
Explore a beautiful and Enigmatic Victorian Manor with a dark secret, In this gothic horror story first person exploration puzzle game filled with fine art, secret passages and mysterious mechanical puzzles playing as the executor of the last will from the enigmatic Railroad Magnate Hadley Strange.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An ok escape game for the price on sale. It is pretty janky and gave me bad nausea as the camera kept jerking all time and lagging even with 144fps. The story is ok. The ending is underwhelming. I had a bug where a puzzle got stuck and the hint was not working anymore so i had to look for a guide to advance thoughout the story -.-" It is short and janky. I only recommend it on high discount. and since i got it on sale for me is a go.
Overall this is a fun puzzle/ escape room style game. It's pretty short but fun to play. My criticism is that I guess its supposed to be spooky? But it doesn't have a lot of spooky atmosphere or foreboding. Not even a stormy night outside! A few of the puzzles are simple sequence puzzles too. However, its playable and I enjoyed it overall so I will recommend it. The puzzles are logical and make sense. The graphics are really nice but the music is kind of poop I put my own spooky lofi on and some rain noise. The plot is okay, but because its mostly diary entries it doesn't have much impact. The Penny Dreadful art is very fun and I like that a lot. I feel like to improve the devs need to focus more on atmosphere and dread(fulness) ;)
This game was one that had me losing my mind trying to figure some of the puzzles out, however, I love a challenge. The manor was very interesting, massive and beautiful as it is, it has a very eerie feel to it. The biggest twist of playing a mystery game so far. I can't believe the ending, I ofc, probably got the bad ending I just pressed a button without thinking. I won't spoil it for you, but my god was the ending shocking. I may go back and see what the other choice would have been to see what I did wrong. I loved this game, 9/10 for a puzzle game.
It's a good, quick medium difficulty puzzle game with an interesting plot. Def worth the price I paid.
[h2] Atmospheric game with unfortunate flaws and weak puzzles [/h2] tl:dr I have three major complaints with this title: non-sale price is too steep for what is offered, puzzles are mostly of the lock-and-key variety or otherwise very simple, and there are many minor and some bigger non-gamebreaking bugs. [h3] Atmosphere, music and graphics [/h3] The greatest strength of this title is the level of detail put into the manor. Each and every nook and cranny seems to be littered with books and papers, almost all of the cupboards and drawers can be opened and contain something, making it feel alive and lived in. Sometimes one may find a readable news article or private letter foreshadowing some of the happenings around the Strange family, or simply the Lord's intrigueing taste in literature. Especially the Lord's portrait in the entrance hall leaves quite the impression, along with other original artwork. The music serves as an accomodating backgrond note, never too noticeable, but fitting for the vibe. Graphics are fine I guess, but feel a tad dated at times, and some assets are noticeable blurry and stretched. There are no reflections at all, making for some sad looking mirrors, and the lighting never gets an opportunity to truely shine. There's a missed opportunity to make the manor not just look good, but grandiose. I've played on Ultra graphics, however I didn't notice much of a difference compared to Normal settings tbh. [h3]the puzzles (or lack thereof)[/h3] In my personal opinion, the best early puzzles are [spoiler] finding the desk key [/spoiler] and [spoiler] the library light puzzle [/spoiler]. Both of those puzzles have an accommodating hint nearby hidden in the environment, thus rewarding exploration, while also being able to solve them without finding or using the additional hints. Unfortunately, there are many lock and key puzzles, many literal keys, some equivalent, like a combination to enter, that sometines yield just another key again. Most of the challenge is remembering WHERE to use it. I should note positively that most(unfortunately not exactly all) relevant clues get added into a journal automatically, and unsolved puzzles or contraptions get marked on the map. Also, the hints point you to your next objective if stuck. About one(or two) puzzles per room are ones that requires actual thought to solve, however three are trial-and-error combination locks, one ball maze with a front instead of top view for some reason, and some contain just enough clues so the last part can be inferred by guesswork, which may leave you searching for a last clue that didn't exist. The [spoiler] Lens [/spoiler] is underused, two times in the beginning and then another time when you may already forgotten about it. Overall the puzzles feel simple and easy, even for point-and-click or adventure type games, with a handful of interesting puzzles. [h3]I'd fire my maid if there're so many bugs in my manor[/h3] Yup, bugs aplenty. While I didn't find any hard-locking bugs or crashes, there're too many bugs I stumbled by accident, including: grabbing stuff through the walls of a closed safe, trunks refusing to close, buggy door behaviour, a dial of a puzzle that was somehow offset by a couple degrees, making it unsolveable until I restarted. Said restart also resetting the options to defaults. Being unable to close the tutorial message on controller. Add on top some of the jank in some puzzles, like not registering inputs properly with mouse or if you're too quick, not being able to reset puzzles to default, as well as very non-diagetic (and also unnecessary complicated) design show a lot of flaws that really could (and should) have been avoided. [h3]should you buy[/h3] I cannot recommend this title for it's asking price while you could get almost 3/4 entries of a series that I believe is both far superior and will give you about as much playtime (~5h) PER TITLE as this one. If you really like the sound of a relaxing adventure game with the atmosphere of a (slightly creepy) victorian mansion, don't mind some flaws and bugs here and there, and it's on sale, sure, go for it.
De puzzels, raadsels, verhaallijn, Maar mocht wel minder qua 'lees'info
Bon jeu malheureusement bloqué par un bug impossible de prendre la clé sous le globe :(
Sadly I can not remember much of this game. But from what I remember it was solid and worked. So if you are in the mood for a puzzle escape room style game. Get it. hey it is better that I remember little about a game than that I remember I was annoyed by one little thing. ;) Score: 6/9
One of the best escape room games I've ever played. Wish I could replay it for the first time.
Alright enough, but clunky controls. After finishing it with some hints (because some things you merely have to tinker with for so long to really know that you are on the right track at all), the end felt interesting, but not very satisfying. The big mystery is kept until the very end, then revealed, you make a "choice" for cutscene and credits roll, all within one minute. No time to let anything sink in.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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