
What does it feel like to find yourself in hell? You don't feel the wind, you don't see the sun. No more hearing child's laughter. No memory of those who once were your friends and family.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What does it feel like to find yourself in hell?
You don't feel the wind, you don't see the sun. No more hearing child's laughter.
No memory of those who once were your friends and family.
Main character dies and goes straight to hell during the ritual. Wandering through the dead lands in search of his soul, he finds an old cemetery. There seems to be a way to salvation..
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rating: 8.5/10 The Lost Souls is an atmospheric adventure that focuses on exploration, mystery, and immersive storytelling. As you uncover the secrets hidden within its dark environments, you'll encounter engaging puzzles, tense moments, and a world that rewards curiosity. Its haunting soundtrack and detailed visuals create a captivating experience for players who enjoy narrative-driven games. While some mechanics could use additional polish, the overall journey is enjoyable and memorable. Fans of atmospheric exploration and mysterious adventures will find plenty to appreciate.
No clue what to do. The "hint" dont do ♥♥♥♥, or the keyboard doesnt seem to be recognized. I wondered around, hearing a terrible wind sound and used the "code" on everydoor i found but nothing. Better leave this game alone DO NOT BUY
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Lost Souls by GDNomaD is a small-scale first-person horror title that builds its foundation on a concept that, at least in theory, carries strong thematic potential. You begin as a character who has died during a ritual and awakens in a bleak, unfamiliar realm that resembles a personal version of hell. Stripped of memory and context, you move through a series of fragmented environments in search of answers, with the promise of uncovering both your past and the nature of the world around you. It’s a premise that invites psychological tension and introspection, suggesting a journey that could explore guilt, consequence, and identity, but the game ultimately struggles to translate that potential into a fully realized experience. The structure is divided into short, self-contained segments that function more like disconnected scenarios than parts of a cohesive world. Each area presents a simple objective—often involving basic interaction with the environment or light puzzle-solving—and then quickly transitions to the next. This approach gives the game a rapid pace, but not in a way that builds tension or momentum. Instead, it creates a sense of fragmentation, as scenes begin and end before they have time to establish atmosphere or meaning. The overall experience is extremely brief, with most players able to reach the conclusion in under an hour, and often much less. While short horror games can be effective when tightly designed, here the brevity feels more like a lack of content than a deliberate stylistic choice. Gameplay is minimal and rarely evolves beyond its most basic form. You spend the majority of your time walking through environments, interacting with objects, and completing straightforward tasks that require little thought or experimentation. Puzzles are simple to the point of being almost incidental, offering no real challenge or sense of accomplishment. There is little variation in what the game asks of you, and as a result, the experience begins to feel repetitive despite its short length. The lack of meaningful interaction makes it difficult for the player to feel engaged, as there are few opportunities to influence events or approach situations creatively. Atmosphere is one of the areas where the game shows occasional promise. Certain environments—particularly darker, more enclosed spaces—manage to create a mild sense of unease, supported by dim lighting and sparse environmental detail. There are moments where the game hints at a more unsettling and surreal direction, suggesting a deeper and more disturbing world beneath the surface. However, these moments are inconsistent and often undermined by the simplicity of the design. Environments feel disconnected from one another, lacking the cohesion needed to form a believable or immersive setting. Instead of a unified vision of a hellish landscape, the game presents a series of loosely connected ideas that never fully come together. The horror elements themselves are limited and largely ineffective. Encounters with enemies are infrequent and lack intensity, often feeling scripted and easy to avoid. There is little sense of threat or urgency, as the mechanics surrounding these encounters are too basic to create genuine tension. The game occasionally relies on sudden visual or audio cues to startle the player, but without proper buildup, these moments feel shallow and predictable. Rather than sustaining a sense of dread, the experience often feels flat, with long stretches where nothing particularly engaging or frightening occurs. Narrative delivery is another weak point. The story is conveyed through scattered notes and environmental hints, but the writing is inconsistent and sometimes difficult to interpret. Awkward phrasing and unclear exposition make it challenging to piece together a coherent understanding of the events or the protagonist’s situation. While there are suggestions of a deeper narrative involving the character’s past and the nature of the world they inhabit, these ideas are never fully explored. The result is a story that feels incomplete, offering fragments of intrigue without ever forming a satisfying whole. Visually, the game presents a mix of passable and underdeveloped elements. Some areas feature lighting and compositions that briefly capture a sense of mood, but these are offset by low-detail textures, sparse environments, and a general lack of polish. The inconsistency in visual quality makes it difficult to maintain immersion, as the game frequently shifts between moments that feel intentional and others that appear unfinished. Technical issues further contribute to this impression, with occasional instability and rough edges that disrupt the flow of play. Ultimately, The Lost Souls feels less like a fully realized horror experience and more like an early experiment that touches on interesting ideas without fully developing them. Its premise has the potential to support a much deeper and more engaging narrative, but the combination of minimal gameplay, short runtime, and inconsistent execution prevents it from reaching that level. There are glimpses of creativity in its atmosphere and concept, but they are not enough to carry the experience on their own. In the end, it stands as a curiosity within the indie horror space—something that may appeal to players interested in exploring lesser-known titles, but unlikely to leave a lasting impression. It offers a brief journey through a bleak and fragmented world, but one that feels incomplete and underexplored, leaving more questions about what it could have been than satisfaction with what it is. Rating: 4/10
my ♥♥♥♥ is vet aftar this geme :)
в игре ужасающая атмосфера из за старой графики и внезапных неприятных звуков, но сам сюжет,головоломки и тд все портят тк разработчики не умны, задумка бомбическая а так игра существует только ради красивого фона
Empfehlenswert: Nein (persönliche Wertung: 0/10) Errungenschaften: Nein Positiv: - Keine positiven Punkte Negativ: - Stürzt ständig ab Fazit: Über The Lost Souls kann ich leider nichts berichten, da es ständig abstürzt. Nicht Empfehlenswert!!!!
Покупал ради фона. У меня вообще игра вылетала при нажатии New Story, сидел в главном меню. Оправдала карточками.
Das Spiel ist leider unspielbar. Die Ansicht auf dem monitor wirkt stark rein gezoomt und verzerrt. Dazu schwankt der Char noch wie nach 2 Kästen Bier. Man soll an mehreren Stellen etwas in die Tastatur eingeben, aber das geht nicht. Einstellung gibt es schon mal für rein gar nichts. Es startet nicht mal unbedingt korrekt und hängt sich dabei schon teilweise auf. 0/10
♥♥♥♥♥ полная
⭐⭐⭐⭐⭐
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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