
Recruit a party of unique heroes, fight deadly encounters, loot and craft powerful gear, discover and create thousands of synergetic builds! The Last Flame is an endless roguelike auto-battler in which you guide a righteous party of heroes through many challenges.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Last Flame is a roguelike auto-battler which focuses on build creation, strategy and decision making. Recruit special heroes, fight deadly encounters, loot and craft powerful gear, discover and create unique synergetic builds! Every run, you will need to create powerful builds that will take down your foes!
The Last Flame offers an incredible amount of build diversity. Combine heroes, items, relics and origins together to create amazing builds! Hero and team building have been designed with flexibility and freedom at their core which allows you to discover and create unique synergetic builds every single run!
In between the automated combats, you will have to cleverly guide your heroes through the adventure by making the smart decisions! Manage your resources, choose the optimal path in the map, make powerful builds, and strategically position and plan the combat phase!

Get access to a lot more stuff! Make amazing builds with 325 items, 65 heroes, 150 relics and 60 origins.
Continue the adventure in the third act, and meet the final boss in a special act!
Face 30 challenging enemies and 12 bosses!
Progress through 5 difficulties which will challenge your knowledge and strategy!
Push your builds to their limit in the endless mode, a mode where you try to reach the highest floor!
Experience the game in diverse and fun new ways with the challenge modes!
Stats
Languages: English, Simplified Chinese, German, French, Traditional Chinese, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not just an Autobattler where you as the player just watch. There are lots of different units. You are forced to place your units by thinking strategically each turn. There is a nice mechanic where you get recipes to combine two items and make them stronger. It is done in a unique way that I have never seen in a game before.
可能是运气好刷到一个主动技能是大范围+25%暴击的英雄,只需要6点法力上限,2级学了个被动技能:发动技能时随机两个队友回复1点法力,凑了点法力回复装1秒回满,所以全队不缺暴击。没有遇到别人说的暴击很弱的局面,感觉还挺强,就是得了5个英雄以后后面再获得的英雄没位置上场感觉有点鸡肋,可能正式版能全上也说不定? 序章没什么难度,玩着很爽。
玩起来感觉还可以,装备比较重要,英雄好像都差不多,法术攻击比较占优势,属性值比较乱很多时候并不确定各种属性有啥用,反正就多回蓝多放技能就完了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
make it online PVP allready.
无趣的游戏,选英雄选技能选道具,然后点下开始,看着他们自动攻击
.
喜欢的类型
I have almost 300 hours in the closed beta for The Last Flame. Fans of Slay the Spire and auto battlers will love this game. There's a large number of heroes, relics, items, and more that give it a lot of strategic depth and replayability. Each run provides new challenges and forces you to explore new builds to survives. This prologue will whet your appetite for the early access which releases in a few weeks!
Уникальная игра. Я так и не смог найти в главном меню кнопку начала игры. Настройки есть, статистика забегов (0 забегов) есть, начала игры нет.
Jogo não esta em português e as batalhas são muito rapidas e rushadas.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.