
The Land Of Lamia is a short story driven! puzzle game!(/❛o❛)/! Each level has a description page from the book of Lamia which you use to discover clues. The two characters Lily and Thomas are controlled with a unique mechanic you will need to master in order to progress ༼ つ ◕_◕ ༽つ.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gave up on first level after fighting the controls and camera angles. Could have dealt with one or the other, but both being a problem is just too time consuming. I like a game to challenge me, not an interface.
The atmosphere seems fantastic? I went into this feeling really positive, but I was kind of flabbergasted by how egregious some of the bad qualities are. 1. The controls are pretty bad. Part of that is a gameplay gimmick that I just happen not to like. You are controlling two characters with a single input. One of them walks faster than the other. The girl walks at a steady rate. The boy either walks slower than the girl or, if you press the run key, faster than the girl. A lot of the challenge (and in my opinion incredible frustration) derives from this mechanic, as you are guiding the characters over narrow paths that they aren't allowed to step off of or else you die and have to start over. This might not have been quite so bad if there were smooth controls, like the ability to move with a joystick, but you are limited to using WASD, making the character movement clunky and jagged, so the WASD controls (sorry PC master race) actually make things significantly worse instead of better in this case. 2. The camera angles can be antagonistic, especially when dealing with the above controls. 3. The above two gripes I probably could have had patience with for a while, but really the worst of all is that the game is just bad at communication. It doesn't tell you what you ARE supposed to do. It doesn't tell you what you're NOT supposed to do. You just start moving these characters and you don't know where you are moving them to or why. Then you will die and you won't understand why. Then you will die again with zero understanding why. It's kinda hard to win at a game that doesn't bother to tell you its objective or its rules. If you like a game that says "die until you figure out what the point of me is" then have fun with this one, but it didn't take me long to go from optimistic to just plain annoyed.
Not only was this game hard to play (even by my standards), it was also extremely tedious from the very beginning. I tried to give it a chance, but I just can't bring myself to open it up again.
Personally didnt like the controls of controlling both while the camera angle kept moving and just having wasd felt limiting. Maybe one ay ill get to finishing it but after owning this game for three years of not making it past the first walk, i dont know if i wanna play this again.
+ Interesting game, especially if you are into slow paced memory puzzle games +
this game even for its low price,its incredibly small,and not so much fun. it has some ''clever'' puzzles but thats it. i would not recomned it
The controls are terrible and at times you can't even see where the characters are that you're trying to navigate (weird camera perspective which you can't control) - but even when you can see them they sometimes get stuck on nothing (buggy perhaps). (Getting stuck only seems to happen to Thomas - maybe his big hands get caught on stuff? Lily has hers eternally clasped around the book so I suppose they aren't in the way...) Also perhaps a bug: one or both of the kids kept turning to stone (in the first part of the game) even when they were clearly still on the path! Very annoying - I skipped that chapter then. Also with so little sound/music there is no atmosphere to the game. And no voice acting, just a few lines of text displayed. (I really don't mind the simple graphics if a game is atmospheric and entertaining in some way. Sadly this way it was just boring and frustrating.) The book pages were nicely illustrated though. The puzzles were good too (and challenging, I had to consult a guide sometimes) but the frustration over the controls (and camera angle and bugginess) overshadowed them and I ended up only finishing the last of the three chapters. (For that reason it's nice at least that you can play the 3 parts without having finished the previous ones.) TL;DR: If you enjoy terribly difficult/wonky controls (only keyboard) as the main challenge in a game, then give this one a try...
The controls are terrible and made worse by the camera angles. Also, the dialog text is riddled with punctuation errors.
It was a really cute game with a cool game mechanic of altering between having the boy run and having the girl run. While it was challenging (especially during that stupid maze, screw it all), it was really fun and I loved it. I really enjoyed the puzzles as well. But... why. Why did a brother and sister wake up in the middle of 'The Land of Lamia.' Where were they trying to go. I did find the ending kind of ominous with the [spoiler] robot's final job being to stop two children from going to a city called... Gile? Whatever it was, and clearly it was talking about these two children, and here they were, trotting along as happy as can be, presumably to that very city. [/spoiler] So, I liked that little ominous feel at the end, buuut... Why. I don't know anything about these kids except that Lilly likes to shout "THOMAS" when one of them wanders too far away. It feels very incomplete. Also, at the beginning of one chapter (2nd one, I believe), in the little picture book, there was an ominous figure in the background of the picture, and the game specifically called attention to that character. BUT WHY. WHY WHY WHY WHY WHY WHO WAS THAT DUDE, MAN?! I loved the game. My friend and I played the game together and we both enjoyed playing it. But as a story... it is lacking very, very much. This might be fine with some other games, but this is a game that relies heavily on a STORYBOOK to solve puzzles and to help the kids... escape? Be free? Go somewhere? It relies on a storybook, but it has no tangible story as of yet that makes me feel anything except confusion. So... right now... I give this game a positive review as it is a good game. But if you're looking for a well-composed story... Nuuuuuuu. = u=
I immediately gave up after the controls were explained. Complete trash.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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