
An epic adventure of love, betrayal, and sacrifice awaits, rooted in Middle Eastern myths and legends! As Shahbaz, a disgraced prince, travel across magical realms, defeat minions of darkness with the magic of your sitar, and reclaim your throne, bringing the light back to the Land of the Sun.
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About

The Land of the Magnates is an epic action-adventure set in a magical world inspired by the myths of the Middle East. You are Malik Shahbaz, prince of the Land of the Sun. Once a land of joy and music, the kingdom has been shrouded in darkness and silence following the death of its queen. Now, the king has been poisoned and the prince stands accused of this foul deed. After a daring escape, the disgraced prince must travel the realm to find a way to cure his father, reclaim his throne, and return light to the Land of the Sun.
From the cursed Black Forest, to the Land of the Sun shrouded in darkness, from the domain of the Water Princess to the marble lands of the Monkey Kings, Shahbaz will have to lift ancient curses, defeat vile minions of the dark with his trusty sitar, and solve complex puzzles requiring quick thinking - and quick fingers.

The prince flees his homeland with little but the clothes and the sitar slung on his back. This instrument is the last source of music in the lands and his only weapon against the darkness. The magical sounds of its strings can bring life back to the land. But that's only the first step. Shahbaz must face platforming challenges at dizzying heights, environmental puzzles demanding mastery of the elements, and finally, himself.

The Land of the Magnates is a world permeated by magic, where gods and humans exist side by side. Shahbaz will meet loyal friends, ruthless manipulators, benevolent goddesses, mythical creatures - and travel through magical forests, elemental realms, magical cities of ages past, and lands of clockwork and tinkering of future ages.

