
An epic adventure of love, betrayal, and sacrifice awaits, rooted in Middle Eastern myths and legends! As Shahbaz, a disgraced prince, travel across magical realms, defeat minions of darkness with the magic of your sitar, and reclaim your throne, bringing the light back to the Land of the Sun.
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The Land of the Magnates is an epic action-adventure set in a magical world inspired by the myths of the Middle East. You are Malik Shahbaz, prince of the Land of the Sun. Once a land of joy and music, the kingdom has been shrouded in darkness and silence following the death of its queen. Now, the king has been poisoned and the prince stands accused of this foul deed. After a daring escape, the disgraced prince must travel the realm to find a way to cure his father, reclaim his throne, and return light to the Land of the Sun.
From the cursed Black Forest, to the Land of the Sun shrouded in darkness, from the domain of the Water Princess to the marble lands of the Monkey Kings, Shahbaz will have to lift ancient curses, defeat vile minions of the dark with his trusty sitar, and solve complex puzzles requiring quick thinking - and quick fingers.

The prince flees his homeland with little but the clothes and the sitar slung on his back. This instrument is the last source of music in the lands and his only weapon against the darkness. The magical sounds of its strings can bring life back to the land. But that's only the first step. Shahbaz must face platforming challenges at dizzying heights, environmental puzzles demanding mastery of the elements, and finally, himself.

The Land of the Magnates is a world permeated by magic, where gods and humans exist side by side. Shahbaz will meet loyal friends, ruthless manipulators, benevolent goddesses, mythical creatures - and travel through magical forests, elemental realms, magical cities of ages past, and lands of clockwork and tinkering of future ages.

Grounded in the complex history and culture of Arabia, Persia, India, Byzantium, and other Near Eastern cultures, The Land of the Magnates brings folk tales like the Arabian Nights to life like no other game. It is a feast for the senses, harnessing the power of Unreal Engine 5 to offer a glimpse into this stunning world of myth and legend, accompanied by a score representing the finest in Middle Eastern music - brought together by a talented crew of Turkish developers from Istanbul, the gateway to the east!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Thai, Turkish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Land of the Magnates is an action-adventure with heavy platforming sections, developed by a two-person Turkish studio, [i]Permanent Way Games.[/i] The story is heavily inspired by Middle Eastern myths and is deeply routed in the history and culture of Arabia, Persia, India, Byzantium and others. This unique premise attracted me to the game, however my overall opinion is rather mixed. This game is buggy with awkward camera angles and controls and poor voice acting. Yet, the game does improve after the introduction with a myriad of fun platforming activities that kept me coming back for more. [b][u]Pros[/u][/b] [list] [*] Unique & interesting settings [*] Abundance of platforming moves [*] Relaxing sitar music that are also incorporated into minigames [*] Entrenched in Persian mythology [*] Fast momentum and fluidity (after the introduction and first level) [/list] [b][u]Cons[/u][/b] [list] [*] Awful, set camera angles [*] Repetitive combat that is difficult to lock onto specific targets [*] Ample loading screens [*] Locked to 60 FPS and often dips under [*] Poor voice acting with many of the one-line side characters outshining the main characters [*] Lacking shadows when platforming, making it difficult to ascertain your position [/list] [quote] If you would like to see more reviews written by me, please follow my curator page and help support my work [url=https://store.steampowered.com/curator/34936724/] Cookie Reviews[/url]. [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3334907197 [h1]Story[/h1] You play as Shahbaz, a young prince from the Land of the Sun. Once known as a joyful, bright place but has since become a dark and unwelcoming since the death of its queen and the Kings sudden illness. Shahbaz must travel to distant lands to not only cure his father, but to return the sun to his homeland once more. The story is relatively basic with the usual motivations we see for main characters beginning lengthy and otherworldly quests. I did not feel any sort of attachment to the characters, most likely due to the subpar voice acting. Lots of the story is told through comic strips which were nice and provided some new visual elements to enjoy [h1]Gameplay[/h1] As stated in my introduction, my opinion on the game is heavily [b]mixed.