
Haunt a suit of armour. Explore an abandoned castle. Recover your memories... and bring the ghosts of the past to rest in this melancholy visual novel about love, family and regret.
Modeled estimate, not a reported figure. How we estimate →
Media

About

You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.

The Last Winter Knight is an atmospheric Gothic visual novel that features:
A melancholy story where you play as a ghostly knight haunting a suit of armour, featuring over 100k words.
Point and click segments that let you explore a lonely castle.*
Hand-drawn artwork that captures a dark fairy tale feel.
A pensive piano soundtrack that subtly shifts depending on where and what you examine.
Multiple endings to uncover: Will you remained trapped in your armour, or finally find peace?
*Accessibility note: Instead of clicking, you can hover over objects and hit -Enter- to interact with them. Text can be advanced with -Space-

The Last Winter Knight is 100% human made – mostly by one human, a solo developer who painted each frame, recorded and edited every track, typed every line of code and constantly agonised over word choices. Thank you so much for checking out this game and huge labour of love!
A special thank you to the people who helped make this project possible:
Wanpans Armoury for providing armour foley, playtesting and acting as a consultant for medieval arms, armour and general knowledge. There are many, many breaks from reality in this fantasy game, none of which are their fault.
Cobaye and Sammy L. for playtesting and moral support.
ArcanaXIX for the haunting cello performances.
n3ur0515 (Neur) for editing the trailer.
Jason Cura for additional last-minute audio assistance.
And friends and family and for their support.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I absolutely love the games this creator makes! There's just something about the art style and the stories that are so immersive! First off, the soundtrack is beautiful and the sound is very fitting for the type of melancholy storytelling this game has. I really love the interactivity of the point and click. It would have been simple enough for them to have just told a story but they didn't. Their selection of things to click ranged from room exploration to scenes where a single object was the focus point of the scene, I liked that variety as well as the frost on the screen being removed when all has been explored. They mystery aspect of the story was done well too, It wasn't so obvious that you figured out the whole mystery within 10 minutes of the game but they gave you enough each time to make you keep speculating and growing theories and I absolutely loved that! Maybe it's the combination of the music, words, and imagery but the way this game is put together just makes the story feel very deep and meaningful. At this time I have already played the demo and have no doubt the full game will further improve my impression of this game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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