
Explore mysterious caverns and solve the puzzles of the ancient machines that fill them.
Modeled estimate, not a reported figure. How we estimate →
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About

Key Features:
Three different classes of puzzles: digital, analog, and quantum
Optional levels of puzzle hints
A beautiful original soundtrack
Mysterious locations to explore and hidden secrets to discover
The Long Gate is a challenging and beautiful single-player, first-person, puzzle game. On a mission from the enigmatic creators of this place, you will explore ancient caverns filled with mysterious devices and traverse relaxing oases of nature while learning to solve the three primary types of puzzles that wind through them. Repair the ancient circuits and unravel the mystery of what happened to their creators.
Nearly all The Long Gate’s puzzles are based on real world technologies, and it contains accurate depictions of quantum circuits and a 4-bit quantum computer, verified by scientists at D-Wave Systems, the world’s first commercial quantum computer company. To progress through the game, you will learn the basic principles that form the backbones of each puzzle type. You do not need a technical background to finish the game, but if you have an interest in any STEM field these puzzles will be particularly interesting to you.
Levels and many puzzles can be completed in any order and many have more than a single possible solution for you to discover, and mastering a circuit type will provide keys to new areas and secrets. If you ever get stuck on a puzzle you can explore somewhere else, then come back later, or you can open the settings menu and turn on the hints.
The Long Gate also features an original soundtrack by musician Nick Newman.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
論理演算のパズルを解き地下基地からの脱出を目指すパズルアドベンチャー。 OR/ANDなどの論理演算などを駆使し、正解の数字や電子回路のようなダイアグラムを完成させ出口を開く。 視点はFPSだが、パズルの内容は紙に描かれたダイアグラムを穴埋めしていく感覚。 回路の構成は非常に複雑な上、時間で変化する信号のタイミングまで考慮が必要でかなりの高難度。1ステージクリアに数十分も試行錯誤が必要になる。 アクションやホラー要素は一切なくストーリーもおまけ程度。純粋に論理的なパズルで頭を悩ませる。 地下洞窟に作られた広大で幾何学的な迷宮はなかなかに見応えがあり雰囲気は良い。 私はゲーム中盤で煮詰まって挫折したが、プログラムや回路設計が好きな人ならハマると思う。
A hard puzzle game, which feels a great sense of accomplishment after solving those puzzles. Hope for more contents later.
디지털 논리회로 그 자체였다... 시험공부 대신에 이거해도 성적은 떡상각 ㅋㅋㅋㅋㅋㅋㅋㅋ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego de puzzle, teneis gameplay del videojuego en mi canal de Youtube Bravas09
I totally dig the atmosphere. The graphics design is very nice, reminds me faintly of Portal 2. With that kind of low fidelity geometry however, the game has no excuse for being so damn [i]LAGGY[/i]. The frame stutter alone makes it somewhat uncomfortable to play, but then the logic puzzles decide to snap elements to a grid by applying a dastardly unpredictable force to the first person camera. The result is a constant feeling of some moron jerking my mouse around. It gave me wrist cramps within half an hour. The puzzles themselves are plain old Boolean logic, and consequently did not have one interesting moment in the the three hours I spent in the game. Maybe it gets better later, but the premise did not seem promising.
Like many other reviewers, I'd like to add I am a programmer, and understand a decent bit of electric components. That may not be a requirement to get through this game, but it sure as heck made it a lot easier. With that knowledge, I certainly enjoyed solving all the puzzles. That said I do have one pretty big "complaint" about the game that may ruin it for some: [b]there's a lot of walking and waiting involved[/b]. Locations are large, walking to a puzzle will take a while. There's one massive and some smaller elevators in the game, and they take a long time to get where you want to go (especially the big one). Using your instrument to interact with inputs plays a lengthy unskippable animation. Even some rooms and interactions lock you in place and control your camera for a bit, sometimes repeatedly if you re-enter the room. Most of your time might not be spent solving puzzles, and if you have "goopy goblin gamerbrain" as some people put it this may very well ruin the experience for you even if you love puzzles. It didn't quite do that for me, but it got close, and if you don't understand things at all moving back and forth trying to understand things will massively exacerbate the problem. That said if you don't mind that, it's a great puzzle game.
I hoped I would enjoy this game more than I did. While I admittedly only reached the first major area I think this 3D, almost FPS, way of presenting logic gate puzzles didn't clutch that well with the idea of a logic gate puzzle game. The puzzles themselves were enjoyable enough but I felt that the gameplay limited my enjoyment of the puzzles rather than added to them. I'll fully admit this may get better later on in the game but from how long I got into the game, it didn't seem worthwhile continuing for me.
前半は初歩的なプログラミング関数でもある、ブーリアン関数 要は(1か0:TrueかFalse)の機能を持つ装置などを繋いで信号が通るようにしたり、2進数を利用したプログラミングをFPS視点で行うデジタルエリア。後半は異なる機能を持った装置を繋げて、周波を調節して見本と同じ周波を作り出したり、上手く信号が通るようにスイッチをポチポチするアナログエリア。最後は、[spoiler]量子ビット [/spoiler]を使った謎解きで構成されています。 理解度を高める為の軽いチュートリアル的なものは用意されていますが、本来は見取り図で行うような事をFPS視点で行っているので、ファーストパーソンパズルとしては全体的に難易度が高く、数学的な思考をして答えを出す場面が多くなりますので、脳内で軽く10進数と2進数の変換は出来たほうが良いでしょう。まあ出来なくても数値いれたら変換してくれるサイト利用しても問題なし。全体的に装置がズラッと並べられ複雑そうだと圧倒されがちになりますが、意外とシンプルだったりタイミングを見計らうだけの謎解きもあったりするので、億劫にならずにパズルに挑戦してみてください。 ただ、メカニズムをちゃんと理解出来ないと、The Witness以上の苦行を強いられる事になります。一番苦戦したのはアナログの周波エリアでしたが、総当りでも解ける問題もあるのでなんとかなります。正直言って、[spoiler]量子ビット [/spoiler]のエリアは、まるで理解せずになんとなく総当りでクリアしちゃった気がします・・・ ストーリー性はほぼ無いが、全体的に無機質で人気の無い雰囲気とビジュアルのマップ造形は良かった。
A [b]VERY[/b] slow and [b]VERY[/b] technical game. Way too much walking in my opinion.
It's a puzzle game based on computer science concepts. I consider it more challenging than the average based on other puzzle games I have played. If you like puzzle games there is no reason not to try this one out.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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