[/b] Whilst I have many critiques, I kept wanting to come back to the game and greatly enjoyed the fast momentum in later platforming sections. Yet, this is a far from polished game and some issues are very noticeable, which I will discuss below. The main gameplay is traversing 5 different levels with combat scenes scattered throughout. Dodge spikes, jump on moving platforms and use your musical abilities to interact with the environment. There are some collectables to find that will increase your health and mana which is used for special ability attacks. These are very easy to find as the game is exceptionally linear. https://steamcommunity.com/sharedfiles/filedetails/?id=3334376563 [b][u]Combat [/u][/b] Combat starts off slow, with only one enemy type at a time where you just hit the same button 3x and its dead. However, this improves as new enemy types are introduced. Combat sections are held in small, locked areas. You fight by matching button icons in sets of 3. Each enemy type has a combination that it is weak to, which is displayed above its head. For example, on an Xbox controller, one could be BBY, or YYY and so forth. This does get repetitive quickly, but the main issue I had was trying to target the right enemy. [b][u]Camera Angles [/u][/b] Camera angles are nonadjustable by players, they are fixed and move with the character movement. When walking around corners this was the most frustrating and sometimes blocked the view. There are also invisible walls everywhere to try and avoid exploring off the main path. [b][u]Platforming [/u][/b] Perhaps the most enjoyable part of the game, platforming. In the latter half of the game, you will find yourself swinging through the air, speeding up ramps, sliding on pipes (Ratchet & Clank style), using your abilities to freeze platforms to jump across etc. This is where the game is at its best and feels rewarding as you glide through with speed and ease. My biggest gripe with this, is that the protagonist does not have a shadow. So, when jumping between platforms, I found it quite difficult to judge how far away he is from the ledge. Do I double jump or is a single jump enough? The camera angles don’t help this perception and often platforms are actually much closer than I thought, so I would often jump to my death. [b][u]Minigames [/u][/b] There is a sitar rhythm-based minigame which I really enjoyed. It is the classic, hit x button when it reaches the green section. These were simple, but with the unique sound of the instrument, I found they were a welcome quick break from the combat/platforming sections. https://steamcommunity.com/sharedfiles/filedetails/?id=3334376760 [h1]Visuals & Sound[/h1] Each level has its own distinct visual style, from a dark underground, dusty desert, colourless industrial zone, a dark mysterious forest and more. I liked the variation in setting, but wish there were more options to explore them without hitting invisible walls. The traditional sitar music helps give the game standout, however the poor voice acting had me completely zoned out of the story. To further explain, the main character and all of whom he speaks to in the introduction just sound very off. Not because of their accents, but the pacing of their dialogue is everywhere. There are awkward gaps, the tone usually did not match what they were saying, or it was very dramatized, but then the character they were speaking to did not match this same demeanour, making the conversation feel very uncomfortable. I can only assume that the voice actors did not get, or understand the context of their lines in an actual dialogue situation. That they did not know what the other persons lines were. What made this even more noticeable, is that there are ample side characters who only say 1 line, and some of these characters were British (or speaking with a British accent) and absolutely outshined the protagonist, and all of the leading characters with a believable performance, of just 1 sentence. Despite it being very odd to hear a British accent in the game, but I don’t think I have ever played a game where such a minimal character was able to outperform a protagonist who speaks constantly. I looked for an option to be able to play the game in the developers native language to avoid the English cringe, but unfortunately the full audio is only available in English. [h1]Technical & Stats [/h1] [quote][b]This game was played using a controller, and with the following PC specs.:[/b] AMD Ryzen R5 7600x 5.4 GHz 32GB DDR5 5200 CL36 RAM Radeon RX 6800 XT 2560x1440 resolution NVMe 3.0 SSD Windows 10[/quote] [b]Technical issues:[/b] FPS has a 60cap and often dips slightly under. There are also lengthy loading screens if you die which ruin the fast momentum. [b]Playtime:[/b] 5.5 hours for 1 playthrough (72% achievement completion). [b] Controller Recommended? [/b] Yes [h1]Conclusion[/h1] If you’ve made it to the conclusion, you’re probably wondering why have I given this a thumbs up, despite heavily listing my many critiques with the game? This is because despite its issues, I still liked it. I wanted to finish it, and I kept coming back for more. There were many sections that I had an absolute blast with, admiring the unique setting. Being the first project released by a small, two-person team has some associated budget constraints, but I hope to see these issues improved upon in their next project. [quote] Follow our curator page, [url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b][/url] if you enjoyed this review and wish to see more like it[/quote]
