
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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Checked against 8 developer-reported games
Cheapest copy: ≈ $8.88 on Steam · Mexico (−56%). Compare 15 prices in 15 markets →
Reviews
Themes across 2128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
This is just as engaging and all-consuming as The Roottrees Are Dead, the previous game by this developer. If you liked that game, or enjoy deduction/puzzle games, give this a try. And if you haven't played The Roottrees are Dead, you should get on that.
玩到中期差不多就明白核心诡计了 关键你到后期也不说明白这到底是怎么回事 真让我想起以前看过的三流恐怖片了
An excellent remake of an already excellent game. I bought this to support the devs since I loved Type Help so much, and even though much of the game was as I remembered, eventually a whole new mystery started to unravel. Absolutely a must-buy!
本以为是像奥伯拉丁的回归一样同时间线的蒙太奇手法推理,结果后面越玩越崩溃,我个人是没法靠提供的线索完美完成时间线的,既有时间线的元素也能让人在同一时间线直接毫无征兆的从二楼穿越到地下室,即便是有线索告诉你却还是要给你留一个不存在的人来阻止你找到场景,大部分时间都无理由的把一个角色从一个地点转移到另一个地点没有一点线索,就连穷举法都没有奏效,相较于鲁特里这一部感觉还没有打磨完好,有太多可以用来做推理的元素都被搞成莫名其妙的家长里短
while I wouldn't say this was a bad game, it wasn't good either. I really wanted to like this game, I loved the rootrees are dead, however this just didn't do it for me. The gameplay loop is incredibly repetitive, difficult in a way that is time consuming and a little vague, but not satisfying. I finished the game very quickly, the rootrees are dead took me a lot longer to think things through. It was pretty obvious who everyone was very early on, and what was happening, I was less than half way through. The game looks good and the actual game runs just fine. I just couldn't say this was an enjoyable game, which is a great shame. There something about the lack of proper closure for the events that is disappointing, we have no idea why the things are happening. SPOLIERS: I also felt like the ending was a bit.... confusing? I feel like based on the established rules the player character shouldn't have survived. Yes, we didn't know the man who died in the final act, but we did know all of our colleagues.
本格推理爱好者快跑
没打type help直接来的,体验还是不错的。因为操作相近,猜测原版游戏会有类似婆罗洲的繁琐输入,在本重制版输入的优化很不错。 如果已经玩过了type help,感觉没必要急着打重制版。 至于很多人差评的点在于“以为是暴风雪山庄,结果是[spoiler] 非本格 [/spoiler]”的问题,只能说,游戏已经不是暗示而是在很前期就明示了吧?也没有任何宣发说其是本格推理。这个指责未免有些无端。
I went absolutely feral for the original, and this is an excellent adaptation! (Can't be quite as feral this time since I already knew the story, alas.) Some of the text-based elements wouldn't work in this new format, and the replacement they've provided is [i]very[/i] cool, so it's worth playing even if you played the original. The interface is a big QOL upgrade, too.
Up to around half way through the game I was taking a ton of notes, trying to unravel a web of countless lies and contradictions. After that I took literally zero notes. This game ♥♥♥♥♥♥♥ rocks. Don't you dare spoil yourself, just play it.
前期挺好玩的,中期猜到谜底更是期待后续,打完结局,我就只剩下无语了 [spoiler] 我中间知道这是个灵异事件,想起记忆,打雷死亡,后面我就一直在期待主角调查员是不是要从这些记忆里面找到问题的根源,以及解决的方法。特别是到后面调查员篇的时候,我真的以为终于要开始解释为什么会出现这样的事,这个打雷灵异事件的起源是什么,以及最终的解决方案。结果就是厄尔文莫名其妙的讲了一堆我完全没搞懂的事,然后就说自己是英雄,结束了这个灵异事件。我当时看他解释,真的是满脑子问号。大哥你到底说的啥玩意啊,讲的好像很厉害,但是完全没解释通啊。总结就是无语,超级无语 [/spoiler]