
You wake up, alone, on a strangely familiar island full of puzzles that will frustrate and annoy you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good parody game.
Genuinely good satire in games is rare but this was funny, engaging enough to still be fun for a hour or so and didn't overstay it's welcome. Perfect palate cleanser after The Witness.
很爱跳跃功能。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这真无敌了吧这游戏,太有格调了兄弟们。 好了说点正经的,这个游戏就是The Witness的恶搞版,包括但不限于迷路,迷宫,意义不明的录音机,对部分人而言难凹的要死的成就,关程序,堪称原汁原味。不过作者也有自己的想法和创意,在有几个题板上需要一点头脑,稍微跳出一点常规。反正都免费了不差这一坨,玩完The WItness就来尝尝这个吧。
It is hard to capture the essence of such a game, with it's quantum-based, pseudo-classic mechanics. The raw essence of experience, as it envelopes the "looker" is a sight to behold; the ever-present, ever-looking, ever-watching, ever-seeing, ever-depicting (yet drawing, in such erudite, contradictory terms!), ever-glazing, ever-spacing, ever-mazing intoxication of this experience has no null value in the quantum hypothesis of the diary-based diuretic of life. It's discombobulating dizziness reaches heights of such aesthetic - and by aesthetic I mean aesthetic in neo-noir, neoliberical economic marxian terms - that the enveloper itself is enveloped; contradictory? No. Profound? Yes. But let us consider, from a crypto-mystical perspective the pseudo-neo-platonical perspectives that enmesh the game in its grounding; you are a person. I am a person. We breathe air - not just any air but the oxygenated air-free ambrosiac of life - we walk, you talk, I bawk. Bawk bawk bawk. I am a chicken. Was Richard Dawkins a chicken? I don't know, but KFC believes in no God. These profound philosophical ponderings enlighten the mind of the gamer, who, mind you, is playing the game. Or, is the game playing us? Are we but chess-pawns on a chessboard of false choices, where each decision leads us into finite infinity, where the mystico-quantum confabulation consciousness lies? "Erat erat erat erat" - Plato said that, or was it a Spanish cat finding a rat? Who knows, who blows; thar the wind blows, methinks, Ishmael? Such profound ideas encapsulate the this flow of consciousness - which is the game - but unlike the deception of the lie cake, we can bake what we make, to take, as Einstein steinein put it so well. That which gives us sense of "play" in these various directions also grounds our inner being, which is up, down, up, and most importantly - up. I recommend the Looker not as a game to be experienced, but as an experience to be gamed; the comedic comicality of this precarious plight envisions upon the player an essence captured in such a game. A game, if you will, that defines what it truly means to be a player of a game. And, if you are able to grasp the true meaning of this game's story; it's winding turns and sudden shocks of a plot twist, you might be blown apart. Who knows? Me? You? Choo choo? Thus comes the train.
结尾妙啊
Absoluta joya de los videojuegos. sin palabras, fueron los 68 minutos mas divertidos de mi semana
Inspiring
i came, i saw, i [strike]witnessed[/strike] looked
One must imagine Sisyphus happy if he had been eternally 'punished' to play this game over and over; Thank you, Bradley Lovell.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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