[i] [b] Сідай ближче, друже, я розповім тобі одну з перших казок, що лунала з вуст самої Шахерезади. Давним-давно, в країні Сонця, де панували радість, музика і доброта, сталося нещастя. Померла королева — єдина, хто міг грати на чарівному інструменті, і з її відходом стихла музика в усьому королівстві. Король, згорьований до краю, огорнутий темрявою скорботи, заборонив будь-які звуки — адже тільки вона могла дарувати пісню, здатну торкнутися душі. Минали роки в тиші… Та був у королеви син — Шахбат. Він успадкував не лише її кров, а й її талант. Йому спадку також відійшов музичний інструмент матері, а саме Сітра — чарівний музичний інструмент, що мав силу зцілювати землю та відганяти морок. Саме він, юний спадкоємець, став іскрою надії для рідної країни, аби повернути світло, гармонію та музику у світ, де вже давно панувала тиша. [/b] [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3462465828 [b] The Land of the Magnates (Країна Магнатів) [/b] - це коридорний музичний платформер, що черпає натхнення з міфів Близького Сходу. Але варто підкреслити — саме [u] черпає натхнення, [/u] адже в грі можна знайти чимало елементів, які з Близьким Сходом мають дуже опосередкований зв’язок або й зовсім не пов’язані. [h3] Візуальна частина [/h3] Хочу відзначити яскравість гри: багато локацій виконані у насичених кольорах, з гарною та цікавою мальовкою. Вони наповнені численними деталями інтер’єру, які справді тішать око. Але на жаль, усе це — лише декорації. Взаємодіяти з предметами не можна, і це трохи розчаровує. https://steamcommunity.com/sharedfiles/filedetails/?id=3462876481 [h3] Ігрова механіка [/h3] Доволі все просто. Не варто очікувати захоплюючих боїв із різними видами зброї чи складних комбінацій — усе виконано максимально лаконічно. Але є й свої недоліки. Наприклад, рухи героя викликають запитання — особливо в моменти, коли він починає бігти. Це виглядає досить кумедно й не зовсім природно. Теж саме відбувається, коли герой починає грати😅 [h3] Музика [/h3] З музикою в грі вже трохи цікавіше, адже вона є однією з ключових складових. Уся вона витримана у стилі Близького Сходу, що додає особливої атмосфери. Її інтонації справді інтригуючі — в них відчувається щось незвідане, загадкове, навіть казкове. Для мене східна музика завжди асоціювалася з чимось таємничим, і в цій грі вона звучить дуже вдало й гармонійно. https://steamcommunity.com/sharedfiles/filedetails/?id=3463762883 [h3] Загальні враження [/h3] Те, що гра нагадує Prince of Persia, це правда — тут є і біг по стінах, і тримання за жердини, і стрибки з однієї на іншу. Проте сказати, що вона справила на мене вау-ефект — не можу. Але гра цілком приємна і недовга — її можна пройти за один вечір. Найбільше мені сподобалася візуальна складова: вона яскрава та насичена. Але, на жаль, цим враження і обмежується — чогось більш глибокого я не побачила. Над грою працювала невелика інді-команда з Туреччини і мені трохи прикро, що розробники не зробили більший акцент на міфології Близького Сходу, адже, на мою думку, фольклор і міфи цих регіонів ще не достатньо розкриті, але водночас надзвичайно цікаві й сповнені загадок. [h1] Please add Ukrainian language to the game [/h1]
Instant refund. It's been a while since a game that looked pretty nice in the store page managed to get me out the door with a myriad issues this fast, when I got to play it. It's crazy how unpolished it is. Let's see. It starts by running its intro logos and menus at 2000+fps ramping up my gpu for no reason, but then, it instituted a badly framepaced 60/30 fps lock with no option to remove it The menu sticks a cursor in the middle despite the fact they told me, through Steam, to use a controller. The UI doesnt correctly scale to resolution so textboxes are minimal and at the very bottom The game looks bad, no matter the settings. The dust kicks beneath the MCs feet dont match the artstyle at all and neither do things like the wooden planks you use as anchor points on the walls. The lighting is just plain ugly. As is the artstyle. The game looked infinitely better on the store screnshots than it does in person, at least in the opening level. The animation for sprinting is hilariously cartoonish, unintentionally, I fear, as it does not fit the style at all. The game stutters on top end hardware regardless of settings, might be traversal stutter, or the bad framerate limiter. The comic book cutscenes are low resolution. Dialogue takes a moment to start which makes you think lines are not voiced, so you press A to skip the text rampup and read the whole line... as the voice acting