
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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Checked against 8 developer-reported games
Cheapest copy: ≈ $8.88 on Steam · Mexico (−56%). Compare 15 prices in 15 markets →
Reviews
Themes across 2128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Great detective/puzzle game, gives me vibes of Obra Dinn and Seance at Blake Manor and similar to Roottrees. Can recommend.
完美的视听体验和悬疑设置,本格推理下步步为营,让人想起奥伯拉丁的回归
Good entry in the look-em-up code subgenre
蛮有意思的,特别是在第三个人死亡时大概就猜到了机制,然后就轻松多了。最后通关之后原型机的合影很让人有成就感
刚开始感觉是一眼看到头的故事,推理也比较简单,直到主角同事的尸体出现,叙事来到了高潮,我才意识到之前虽然略感奇怪但没有细想的小细节已经为此作好了铺垫,算是值得一玩的佳作
[h1]yep,也许应该加上灵异,奇幻这种标签来揭示它的真实成分(?)[/h1] 我以为它是本格类型所以才买的,然而事实上它一点都不本格,并且更偏奇幻,本格爱好者还是不要买了。。。会被骗进去杀。。 并且抛开这些不谈也实在是有点过誉了,总体上还是可以的,但没有评测区吹的那么神 本作其实没头没尾,很多设定和细节也没有补全,玩到最后你甚至无法给一两个人物配上正确的立绘 我也不知道这样一个[spoiler]死了就会被所有认识的人忘记,活着的人想起死者就会跟着死的诅咒[/spoiler]设定到底震撼在哪里,我get不到 甚至结局还有逻辑上的bug让我感到无语。。。玩完后没有复盘的欲望,因为非常禁不起推敲,有很明显的漏洞,前后两个事件的衔接也不好。。槽点其实很多,我就不一一赘述了,对我来说卖七十多不太值,但是见仁见智吧
great
ни за что не пробуйте эту игру, когда у вас горят дедлайны
Super fun mystery, really interesting and well done
I played the original, Type Help, and while I liked this version too, I will always recommend Type Help for the first playthrough, and this for the second. The writing is so good that either version works well, but I think the atmosphere in the text based version is better, carried so much through the notes left behind by @, as you read the thoughts of the only other person to learn what happened at Galley House. If I had one request for the game, it would be for some of those notes to be adapted to become things the new main character says to herself, for example, she have some of the same comment as @ did on the fate of 2, and the comment at time 13 where @ asks whether it's normal for someone to talk to himself, like one of the people does, which could be both a funny reveal later, and help develop Reya's personality more, as well as push the atmosphere further. Even 3 moments like that would make a big difference. If I could have two requests, it would be for art for when characters sit/lie down, so that it isn't just a silhouette with a face floating above it. [spoiler] I enjoyed most of the new content, but the last thing we see, scene 0, did not feel like it was dramatic or interesting enough to end on. We already know that what happens to Reya is survivable, so it's not that, and we assume she's going to destroy the machine. I would have also liked a mention of the possibility that there is more than one chain, which was in the text game. And I don't feel like I understand what the point of the Noetic Booster is as an invention. [/spoiler]