add in their promised replayability component of previous decisions mattering, and the eventual voice acting will help a lot too. The game will have to pick up in some ways as it goes on but what is currently there, is good. (One of the things Lilith says a couple times sounds a bit odd but I always assumed Lilith to be mostly lady-like, and it could be a localization thing or a manner of speaking for certain people, I can't remember the word right now). As long as the foundation or base for the game is finished soon and more content is added I think pacing should be okay. But again, cautiously optimistic. I'll edit this as things change.
战斗引导与信息查阅】 这次改动后战斗引导还不是特别详细,比如攻击距离什么的还没摸索明白。 然后就是不能检阅敌人的攻击技能,如果真不想让人查看敌人技能,希望以后能出一个敌人图鉴,可以官方决定局内是否可以打开查阅敌人信息。 【剧情与叙事体验】 剧情文本,本测有点过于强调这个世界是经历过的,类似于有上一世的记忆残存,个人感觉频繁提醒会很出戏,适合作为二周目的文本,除非官方你设定一周目之前有很多个周目,这个周目不是第一条时间线,后面游玩可能补评。还有就是一些支线还有重复类,以及经历过的文本能加一个跳过键以及梗概。 【购买建议与测试反馈】 对于想购入这款游戏的朋友,目前不推荐进行游玩,现境应该是工作室需要大量的测试人员,如果你喜欢测试游戏可以放心购入,也希望到游戏正式发售时能给予积极参与测试的玩家一些荣誉或者文本奖励。
ces vraiment nul , perdez pas votre temp
又玩了一次,体验来说确实比之前的好了一点,但是也只有一点,首先,文本存在多处衔接不上和错漏的问题,其次,删减了一段剧情,这就让整段的游戏体验大幅度下滑,还有一些零零碎碎的bug,我举几个栗子,快速过剧情的时候夏特露的人物贴图会定在那里直接不动当背景板而不是直接消失,日常与角色互动的时候会有比较大的概率变成体力条变成999且人物好感不会增加而且跳过当前时间段的情况,在特定情况下做不了复活石二三见闻,大退重进才能解决,最重要最重要的一点,转生之后的剧情一点背景贴图和人物贴图都没有,全白. 虽然说了这么多,但是我其实还是希望这个游戏能够做的更好吧,加油!
先打个差评,看后续更新好不好,好的话我可能会改成好评。 我是夏促那会和前作一起买的,玩了前作,感觉很好,但是本作很不好,我玩了一会感觉不对劲就去看了看网上的评价,发现剧情上有很大争议,bug也很多。前作就是ml向游戏,那就应该延续前作风格,也是ml向才对,别整什么男队友。 而且,这游戏战斗系统非常差,一眼是暗黑地牢的类型,但是打击感非常差,反馈很不好,角色眩晕了也没有特效提示,建议制作组去玩玩暗黑地牢,了解一下这种战斗系统该怎么做。 对了,获得物品的提示不要放在右上角啊,直接在屏幕中央显示多好,我好几次都没看清获得了什么物品。
莉莉丝很可爱
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Trends
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