begins, late, and is immediately skipped. Protip: Voice starts immediately, one A press, shows the entire line of text skipping the animation, SECOND PRESS skips the line. Even then, the voice acting that is there is completely lifeless. Controls are floaty and the camera sometimes positions itself in such a way that its hard to tell if you are properly aligned with what you want to jump to (the problem of 3D with a camera simulating a 2d-like perspective done without care) Some weird magnetism has been aplied to ledges, probably to compensate for not so great controls, which makes it feel worse. The only interesting part of the palace enviroment I explored, a bar, was blocked by an egregious invisible wall. The tutorial was boring and bland even by "baby's first platformer" standards and it just didnt feel fun to control or cool to see. Just so, so meh. All of this in just the opening 10 minutes. I'm out. Refunding
[h2] A little rough around the edges but otherwise a very addictive action adventure game with Persian Mythology. [/h2] The Land of Magnates is an action-adventure game very much along the lines of Prince of Persia, with lots of platforming, wall climbing, wall running, and swinging on poles. It also contains a combat system based around musical notes where enemies are defeated by pressing certain buttons on the controller. [h2] Story [/h2] Play as Prince Shabaz, who has been banished from the Kingdom as part of an evil conspiracy to overthrow the monarchy. Your only salvation is to find a mythical musical instrument that will lift the darkness that has enshrouded the land. The story is inspired by myths of the Middle East like The Water Princess and The Monkey Kings and has a distinct Persian feel. There is some lovely artwork in the form of a story board which depicts the tale in-between levels and there are dialogues between characters within the game, yet these are extremely brief, and very amateurish. I understand that voice acting is not cheap but the conversations are comedic, and I'm not quite sure if they are meant to be, but after a while I found myself looking forward to these exchanges because they are hilarious to listen to. The story can be quite hard to follow sometimes, with some questionable sentence structuring, but it held the game play together and kept my interest. https://steamcommunity.com/sharedfiles/filedetails/?id=3339435887 [h2] Game Play [/h2] The game play mostly consists of platforming and combat. There are no puzzles if you were wondering, and the platforming can feel a little repetitive after a while because it rehashes the same thing over and over just with an added mechanic here and there. Expect to be timing jumps, wall climbing and running, and using your musical abilities to create fire, ice, or shock. The latter was the most interesting aspect of the platforming requiring you to burn blockades, freeze platforms in place, and explode walls to get through. Sometimes, performing these abilities is needed on the fly and has to be done quickly before spikes appear or the platforms disappear. A lot of the platforming is against the clock so to speak, timing jumps and performing quick movements to get yourself out of trouble. The controls can feel a bit loose sometimes, resulting in many deaths where I would blame the controls. For example, towards the end of the game you are given the ability to perform a quick dash, where you have to hold sprint until the character changes stance and then release it to run. This worked seventy-five percent of the time but on occasions the character would start sprinting when I didn't want him to, resulting in trying to time his run rather than initiating it. I had issues with wall running, climbing walls, and climbing ladders. The camera angles really don't help because they change direction frequently, which does make the visuals and the journey throughout the lands look more interesting, but it can play havoc with the direction of your character. For example, if you are running down a corridor pressing down, and the camera then swivels around, you have to change the direction to up or else the character goes back the same way he came. It is fine when away from danger but sometimes this happens when climbing a wall, or a ladder, or sometimes worse, resulting in death. You begin the quest with three lives and three Mana slots, but there is an opportunity to gain more of both if you can find hidden chests and repeat the musical combination by pressing certain buttons in a certain order which is shown to you before your attempt. These chests are always off the beaten path, but sometimes it is difficult to work out which way is the story path and which way is the chest path, and if you go down the story path by accident, sometimes it is not possible to return to the junction and get the chest, which is annoying. One Mana slot is used up after every special move in combat, or they can be used during platforming on rare