
Set in the autonomous region of Crossbell, the epic RPG Ao no Kiseki: Kai, which tells the story of the Special Support Section, is now available on Steam! The Steam version features 60 fps support + high definition picture & sound for an enhanced gameplay experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真的是全程都是爆点,系统在零轨的基础上有一定程度上的改善,这个剧情真给我看爽了,轨迹系列最推荐哪怕是光看剧情也要玩的一部之一,很难想象这个剧情放在现在的轨迹又可以水好多部出来,后期更是场场boss站,玩爽了!
单周目174小时,逛过每个NPC对话,认识克洛斯贝尔州所有人,好玩晕了。Falcom真有你的! 以后好像就没有可爱粘土人风格了,泪目。等我失忆再来刷全成就二周目! [spoiler] 对不起艾莉,莉夏有种强度的美 [/spoiler]
碧轨真的太燃了,从第二章开始一路高潮到结尾,剧情基本推翻了上一步零轨的全部框架,然后进行重组,实在是震撼,尤其是第三章和第四章,兰迪主线真的赞,终章也不错,但是给人感觉的是埋的线有点太多了,有些处理算是草草了事了,比如银的线,有点雷声大雨点小,别的都还好,不过我觉得是结尾的幕后黑手,有点实话,有点空降掉b格,感觉刻画地有点少了在前期,没有给人像怀斯曼的感觉,虽然只是从幕后黑手角度,但是硬要说这个为了幕后而幕后的黑手,其实另外两位的反转更加符合这个定位,真正意义上的黑手,确实有给我震撼到,游戏上,本作其实和上一作相比,其实大差不差 ,就是感觉中期塞了好多可以赢或输都没影响的boss,感觉赌对于一周目普通玩家有点不太友好,但毕竟是类似彩蛋的boss,不能直接纳入难度曲线,本作后期其实玩起来挺爽的,但是有个问题是最后的车轮战,boss的设计太过于公式了,基本掌握了一套打法就可以全秒了,我感觉后面难度最大的是我打的第一个红衣黄毛(为了不剧透),后面基本套公式都好打,导数第二个薯塔boss,看上去牛逼,其实根本破不了防,最好玩也是难度最大的是最后一个boss,我其实很享受最后一个boss的攻略过程,因为每个人带的导力器不一样,我没带驱动和spd但我以魔法作为主要输出,但是最后一个boss强行断魔法,但是我偶尔使出了一中全网没见过第二种的打法(我受不了了去看攻略了发现自己根本没法抄)其实成就感是很强的,但是最后的车轮战有一说一boss都给你写脸上了,少了点空轨fc打狐狸精的错愕和惊喜感,车轮战也没有空轨fc打狐狸精+莱维的感觉爽,但依旧值得一玩,享受自己成长的感觉吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
罗伊德的警棍好靓仔啊 是打赢塞姆利亚知名恐怖分子和传说中圣女的小警察一枚啊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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