
You wake up, alone, on a strangely familiar island full of puzzles that will frustrate and annoy you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很爱跳跃功能。
mind boggling experience that made me feel both satisfied and mind numbingly stupid
Inspiring
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A BLOW to the JAWnathan[/h1] [b] TL:DR [/b] Надо действительно сильно невзлюбить кого-то, чтоб создать настолько едкую и одновременно годную пародию. Внезапно, здесь даже есть неплохие загадки и идеи. А так же бесплатно и проходится за 30-80 минут. The Looker – это плевок в лицо игре-загадке The Witness. Вся цель игры – поржать над оригиналом в максимально разнообразных формах. Несмотря на это, игра вполне работает, как паззл, сама по себе. Задачки повторяют идею Блоу “обучение сложным загадкам, через решение более простых, а потом поставим все вверх тормашками”. Несколько загадок имели вполне конкретный “вау-момент”, несмотря на то, что большая часть была сделана в обще-издевательской манере. Как говорится: “Убийца дракона…” В игре огромная плотность стёба, досталось далеко не только одной игре, но и многим другим жанрам. Как и загадки, шутки варьируются от абсолютно кринжового петросянства и сортирщины до весьма тонких и изящных. Тот же финал смог заставить меня орнуть в голосину, больше внезапностью своей подачи и контрастом остроумности идеи поверх чистейшего кринжа. Я люблю The Witness. Очень. Но, потратив на The Looker час, я ни капли не пожалел. Даже сам факт бесплатности данной поделки – весьма остроумная насмешка над создателем The Witness, с его неумелой ценовой политикой и нытьём на тему пиратства. 9 нарисованных писек из 10.
Довольно простенький квест с весьма необычной механикой, вполне годится для разового прохождения. Не рекомендуется для людей с проблемами координации :) - рисовать линии мышкой то ещё себе занятие - кто в пэйнте рисовал, поймёт. Для коллекционеров достижений трудность может составить только одно - с набором 600 очков в игре на скорость (я вот не осилил).
[spoiler]I hate chess. I hate chess. I hate chess - Bobby Fischer[/spoiler]
As a parody it did have moments of fun, but overall I found it a somewhat poor experience
It is hard to capture the essence of such a game, with it's quantum-based, pseudo-classic mechanics. The raw essence of experience, as it envelopes the "looker" is a sight to behold; the ever-present, ever-looking, ever-watching, ever-seeing, ever-depicting (yet drawing, in such erudite, contradictory terms!), ever-glazing, ever-spacing, ever-mazing intoxication of this experience has no null value in the quantum hypothesis of the diary-based diuretic of life. It's discombobulating dizziness reaches heights of such aesthetic - and by aesthetic I mean aesthetic in neo-noir, neoliberical economic marxian terms - that the enveloper itself is enveloped; contradictory? No. Profound? Yes. But let us consider, from a crypto-mystical perspective the pseudo-neo-platonical perspectives that enmesh the game in its grounding; you are a person. I am a person. We breathe air - not just any air but the oxygenated air-free ambrosiac of life - we walk, you talk, I bawk. Bawk bawk bawk. I am a chicken. Was Richard Dawkins a chicken? I don't know, but KFC believes in no God. These profound philosophical ponderings enlighten the mind of the gamer, who, mind you, is playing the game. Or, is the game playing us? Are we but chess-pawns on a chessboard of false choices, where each decision leads us into finite infinity, where the mystico-quantum confabulation consciousness lies? "Erat erat erat erat" - Plato said that, or was it a Spanish cat finding a rat? Who knows, who blows; thar the wind blows, methinks, Ishmael? Such profound ideas encapsulate the this flow of consciousness - which is the game - but unlike the deception of the lie cake, we can bake what we make, to take, as Einstein steinein put it so well. That which gives us sense of "play" in these various directions also grounds our inner being, which is up, down, up, and most importantly - up. I recommend the Looker not as a game to be experienced, but as an experience to be gamed; the comedic comicality of this precarious plight envisions upon the player an essence captured in such a game. A game, if you will, that defines what it truly means to be a player of a game. And, if you are able to grasp the true meaning of this game's story; it's winding turns and sudden shocks of a plot twist, you might be blown apart. Who knows? Me? You? Choo choo? Thus comes the train.
pretty funny game
incredibly juvenile humor. remind me not to trust overwhelmingly positive review scores
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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