No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $51 — a different platform, not this one.
Scavenge. Craft. Extract. Don't get infected. A third-person survival extraction shooter RPG. Loot a zombie-infested world above ground and below, craft the gear you need, level up your survivor, and fight your way out — solo or in 4-player online co-op. QUESTS & NPC STORIES Talk to survivors scattered across the world. Every NPC has their own story — and every story teaches you something real about the game, from items to how the world works. Complete quests for rewards. AN EXPANDING WORLD A massive above-ground town, connected by zipline to the tunnels below. The map keeps growing every month. CRAFTING Hundreds of recipes. Salvage the dead world and build the gear that keeps you alive. PLAYER CONDITIONING Every gun, every melee weapon, your carry capacity — all level up the more you use them. Track it all on a dedicated stats screen. BUILD YOUR SURVIVOR Create your character from scratch — body, face, hair, skin. Every piece of gear you find fits perfectly. 25 ARMOR SLOTS Helmet to boots, 25 individual slots. Mix, match, craft, and loot your way into a full set. GUNS & MELEE Thirteen firearms and a full melee system for when the ammo runs out. EXPLOSIVES Twelve throwables, from Molotovs to homing grenades to remote C4. ZOMBIES THAT FIGHT BACK Walkers, runners, exploders, and the Brooder, who births flyers when she falls. They react to every hit. HORDE ZONES Locked-door wave arenas hidden in the world. Optional, and brutal. ONLINE CO-OP Up to 4 players. Share a code, survive together, keep your own saved character per server. THE ZOMBIE VIRUS Get infected and your health decays. Find antibodies, or find the cure. LOOT THE DEAD Die and your body reanimates as a zombie wearing your gear. Get it back if you can. Built entirely by one developer, with major updates dropping constantly. COMING SOON A massive new prison area. New enemies. More weapons. More armor.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scavenge. Craft. Extract. Don't get infected. A third-person survival extraction shooter RPG. Loot a zombie-infested world above ground and below, craft the gear you need, level up your survivor, and fight your way out — solo or in 4-player online co-op. QUESTS & NPC STORIES Talk to survivors scattered across the world. Every NPC has their own story — and every story teaches you something real about the game, from items to how the world works. Complete quests for rewards. AN EXPANDING WORLD A massive above-ground town, connected by zipline to the tunnels below. The map keeps growing every month. CRAFTING Hundreds of recipes. Salvage the dead world and build the gear that keeps you alive. PLAYER CONDITIONING Every gun, every melee weapon, your carry capacity — all level up the more you use them. Track it all on a dedicated stats screen. BUILD YOUR SURVIVOR Create your character from scratch — body, face, hair, skin. Every piece of gear you find fits perfectly. 25 ARMOR SLOTS Helmet to boots, 25 individual slots. Mix, match, craft, and loot your way into a full set. GUNS & MELEE Thirteen firearms and a full melee system for when the ammo runs out. EXPLOSIVES Twelve throwables, from Molotovs to homing grenades to remote C4. ZOMBIES THAT FIGHT BACK Walkers, runners, exploders, and the Brooder, who births flyers when she falls. They react to every hit. HORDE ZONES Locked-door wave arenas hidden in the world. Optional, and brutal. ONLINE CO-OP Up to 4 players. Share a code, survive together, keep your own saved character per server. THE ZOMBIE VIRUS Get infected and your health decays. Find antibodies, or find the cure. LOOT THE DEAD Die and your body reanimates as a zombie wearing your gear. Get it back if you can. Built entirely by one developer, with major updates dropping constantly. COMING SOON A massive new prison area. New enemies. More weapons. More armor.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 19ratings | 85% | — | not modelled |
| $0.99 | 20ratings | 63% | — | $449 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $1.99 |