
A precision puzzle platformer, with no legs. Propel Wizard Jiji by setting off bombs along with loads of powerups and mechanics. Help Jiji collect enough money to pay off his debt and break his curse!
Modeled estimate, not a reported figure. How we estimate →
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About
Jiji stole from his colleague, thus he has been cursed, until he can pay off his debt. Help Jiji collect enough money by scouring difficult yet pretty biomes, and free him from his curse.
Play your way through a multitude of levels across various rooms and biomes, featuring a unique core mechanic, dozens of interactables, tight controls, hard jumps, followed by even harder jumps.
No walking or running, you can only propel yourself through bombs.
Dozens of interactable, which change how your character moves and behaves.
All across distinct worlds, each featuring new as well as recurring mechanics and powerups.
Challenging yet rewarding difficulty.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
My experience with this game was a little bit of a roller coaster, but ultimately I ended up really liking it. I'm not sure I'd recommend it to a casual audience, due to the high difficulty level and tricky controls/movement, but if you're someone who has spent dozens of hours with Celeste and are looking for something that scratches a similar itch, then I think you will find a lot to like here. The way that the physics/momentum works can be somewhat unintuitive, so it took a while before things really clicked for me, but once I "got it," the movement felt very good. And I found the difficulty to be in a sweet spot for me, where the level of challenge gets to a point that makes you feel quite accomplished when you succeed but never gets so hard as to feel impossible.
Strange concept, but it works. Movement feels awkward at first since you can’t walk, but once you understand the rhythm, it becomes surprisingly satisfying. Levels are short, challenging, and make good use of the mechanic. Not for everyone, but definitely a unique and well-executed idea.
Interesting game, but hard.
The game is really cute and creative, but it has an insane difficulty spike. The movement also feels somewhat confusing and restrictive (in my opinion). Overall, though, it has a lot of potential.
Weird little game where you literally can’t walk—only move by blasting yourself with bombs. Sounds dumb, but it actually works. Takes a bit to get used to, and yeah, it’s frustrating at first, but once it clicks it’s super satisfying. Feels more like a puzzle-platformer than a normal platformer. If you like challenging indie stuff, it’s worth it
I won't forgive that piss wall rising.
This game is fast, difficult, and most of all precise. The movement is not as rigid or streamlined as watching some gameplay might make you think, the slightest change in timing can have JIJI ending up moving at extremely different angles. The game is quite short (I beat it in a bit over 3 hours) but it wastes no time, the difficulty curve is very harsh because the game gets right to the good stuff, its almost like if celeste was only the B side levels. Its a ton of fun if you can keep up. but probably not a good pace for more casual players, I personally loved every second
Surprisingly fun little puzzle platformer, with a lot of charm and polish! Have only played a little so far but the awkward bomb-based movement creates some surprising depth through careful level design, and I can only imagine how fiendish levels get as they stack more elements for the player to consider.
Bro, this game is so fkn good. I love the movement, and the first time you hit a fast section it’s like, ‘Oh yeah, this is exactly what I was looking for.’ 10/10 game. It deserves way more attention.
game feels good, but performance is really choppy :( still gonna rate it good
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Concurrent players on Steam, sampled daily since tracking started.
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