
A cycle of adventure games set in the Lands of Dream, including The Sea Will Claim Everything.
Modeled estimate, not a reported figure. How we estimate →
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About
The Lands of Dream is a classic cycle of point & click adventure games (and one text adventure) that started back before the big indie game boom even began, in the days of freeware and shareware. The biggest and most elaborate one is The Sea Will Claim Everything, which is what this Steam page was originally for, but the other games are now also available here.
Each game tells a story from the Lands of Dream, a place beyond our own world yet profoundly tied to it - a world of the imagination, of death, of transformation. They have serious ideas and bad jokes, and far too many mushrooms to click on. Together the individual stories form a tapestry telling of the war against Lord Urizen, the god-king of false reason, and the struggle to preserve Oneiropolis, the City of Dreams.
The Strange And Somewhat Sinister Tale of the House at Desert Bridge
The Book of Living Magic
The Fabulous Screech
The Sea Will Claim Everything
A Postcard From Afthonia
The Matter of the Great Red Dragon
These games were made in the DIY spirit of the time, with a focus on design and storytelling, not technical excellence, and some of them are very old now. Some of them, particularly Desert Bridge, may not work on some systems, although everything within our very limited technical means has been done to make them functional.
Writing by Jonas Kyratzes
Design by Jonas & Verena Kyratzes
Graphics by Verena Kyratzes
Music by Chris Christodoulou and Helen Trevillion
(You may know some of us from later work such as The Talos Principle and Risk of Rain.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This little indie game really surprised me! Obviously this is ultra indie, more than a few devs studio kind of thing, this is the game of a man who could have written a quirky fantasy novel but instead chose to design a little video game drawn by hand. And in that it is alright, it works, but of course it is not the best game. Gameplay is fine, hidden object / visual novel kind of thing. Hand drawing is clumsy but pleasant and colorful. It's as if it was a style exercise, like "make a game on a block of post-its!". But even this is alright! Because if you are in this game for something, it is mostly the story and the atmosphere: very reminiscent of quirky fantasy that some geniuses write, ala Pratchett and the like. Also, the dev was very generous in funny comments, crunchy dialogues and hidden lore elements. Sometimes, a single image can hide a hundred hidden notes that you have to find, click, and enjoy reading. Crazy! Though it's the work of art of a single dev - there was tons of efforts and heart put into it - the full price is a bit steep, but on sale? a good dozen of hours of dreamy, absurd indie adventure.
"À la fin, la mer réclamera tout". J'avoue, j'ai essayé ce jeu parce j'ai juste trouvé le titre beau. Mais aussi parce qu'il m'a été conseillé par FibreTigre, et parce que son auteur a écrit pour Talos Principle, et aussi parce que son compositeur a fait la musique de Risk of Rain. Il faut dire que le jeu est... singulier sur la forme. Mais la lecture est délicieuse, touchante et profonde. Cela vaut la coup ne serait-ce que pour saisir la signification profonde de cette ancienne phrase.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't judge this game by its art style. The Sea Will Claim Everything delivers a poignant message about the condition of our political economy. Set within a humorous, dream-like world, the gameplay is a point-and-click text adventure that doesn't hold your hand. Solve quests, acquire items, start a revolution. We are the sea!
A truly unique little gem of a game. Charming art, beautiful music, and a well-written, moving story.
Truly magnificent. If you take your time and just absorb everything that this game has to offer, your nipples will explode with delight. The game's whimsical art style, really likable characters, peaceful music, simple point-and-click gameplay, amazing story-telling, plethora of things to do, and little jokes/puns when you interact with objects and people all combine to envelop you within the game's world. Simply a delightful game.
Extremely good political commentary. Read their website - they don't care to be subtle, on purpose.
嗯,大海终将带走一切
Kratičká, ale naprosto kouzelná a vtipná hra, kterou opravdu doporučuju.
I love the mushrooms
Charming point and click with an interesting world and philosophy. Would've liked to see it delve deeper into certain topics but it has that innocent Kyratzes charm evident in Talos Principle 2
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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