Grounded in the complex history and culture of Arabia, Persia, India, Byzantium, and other Near Eastern cultures, The Land of the Magnates brings folk tales like the Arabian Nights to life like no other game. It is a feast for the senses, harnessing the power of Unreal Engine 5 to offer a glimpse into this stunning world of myth and legend, accompanied by a score representing the finest in Middle Eastern music - brought together by a talented crew of Turkish developers from Istanbul, the gateway to the east!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Thai, Turkish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has some interesting ideas. For a platformer, the controls are different and they work. The usage of a musical instrument during and outside of fights is also an under utilised idea with good results. I happen to like these kind of games and am willing to excuse imperfections because I’m still having fun with them. This game is no different even though it has questionable design decisions, bad voice acting, repetitive encounters and more. I was willing to leave it with a positive in the hopes the developer improves for the second game. But I’m noticing a negative pattern. My biggest issue is this developer leaving a game unsupported, it hasn’t received a single patch even though 4 achievements don’t work and they promised they would fix them. I had to use unofficial means to get them to unlock which is something I dislike doing when it’s their job to fix them. They did the same with their second game, it released without a single patch even though there is enough to improve on with the mixed reviews it has received. Back to Magnates, I also have issues with how chapter select works. It does not keep track of what you have collected but it reverts you to the first state you enter a new area. This makes 1 of the remaining achievements I have left difficult or perhaps impossible to get through chapter select. Although I still had fun overall, the quality is not good enough. And I can’t recommend it in good conscience when the developer has a track record of not supporting/fixing their games. Let’s hope third time is the charm because there is potential. It would be nice to see more Turkish or Middle Eastern inspired games, we don’t see many of them. The normal price of €14 is not worth it, only consider it with a deep sale or part of a bundle. It took me 6.5 hours to complete the game and get 23 of the 25 achievements.
What a beautiful world you created, it's so nice to run around in it. Combats feel a bit repetitive, but the new enemies helped. Overall recommend
great combats and cute enemies 😍 the world is interesting to look at, actually, it reminds me a bit of Prince of Persia games and that was a good surprise, must play more to get a good feeling of the game!
I used to love PoP trilogy games, especially Warrior Within, and this game took me back to those days, especially the exploration part, the fights I didn't enjoyed that much, but running around in this beautiful world make up for it
Great visuals, music was nice and new to me, combats needs work.
Unlike other games that only bank on their visuals, this game has more to offer. The sitar sound is nice, the combat is experimental yet interesting, and the game has a rich story. I recommend it. P.S.: When the loading screen said you can’t swim, I really felt that.
Gotta give the devs guys respect because it was just two guys that took 2 years to make this game, but after playing it I gotta say they should have left it in the oven a bit longer. The game is decent length, its not terribly ugly (although it doesnt look particularly good either), and sometimes the platforming can work well. The rest is all bad. The running and jumping animations are awful and super finnicky. You bounce off platforms and other times get stuck in things and fall through objects. The fixed perspective can screw you with judging plane of movement with sideways platforming. Theres awfully designed platforms later where you have to freeze them, but when they add multiple in a row with a split second to perform it, and for whatever reason playing the notes doesn't trigger the second one, its rough. This sort of thing happens later in the game regularly, as well as with the holding down charge run across spikes where in order to make it you have to basically predict before theyre going to lower. The story is also told through slow moving still frame pictures with awful dialogue so I tuned out pretty fast, but its basically you saving your dad who falls ill, not really very deep. Theres pointless rhythm games thrown in for god knows why, and it makes no sense in conjunction with the rest of the game.......also if I wanted to play guitar hero I just would have bought that game instead. Then theres the fighting, which may be the worst designed and jankiest system i've EVER seen in a video game before. Every enemy has a specific sequence you can only kill them by. The problem is every combat is you running into an area, two artificial walls coming up, and you fighting wave after wave of enemies that spawn on top of you. Because enemies are constantly spawning and moving across one another, it mixes up the targeting, because of yeah you can't hurt them even if you know the combo to kill them, unless the prompt for it comes up again with the auto targeting. This means you'll be attacking someone, then someone else will run past them or spawn and it will switch to someone else that the combo doesn't work for. This is an awful braindead system where you're constantly trying to get enemies to move apart so you can actually target one. And forget using the right combo on a guy standing behind another guy, because since you've targeted the enemy in front it will only apply to them. Its such a constrained and pointless design it made me dread every fight, not to mention the attack animations are super janky with notes playing on top of one another almost before the other one has finished. You unlock some health and energy, and unlock this janky sprint charge as well as a few special moves with each element you'll use here or there, but nothing exciting that changes up the game much. You'll just be running around similar looking environments jumping, running and having to use the awful combat in little wave arena. I was hoping game would end soon but it dragged on way too long because of how repetitive the game is and how janky every system is. So because of the awful animations, historically bad combat, pointless tacked on rhythm game, finnicky platforming and camera, and repetitive gameplay, I can't in good conscience recommend this game. Every part of this game feels amateur in design and implementation. 5/10.
《The Land of the Magnates》是一款由Permanent Way Games研发的3D闯关冒险动作游戏,游戏里玩家将饰演一位身手矫健的王子,在婚礼当天被大臣搅浑,阴谋诡计之下试图利用西塔琴的音乐之力来击败敌人,夺回属于自己的王位! 游戏虽然采用3D构筑,但画面会随着角色的移动而各种转动,这种方式似乎在好多年前游戏产业刚要进入3D水准的时候使用过,后来就因为很导致玩家头晕目眩而被放弃了,想不到在多年以后,游戏环境已经如此成熟的如今还能遇到! 新手教程刚开始我们就会遇到一个让人啼笑皆非的细节问题,我们堂堂一代王子,卫兵口中的未来国王!竟然在自己的皇宫内第三个场景要用爬墙上到另一个楼梯场景!这我大王朝是缺钱建这么一段楼梯么!!!原本以为这只是为了教会玩家使用跳跃而故意设置的!但想不到整个皇宫都是类似这样的设置!各宫殿相连都要同跳着过去的!怎么?皇族都是猴子么?皇宫这样建的?在握住横杆跳跃的横杆下面竟然还有尖刺!这是看皇室子嗣太多,来个优胜略汰?跳的好的晋级,跳得不好的葬身此处?这种设置太缺乏代入感和沉浸感了! 游戏里的主要玩法就是闯关解谜,只是关卡难度较低,同类游戏常有的跳跃、二段跳、加速跳等都基本具备,时不时还要用西塔琴战斗,只是战斗场景稍微少了点。整体来说游戏的剧情比较拖拉,剧情过程也缺乏一定的逻辑,加上场景设计上缺乏代入感,整体玩起来会比较乏味。 另外游戏似乎很多地方还没完善,比如设置为游戏语言为中文,在退出游戏到桌面再进去的话,依然要再设置一次,似乎只要退出游戏就会自动还原为英文似的!整体来说,游戏还需要一定的打磨,按目前的内容来说,卖76是真的太贵了!!! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Un juego con mucho potencial, tiene varios fallos que en lo personal no me gustan y se podría mejorar como la cámara y en cuanto al gameplay hacerlo más dinámico y fluido al tratar de atacar a los enemigos se siente muy tosco y el combo no fluye y al tocar las mini canciones debería de tener un momento exacto al apretar los botones al ser un juego musical es muy importante y coincidir con la canción cada botón, con esas correcciones podría llegar a ser un buen juego.
За пределами боёв это неплохая копирка "Принца Персии", я доволен. В боях разработчики пытались сделать что-то оригинальное, но получилась кривоватая мешанина. Так или иначе, бои не очень сложные и хорошо разбавляют платформинг. Сюжет ничем не примечательный, просто не очень интересная сказка. Оптимизация вышла из чата. Заставить игру работать в 1080p в 60 FPS было трудно, но даже когда получилось, местные катсцены всё равно заикались (причём катсцены здесь - это слайд-шоу из артов, с чего они заикаются - непонятно). По итогу я остался доволен, ибо наследников "Принца Персии" очень мало. Жду Legend of Baboo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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