
The year is 2092 and the last tree on Earth, Ungrodo, is being hunted. But he has a special ability - TIME SLOWS DOWN WHEN HE MOVES. Also, Ungrodo is pretty good at puzzles. Would you save him?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have angry
questa merda
Awesome, i realy like this game. Hope there will be another one.
The Last Tree 10/10
Ich habe dieses Spiel im Sale gekauft. 40 Cent ist zwar nicht viel, aber der Spielspaß lässt zu wünschen übrig. Die ersten paar Level sind ja noch recht einfach, aber um so weiter man kommt, umso nerviger wird es. Die Level werden lang, es gibt zwar Checkpoints, doch es gibt Stellen, da muss man trotzdem das ganze Level neu starten, weil man sich zugesperrt hat. Unmöglich! Die Hitboxen machen was sie wollen. Man hat einen Doublejump, man kommt aber nur haarscharf über die Hindernisse. Oh und One Hit by the way.... >.<
喜加一
包货入库苦兮兮系列...不过有加一和掉卡慰藉,在包货里还是推荐入库的。 we need chinese. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
首先,从游戏的核心——故事情节来看试图通过描绘一棵树的生命历程来传达环保和生命循环的深刻主题,这是一个富有诗意和哲理的创意。然而,游戏的故事推进过于隐晦,甚至有时显得支离破碎,缺少明确的目标指引和情感连贯性。玩家在探索的过程中很容易迷失方向,不仅无法深刻体会到故事的内在含义,反而因为空洞的叙事感到困惑和厌倦。 在游戏玩法上主打的环境互动和解谜要素并未能展现出足够的吸引力。谜题设计缺乏逻辑性,很多情况下需要玩家进行大量盲目尝试,而不是基于智慧的洞察力来破解。控制反馈方面也存在问题,角色移动和操作响应时有迟钝感,严重影响了整体流畅度。 视觉艺术风格虽独具匠心,画面唯美,但在技术层面表现欠佳。帧率不稳定、画面偶尔出现撕裂等问题,使得原本可以成为亮点的艺术表达打了折扣。同时,游戏内的环境互动有限,美轮美奂的画面并没有转化为丰富的游戏体验。 音效设计也是让人遗憾的一部分。尽管配乐有着悠扬的旋律和沉浸式的氛围营造,但是在关键情节转折点以及交互反馈上的音效处理略显单薄,没有充分发挥声音在增强情感体验上的潜力。 综上所述,《The Last Tree》尽管在概念和美术上有一定的创新和美感,但在游戏性、故事讲述以及技术实现等方面暴露出明显不足。作为一个寻求深度体验和精良制作的游戏玩家,我对《The Last Tree》的期望值远远高于其实际表现,因此给出的评价并不理想。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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