occasions. https://steamcommunity.com/sharedfiles/filedetails/?id=3335467503 There are lots of combat situations where you are locked in a section and have to defeat all the enemies before you can progress. These areas shrink in size and layers of platforms are added to make it more difficult as you progress. Combat is definitely the most difficult part of the game and it can be very challenging but very rewarding to complete. To defeat the monsters you have to get close to them and repeat the button sequence which appears above them. Each enemy has a different pattern, and because there can be multiple enemies at a time, this proves to be difficult, especially whilst enemies charge at you or teleport next to you, fire projectiles, or appear from underground! There are a lot of things you have to think about and it can be very frantic. Sometimes, you need to think about a strategy to complete these sections, like climb up on the platform and use a special skill that can temporarily freeze them or burn them, and then climb down and try to defeat them whilst they are incapacitated, or defeat the enemies that come from underground first to make things easier. There is a surprising amount of tactical thinking needed or else it just becomes too manic. When there are lots of enemies in a cramped space, you can slide dodge them to get to safety, but inevitably whilst you are concentrating on one enemy, another one may teleport near you, or one fires a fire bolt, or one manifests a molten rock where you stand. With all this going on at once you sometimes get hit, which freezes you, then hit again and again and again before you can even move. I'm not sure if a temporary invulnerability is needed after a hit to alleviate this issue. https://steamcommunity.com/sharedfiles/filedetails/?id=3336155093 When you do die, and you will quite a lot, there is an annoying ten second wait before you are able to play again, and sometimes it throws you back to a difficult platforming section rather than straight back to the fight. This feels incredibly frustrating. The download is over eighteen GB so I am not sure why there is so many loading screens, and please just throw us back to where we died. [h1]🍳Conclusion🍳[/h1] [quote][h2]For all its faults [b] The Land of the Magnates [/b] does provide an exciting and addictive ride and I think it has nailed the difficulty curve so that you want to persevere and keep going. Yes, it has wonky controls occasionally, yes, it feels frustrating at times, yes, the voice acting is cheesy and amateurish, but underneath all the issues lies a very entertaining game. I would suggest perhaps it is a little overpriced considering the game took around ten hours to complete but if you like a mixture of platforming and combat which can be quite challenging then I could recommend this one. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
I played this game in its entirety, but I wouldn't play it again. This is mostly due to how frustrating it can be. Yeah, this is one of those platforming games that make you want to smash your controller against the wall. You attack enemies with music notes by pressing a precise sequence of controller buttons. I often found this mechanic unresponsive with what seems like a slight delay, which means you will often have to keep trying over and over again to get these attacks right. This is nothing though compared to when you are forced to make perfectly timed speed runs over spikes, numerous lengthy wall runs, and freeze water at the top of pipes with split second timing in the later levels. These sections are a big reason why I stopped enjoying the game. Another major issue is how LONG the levels seemed to drag on doing the same thing over and over again. There are only six chapters in this game. However, each area that you are in seems to go on forever and ever with seemingly no end in sight performing the same jumps and wall runs and battling the same enemies over and over again. There is also a highly annoying and frustrating boss section where a fire boss keeps killing you over and over again. This boss battle is divided into three phases and the game does not save in between phases, meaning you will have to start the entire battle over when you die. Voice acting in this game is atrociously bad and there are also some fairly harsh frame rate drops when entering new areas or when an event is triggered that cannot be fixed by changing the graphic options. There is also no inventory to manage nor any way to improve your character. You just keep making the same jumps, wall runs, and battling the same enemies until the game ends. The developer clearly designed this game to get more challenging as it goes on, but this only made for a more frustrating than enjoyable experience in my opinion. The way the levels drag on though doing the same thing over and over again is what really ruined it for me. Overall, this game is worth the price. However, I cannot recommend it as something to be played more than once.
