
The Last Journey is an ultimate post-nuclear exploration game in which you travel the universe to find a new planet suitable for mankind to live on after the Earth was destroyed in a nuclear war.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish*languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Почти все время в этой игре вы будете просто смотреть как кораблик летит через космос в котором ничего нет, изредка вам будут попадаться астероиды которые просто нужно обходить, и если уж совсем повезет то вы наткнетесь на космический корабли или планету с которых можно пополнить ресурсы или получить аудиозапись с какой-нибудь историей. Ужасно скучно...
It seemed interesting at first. I thought I was playing it wrong or had a broken interface, because I was zipping through space with absolutely nothing appearing except the occasional asteroid I had to dodge, yet my map showed no objects I could travel to save one that (I think) was a derelict ship I was supposed to pull salvage from. However, upon reading the reviews, i appears this is intentional. I MUST stare at the screen to dodge the occasional asteroid and wait 15-20 minutes of real time travel between objects of interest. I don't want to do that. And it's a shame, because I think a change to this mechanic would probably reveal an interesting game.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra mnie zaintrygowała swoją tematyką i jestem dla dobrej fabuły naprawdę dużo wycierpieć, ale niestety The Last Journey ma chyba najgorzej zaprojektowaną rozgrywkę ever... Rozumiem, że Twórcy chcieli pokazac przerażającą pustkę kosmosu, w porządku, odbieram to nawet jako ciekawy pomysł, ale irytujące jest to, że przez piętnaście minut ciągłego lotu nie trafiłem dosłownie na nic ciekawego poza asteroidami, których nawet nie miałem jak ominąć, bo widoczność w kosmosie najwidoczniej jest taka, jak na autostradzie A4 podczas ulewy... Upgrade silników podwoił szybkość podróży po kosmosie, ale to tylko utrudniło jakiekolwiek manewry unikowe. Gdyby wraz ze wzrostem szybkości kamera oddalała się od statku kosmicznego, rozgrywka nie byłaby tak irytująca i nudna. Przykro mi, bo czuję, że omija mnie naprawdę ciekawa historia :(
This may appear at first to be a bit of fun for free. It may also appear to go on a bit. But then you can always go away and come back to it at any time, so it's not as if you can really complain that you've wasted the time that you yourself put in by playing the game. I personally think it's a fun time waster if you can't decide what to do next, then you've not really wasted any time, and the game has achieved its objective. All this existential fun for free. What's not to like?
The Last Journey, Dünya nükleer bir savaşta yok edildikten sonra insanlığın yaşamasına uygun yeni bir gezegen bulmak için evreni dolaştığınız nihai nükleer sonrası keşif oyunudur.
kleines und kurzes Spiel es geht darum eine neue Heimat zu finden. dabei gilt es natürlich die Resourcen des Schiffes im Auge zu behalten aufgefüllt werden können diese auf Planeten und Raumschiffe die sich finden lassen. letzere bieten auch noch upgrades für das Schiff und Hinweise um das Suchgebiet einzuschranken. die Optik ist ein bischen wie Asterioids, die Steuerung recht einfach, rechte Maustaste klicken für Vollgas/stopen. Solange die linke Maustaste gedrückt wird, richtet sich das Schiff auf den Zeiger aus. Zum größten Teil besteht das Spiel aus "rumfliegen" im leeren Welltraum. Dessen Eintönigkeit jedoch durch plötzlich auftauchende Asterioiden, nicht ohne Spannung ist, da eine Kollision mit diesen Schildenergie kostet. Vor dichteren Asteriodenfeldern wird mit einer Sirene gewarnt. Kommt ihr in die Nähe eines Raumschiffes oder Planeten, wird dies durch eine Musik akustisch angezeigt. Durch einen Pfeil bekommt ihr die Richtung angezeigt. Schiff stopt dann automatisch über diesem. Action oder eine riesiege Story darf nicht erwartet werden. Als kostenlosen Spiel ist es aber ok. Braucht nicht viel Festplattenplatz.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
The Last Journey is a 2D retro pixel sci-fi adventure game that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. It's basically a ripoff of FTL, you fly through space and encounters happen and you upgrade your ship and stuff. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. There's a real pain level to the fact the developers make you fly for about a quarter of an hour between points of interest. Who though that was a good idea? GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, although in this case the game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises like pixel art and using off the shelf game templates and construction kits.
WTF??? I've played games on an amstrad in the 80's with better graphic, the dinosaur game in Chrome, that you can play when the internet connection is down, is more fun than this piece of garbage... Who wasted his valuable lifetime to program this but more important how horrible does your life have to be, to waste your precious time to play this abomination of a game. Hell, this is bad.
Po 15 minutach gry stwierdzam, że to kolejna strata czasu. Pomysł jest fajny owszem, ale latanie przez 10 minut w pustej przestrzeni i bezsensowne gapienie się w ekran powoduje, że moje oczy stają się znużone...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.