
The Light in the Darkness tells the story of a working-class family of Polish Jews in France during the Holocaust. It is the first videogame to portray the Holocaust, releasing free for educational purposes.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[b] Історична новела розповідь про окупацію франції нацистами і впливом пропаганди знищення євреїв. Табори, концлагери, голокост і всі ті звірства німців під впливом пропаганди і тієї чуми яку вони несли по світу. Зараз і 2025 році - це відкрито робить кожен росіянин, знищуючи українців і бомбардуючи українські міста... Хворі істоти існують і будуть існувати. Збройні Сили України - це лікарі, які вилікують свинцем (в більшості дронами) 140млн росіян і буде спокій в Європі. [/b]
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Languages: English, French, Arabic
Hours played at review time, across 41 reviews with recorded playtime.
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It's a short but effective game to give a brief glimpse at what the Jewish people experienced during WW2, and it definately isn't a happy story. The end credits almost had me in tears. I definitely recommend for educational purposes. Thank you to the devs for making this and releasing it for free. May it never be repeated.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☑ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☑ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
literally unplayable on pc, you cannot progress after the fox toy scene. horrible art style, slow "gameplay", muting music doesn't work on cutscenes. why do they have the 9-candle temple menorah in their house? this "game" is clearly made by some sjw goy that knows nothing about judaism.
The irony is crazy… acting like they’re the ones getting stepped on while they’re literally doing the same to Palestinians nowadays. Game feels like propaganda more than a story. Big nope from me 10/0
I HATE JEW.
[b]‘Look into my eyes and dare say that it never happened.’[/b] After I sent Rich Brownstein an email about Shoah software, I did a simple search online for ‘Holocaust video games’ and found out that I had completely overlooked this work. [i]The Light in the Darkness[/i] is the first (published) adventure game about the Shoah. Specifically, you play as a (petit bourgeois) Jewish family, as well as a couple of their friends, before and during the Axis occupation of France, and the story assigns you to a certain character depending on the section. This gives the audience a more personal connexion to the Shoah’s victims that would be harder to achieve in a book. Straightforward analyses of extermination campaigns certainly have their place, but tales like these are also needed to give the most serious students of history some emotional approximation of the events that took place. Although you play as several different characters throughout this adventure, they handle identically, apart from their movement speed and several minigames. The minigames are all easy: there is the French equivalent to Simon says, there is a portion where you have to assemble a toy fox, a [i]Tetris[/i]-like puzzle where you have to fit numerous crates into a lorry, and a portion where you have to sow a Judenstern onto an outfit. If you screw up, you can simply hit the restart button without any penalty. Although the designers encourage you to try their game with a controller, you can easily finish it with only a keyboard. If you enjoyed [i]Grim Fandango[/i] or [i]Escape from Monkey Island[/i], this should not feel weird at all. The only thing that annoyed me was the want of dialogue controls: sometimes you can speed through dialog at your leisure, but other times you have to wait patiently, and there was one occasion where it went by too fast for me to finish reading. As far as adventure games go, [i]The Light in the Darkness[/i] is ridiculously straightforward: most of the time you are figuratively walking a one-way street. Unlike in an ordinary adventure game, you’ll hardly ever carry more than a single item at once, which would have made an inventory moot. Invisible walls are abundant, and opportunities to explore the world are sparse. Most of the NPCs with whom you can interact are story-critical; you can walk up to other NPCs, but most of them are speechless. Most of the doors cannot be opened either. Even the handful of dialogue options have no effect on the outcome; the makers intentionally released this game without a ‘good’ ending, since the Shoah’s survivors were, indeed, the exception to the rule. As an educational tool, this is good: it covers the little-known Évian Conference, Ford’s antisemitism, the distribution of [i]The Protocols of the Elders of Zion[/i], and we see how the discrimination against France’s Jews evolved. (I have to admit that I was also unaware of [i]Le Juif et la France[/i] until playing this.) It becomes especially depressing at the end where we read about how these characters could have lived had the Shoah never occurred. On the other hand, many of these lessons feel basic: we do not learn about how the Shoah manifested in other countries, and the authors never explain why the upper classes committed it, although we do get a clue at one point when the occupiers transfer the family’s microbusiness to a gentile. Regarding the sound, there is not much to say: voice acting is almost nonexistent aside from one cutscene (wherein we can hear incomprehensible shouting), and the handful of sound effects include mundane noises like footsteps and knocking. Nothing fancy. The soundtrack consists of some French classical music, and there are a couple of moments when it adds to the tension or tragedy of the scenes, but ultimately it is nothing to write home about. The graphics are [i]The Light in the Darkness[/i]’s least appealing feature: the characters are all cel-shaded, Pixaresque cartoons with bulging eyes, which is bafflingly ill-fitting for the serious subject matter. The animations are mostly fine, but errors are sometimes noticeable, too, like Bluma’s eyebrows in one cutscene and objects that do not align properly with the characters’ movements, one particularly embarrassing example being a cup that floats underneath Bernard’s hand in the ending. The environments themselves look good, but misaligned textures are sometimes noticeable, especially in the apartment, and I saw a couple of texture errors, like the background in the transit camp. Finally, the dialog needed a proofreader: while many of the mistakes are limited to spacing, capitalisation and punctuation errors, there was one glaring issue where Jakob vaguely told Moses ‘I wish I would have done the same. Dragging my poor wife across France like some <’ Overall, though, I liked [i]The Light in the Darkness[/i]. It is a bold but tasteful experiment that lets players experience Axis antisemitism from the perspective of its French victims. Being easy, [i]gratis[/i], and taking only 1.5 hours to finish, it is very accessible for any history student. That being said, it really does feel more like an experiment than an ordinary adventure game, because after you finish the story, there is not much reason to replay it unless you want to read it in the other language options. This is going to be something remembered more for its historical importance than its actual content, but seeing as how the designers are working on another Shoah adventure game titled [i]Tears of Libya[/i], this was a fine first step for the genre.
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boring game
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