Cool but linear platformer with slightly repetitive combat across nice stages. You are cast in the role of a prince on his wedding day. The occasion is not entirely pleasant because music has been banned in the kingdom since his mother's death. The elderly king forbids it as long as he lives. However, when the monarch is poisoned and falls asleep, the royal physicians feel that only music would rescue him. Unfortunately, the evil minister insists on carrying out the king's wish and locking the queen's favorite instrument away in the basement. But when the prince disobeys and seizes the instrument, he is thrown in jail. Controls are appropriate for an action adventure game. In addition to basic directional controls, you can jump (and double jump when pressed twice), run, and slide across the floor. A separate button controls interactions such as climbing ladders and manipulating levers. Although you have no control over camera since it turns automatically as you move through a stage, it does a fine job and mostly prefers classic view from 2D platformers. Stages are a mix of platforming and combat. Because the prince is quite agile, you will be able to overcome the majority of obstacles. He can swing from bars, climb walls, and pull himself up when near a platform's edge. Important switches and environmental objects are highlighted so you know where to go next. Except for jumping across chasms and holes, there is no requirement for extreme precision. There is very little exploring because the stages are linear. Your goal is always obvious, and surrounding obstacles like boxes and spikes keep you from wandering off the main path. The lone secret are chests hidden in dead ends; uncovering three chests grants you an additional heart or mana. If you missed anything, you will have to replay the entire stage by selecting a chapter in the main menu. There is no way to determine how many chests are in a stage, which will annoy completionists. A couple of other secrets matter only for achievements. One is a specific person, while the others are chalices that must be interacted with in each level. Unfortunately, several achievements are broken, such as the one for not taking any damage during a combat or killing a certain enemy with a trap. Others unlock too early; you are supposed to find all chalices in a level, but you can unlock the achievement by finding only one. While the game allows you free mobility during platforming, it switches to a single plane when you start combat. Although you may not see the opponent right away, encounters are not random because they occur when you pass through a specific archway or notice a suspicious layout in front of you. When in combat, all exits are closed, and enemies begin to appear. It's like a contained arena. Combat is fought using an instrument that allows you to attack with three elemental powers: fire, stone, and ice. You can cause damage with all of them, but hitting the three-key combo over the enemy's head kills them instantly or removes one of their lives. There is also a more powerful attack, but it uses a mana crystal. This isn't very useful because mana doesn't recharge on its own. Although new enemies show up in each level that require you learn new combos and chance your approach, combat can get repetitive after a while. If you don't look for health chests, you can only withstand three hits. However, most attackers can be easily avoided by jumping or sliding. Furthermore, they frequently drop health, mana, or a temporary shield that blocks their attack. The only real problem is no invincibility, so you can get hit several times in a row. Although there is a "Story" difficulty setting, I recommend you go with the default normal. This allows you to enjoy the game without being overwhelmed by enemies or a lack of useful goods. Unfortunately, difficulty setting will not aid you with platforming because falling into a pit depletes one health. If you lose them all, you will have to start from the last checkpoint. Since later challenges include tricky platforming, losing health is very easy and might lead to frustration. Fortunately, checkpoints are everywhere and will not cause you to lose too much time. Outside of combat, elements are employed on obstacles in your path, such as cracked walls with stone or lava with ice. Obstacles and items requiring the usage of the instrument are identified with the appropriate element. Naturally, you will also have to play a rhythm minigame with the instrument, in which you must hit the correct notes. Although you can demolish other random items in your path, they never contain anything significant. You can interact with several characters located throughout the stages. Despite having only one line, each character is voiced. A minor critique is that many characters sound the same, and the subtitles are very small. They are shown in a text box at the bottom of the screen, which makes them difficult to read. I am also not a fan of the font. Graphics are great and each stage has its own distinct look. Although there are just five stages, they are very long. It’s nothing unusual to play part of the stage for half an hour, beat a boss in the middle, and then play half an hour more until the exit. By the way, there's only one single boss fight in the first half of the game. I also enjoy their layout because the entire stage is loaded at once, and you can see what is ahead as the camera rotates and provides a better view. Slight disappointment is that the fairy tale setting and bright colors are not consistent throughout the game. While the dark forest and lava mines are fine, the bleak steam city with garbage bins and pipes.
