
The madness of death is a first person psychological horror game. Explore the house in order to escape from it and break the curse of the Death Stone. You will have to solve the puzzles in order to advance and try not to stay in the dark.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un petit jeu d'horreur bien sympathique ! Des énigmes faciles, on ne tourne pas en rond pendant des heures à ne pas savoir quoi faire. Quelques jumpscares pour agrémenter le tout. J'ai bien aimé !
I enjoyed the game a lot besides the couple bugs. I would have liked it if there was a bit more depth in the story but i can't wish for everything xD Overal scary and good jumpscares. The fear of darkness feature made the game more interesting. Maybe make it a bit more difficult to stay in the light so that the game gets more challeging and difficult. see here my playthrough! https://youtu.be/M7km-Vq6JKI Well done Developers!
Quick little horror game that took me 40 minutes to get through. Whether or not you think that is worth $5 is totally up to you. + Graphics and atmosphere are well done + Some generally creepy moments and a few jump scares made me jump out of my seat - Some very cheap deaths that I could not avoid happened about 3 times (You only get put back about 1 minute of game time however which was nice) - Story is cliche and not interesting - The puzzles stick out and are unrelated to anything - The flashlight battery goes out WAY too soon If you like horror indie games you know what you are getting into, this one is super short but the atmosphere is good. I would get it on sale if possible for a buck or two.
Once I understood the games mechanics this game was pretty fun to play. I need to play through it a 2nd time now as the only achievement I wasn't able to get was don't die the whole game. I dies about 10 times figuring out the games mechanics lol. I think this game is a 4/5 star indie game though.
tiene demasiados bugs y cuando le subo la calidad hasta teniendo una grafica se buggea
legalzin pa dar uns cagaço
It's spooky, a lot of little puzzles, the story is fine. As with most indie horror games, the story isn't anything profound, but it's a neat idea. Making sure I had enough batteries for the flashlight kept me stressed out and moving through the scary parts, especially because I kept accidentally reloading my flashlight when I didn't need to and wasting batteries. Overall, not going to rock your world, but if you like walking around spooky houses solving puzzles while spooky things happen, this is the game for you.
Jogo de terror psicológico e exploração, bem ambientado e com gráfico ok.
JOgo curto mas bem legal a ideia! vale o preço =)
Hey fellow gamers! I recently played Madness of Death and let me tell you, it was a spine-chilling experience! At first, the game started off slow, but trust me when I say it gets better the further you go. The limited resources for your flashlight really added to the overall suspense of the game. It was nerve-wracking trying to conserve your light while exploring the dark and creepy environment. But hey, that's what makes it all the more thrilling! Now, let's talk about the movement in the game. It's definitely a bit funny, but I totally understand why it's designed that way. It adds to the overall eerie atmosphere and makes the game even more unsettling. Overall, if you're looking for a short game play experience that will leave you feeling spooked, then Madness of Death is definitely worth checking out. Just make sure you have the lights on and your volume turned up! Thanks for reading and happy gaming!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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