No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $180 — a different platform, not this one.
VEYRA-9 is dead. Three centuries of automated mining stripped the planet bare, and the rogue AUTON network silenced every factory but one. Yours. The Last Factory is a build-and-defend factory sim. Lay out production chains, raise a power grid, research lost technology, and hold the line against escalating machine raids, on a hand-built world you uncover one chunk at a time. BUILD Drag modules onto the grid and chain them into flowing production lines. Mine ore, smelt ingots, forge alloy plate, print circuits, and feed it all into deeper tech. Belts, splitters, pipes, and smart routers move everything where it needs to go. POWER Stand up solar relays and reactor cores, then extend the grid with conduits. Manage cryo-coolant, ride out brownouts, and bank a surge buffer that keeps your turrets alive when the grid dips. DEFEND Every module you build makes you louder, and a bigger target. The AUTON network sends scouts and breakers in escalating raids. Emplace turrets, EMP emitters, and maintenance bots, and turn the wreckage into salvage. RESEARCH Signal Towers generate Research Points. Spend them in the blueprint tree to unlock tier after tier, compressed cells, neural cores, and a sample → data centre → R&D loop that researches permanent upgrades for the modules you already run. DISCOVER Out past the fog: collapsed archives, broken transit lines, a field-hospital shell. Each ruin carries a fragment of what happened here the week the factories went dark. And somewhere at the very end, one blueprint that isn't in the tree, found, not unlocked. PREMIUM, NO TRICKS Pay once, own everything. No ads. No in-app purchases. No energy timers. No battle pass. All future updates free. MOBILE-FIRST Pinch to zoom. Tap to rotate. Designed for one-handed play on any screen. Auto-saves into rotating slots, and keeps producing while you're away. Hold the line. Power up. Outlast the static.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 7: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
VEYRA-9 is dead. Three centuries of automated mining stripped the planet bare, and the rogue AUTON network silenced every factory but one. Yours. The Last Factory is a build-and-defend factory sim. Lay out production chains, raise a power grid, research lost technology, and hold the line against escalating machine raids, on a hand-built world you uncover one chunk at a time. BUILD Drag modules onto the grid and chain them into flowing production lines. Mine ore, smelt ingots, forge alloy plate, print circuits, and feed it all into deeper tech. Belts, splitters, pipes, and smart routers move everything where it needs to go. POWER Stand up solar relays and reactor cores, then extend the grid with conduits. Manage cryo-coolant, ride out brownouts, and bank a surge buffer that keeps your turrets alive when the grid dips. DEFEND Every module you build makes you louder, and a bigger target. The AUTON network sends scouts and breakers in escalating raids. Emplace turrets, EMP emitters, and maintenance bots, and turn the wreckage into salvage. RESEARCH Signal Towers generate Research Points. Spend them in the blueprint tree to unlock tier after tier, compressed cells, neural cores, and a sample → data centre → R&D loop that researches permanent upgrades for the modules you already run. DISCOVER Out past the fog: collapsed archives, broken transit lines, a field-hospital shell. Each ruin carries a fragment of what happened here the week the factories went dark. And somewhere at the very end, one blueprint that isn't in the tree, found, not unlocked. PREMIUM, NO TRICKS Pay once, own everything. No ads. No in-app purchases. No energy timers. No battle pass. All future updates free. MOBILE-FIRST Pinch to zoom. Tap to rotate. Designed for one-handed play on any screen. Auto-saves into rotating slots, and keeps producing while you're away. Hold the line. Power up. Outlast the static.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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