[h2] "A Fun Experience" [/h2] A blend of the classic platformer trilogy Prince of Persia and unique rhythm-based side-scrolling combat, with a distinct and eye-catching aesthetic inspired by the culture of Persia and the Middle East. - [b] Combat: [/b] The game’s highlight; engaging and unique. - [b] Graphics: [/b] Acceptable, beautiful, and fitting for the overall game. - [b] Platforming: [/b] Nostalgic, reminiscent of the Prince of Persia trilogy. - [b] Story: [/b] Interesting, enough to keep the game moving forward. - [b] Music: [/b] Another strong point of the game; you’ll definitely hear some captivating tunes. - [b] Difficulty: [/b] Moderate—not too hard, not too easy. It won’t get on your nerves. [b] Conclusion: [/b] Sure, this game, like many others, has its flaws, but they don’t make you want to quit. Instead, you’ll probably say, "OK, no problem," and keep playing—at least, that was my experience. So, definitely give it a try! It’s well worth the price, and you’ll be immersed in its adventure. Thanks to the developers for creating a game that comes from the heart of Persian culture. Wishing you much success.
Playing this game, set against a backdrop of the Middle East and inspired by the tales of One Thousand and One Nights, transported me back to my childhood. My grandfather would always regale me with stories of Sinbad and his voyages. I have always been fond of the ambiance of the East and have even visited Istanbul and Dubai several times. The game's music and art style evoke such pleasant feelings. Its gameplay is engaging yet classic – it isn’t meant to introduce anything radically new. Ultimately, if you love story, music, and visually stunning art styles, this game is an extraordinary adventure for you.
Having finished it, I could run down a number of things that I could level as critiques: the combat (particularly consistently targeting the right enemy) is fussy, sometimes it felt like the odd input was eaten here and there, and the platforming didn't require much thought or decision-making. One the other hand, that latter part was in many ways the game's strongest element for me. This game has [i]forward momentum[/i]; you are always moving ahead at a good clip, through lovely environments. The story was, to me, clearly heartfelt and momentous, even if I could barely understand it. Whether it was the slightly dodgy translation or me lacking cultural context, the effect was experiencing a story that [i]wasn't made for me[/i], and I found that refreshing. A major pillar of this game is also the music, and, happily, given the musical-as-mythic-magic theme, said music is excellent. I don't think this game is for everyone; it's a bit unpolished, perhaps a bit padded, but I flew through it nonetheless. I just kept coming back to play it until I cleared it.
В этой игре буквально плохо все: -сюжет о том, что очередной дурачок спасает королевство с помощью музыки -треньканье этой "спасительной" балалайки начинает раздражать уже на втором часу -боевая система, где каждый вид врага надо забивать своим отдельным комбопиликанием -деревянный паркур с попыткой в стиль "принц персии" -не сохраняются настройки языка и некоторые кнопки управления Я честно пытался в течение 100 минут найти хоть что-то в ней, чтобы "зацепиться" и продолжать играть, но... когда просто разговор с рассказчиком в начале следующего уровня оказался редким достижением, стало понятно, что игру пора удалять.
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