
The Last Sunshine: Rekindled is an abstract shmup and rogue-lite hybrid. Level up your stars, earn a variety of skills, then mix and match them with your customized stats to dispatch droves of dark, aggressive enemies. Will light win against the darkness? It's the end of the universe!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
https://youtu.be/pPEccHit5DI A fun shooter (def bullet hell for the boss fights) game, in which you will pay for your mistakes. I like the concept of the the light and the dark. I do like how you can progress when you have a bad run, or like me, move right into a chaingun of bullets! Each level is different and I am already having alot of fun with the game even though its not my normal type of game. I wish there was a little more information about what things do, but overall I am pretty happy with the game!
I really desperately wanted to like this game as on paper it checks off all the boxes for what I want in a game right now, but unfortunately it turns out it's slow and boring with unfair deaths instantly ending long runs. The game moves incredibly slowly with no mobility options and basically zero variety between runs. Yes, I did unlock the utility slot - no, a 5 second cooldown short range dash that you lose if you want any other utility is NOT mobility. Yes, technically you get random upgrades for your weapons, but they are really basic stats (damage, fire rate, projectile size, projectile velocity) and you can only equip one, so you basically pick whichever one is best for your gun and then any other drops you might find that don't upgrade that are just useless. And "+20% damage -5% fire rate" isn't particularly interesting as variety in the first place. The skill tree is also not "full of diverse build choices". Nearly every node just increases your base stats. Even the big nodes are usually variations on base stat increases, like "increase stats for 5 seconds when you get hit" or "restore % max hp per second". I unlocked the next tier of passives and 90% of the nodes were more base stats or mana/mana regen nodes, with the most interesting being "shoot a homing bullet every half second". I was also immensely disappointed to learn the skill trees are identical for each star. I cannot imagine trying to play through with the second star with a permanent 60% move speed multiplier when the game already moves at a painfully slow pace. So far my only deaths have been cheap unavoidable ones without already knowing enemies and their patterns - once from a mimic I didn't know could exist that instagibbed me, then once from ending up slowly crushed by waves of bullets I couldn't get around or through at the second boss. It's unacceptable to combine instant death with long, agonizingly slow runs. There is no reason for this game to be a roguelike except to hide the fact that there's an incredibly shallow amount of actual content to progress through. If there isn't any real random variety between runs then you're just repeating the same exact slow content over and over.
This is a super cool little roguelike that introduces the game mechanics and then throws you right into the deep end. Challenging without being frustrating. Love the mystical space aesthetic and the flexibility of play style.
Fun bullet hell game with a really cool idea about playing as the sun! I found the difficulty quite hard, but I can already see myself picking up new tricks and skills with each run! Definitely addictive and fills me with that 'just one more run...' feeling.
i really love this game it might be my favorite one so far out of most of the games I've played.
Great replayability! Reminds me of one of my favorite games from my childhood, bubbletanks. Skill tree, power ups and multiple abilities. Very fun! :)
Fun, difficult, and charming little indie bullet hell game with fast paced gameplay, with gorgeous art direction and atmosphere. It does have some framerate issues here and there, but it's new, so I expected to see a few bugs here and there. Looking forward to watching this game grow.
If you like the game Solar Jetman for NES, you will like this game. It has everything but the gravity and the backtracking, and I miss neither. And it has a really neat story to boot. Various mechanisms of upgrades keep the game interesting between plays - you upgrade your current avatar within the current run, and earn cores toward long-term cross-session progression.
An interesting roguelite in the vein of Binding of Isaac or Enter the Gungeon. It seems to support more cautious play, which makes it oddly relaxing despite the number of bullets on screen at any point in time. Difficulty is uneven, with some bosses and minibosses having completely reliable and safe arenas while others immediately pressure and have no safe spots. Roguelike variety between each run is provided not as much from random drops (although there are a few of those), but from a Path of Exile style passive tree that's upgraded from start in each run. Options are limited in early runs but expand as more portions of the passive tree are unlocked through the metaprogression system. I like the way this causes build variety to be player driven rather than rng driven.
Not enjoyable.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| One Wish | $1.4K | 200 | 58% | $0.49 |
| Ultimate Solid | $1.4K | 69 | 74% | $0.89 |
| Dog Adventure | $1.4K | 101 | 81% | $0.99 |
| capy hoky | $1.4K | 58 | 88% | $1.49 |
| Bernie’s Nightmare | $1.4K | 78 | 55% | $0.59 |
| Raven's Hike | $1.4K | 67 | 93% | $1.24 |