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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RE
i love this game! its challenging, its deadly simple, its... I M P O S S I B L E...heh...uh...see what i did there?...like this is the impossible game and its hard and hard can be exaggerated to impossible wich is in the title??...of the game?...uh...this game is awesome but i have a few minor complaints about the gameplay flow and fewer complaints about the editor. my first complaint is this game is dead. it shouldnt be, its too good for that, second complaint is about how hard it is to find the flying enemy in the editor, i got it but ever since i never found it again. amd i kinda have an idea to revive the game a little bit, like a place where you can publish your levels or custom worlds and another idea? universes. a pack of worlds to play through. literally just a "make your own tig game" idea, and another idea is to add more worlds to the main game. going up to world 12 because i played through the whole game in like 2 hours wich is not that much. maybe allow you to make your own theme like pixel blocks with moon background but you have to make it. and i kinda want a list in the main game where the best user levels are put there for more gameplay and effort from around the world...and maybe soon enough male a tig 3 because adore this concept and im sad to see the idea is kinda gone off to robtop wich i have played gd. but i started off playing the tig demo on my old ass iphone five when i was younger and i adored it. might have broken the phone when i got the full game...100% worth it and i would love to see the impossible game blow back right out of it dust and rival some of the best games out there. this time maybe advertise the game a little bit more than usual "and i mean by like, A LOT" and i hope you enjoyed reading this! bye!!!!!!11!!!!111one11!!!!!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un muy buen juego, al inicio pense por el primer nivel que todo el juego seria facil y no tan entretenido, ya que ya tenía mas experiencia por geometry dash, pero a medida que vas jugando se pone mas dificil y hay nuevas mecanicas que no estan ni en geometry dash, este juego tiene lo suyo 10/10
great game, but should have: custom songs upside down hide cursor more bonus levels more worlds worlds with 7/10 difficulty hard levels instead of 8/10, 9/10, or 10/10 difficulty main levels with speed portals also geometry dash 2.2 clearly took inspiration from this. this is an outstanding creation, great level gameplay, and isn't trying to compete with geometry dash. rating 9/10
A completely great game. But I have a glitch: When I click, the cube jumps delayed to the click, and it's not due to FPS count. But the rest of the things are good: it runs very smoothly... In short, the game runs very well for me on the PC and I totally recommend it.
fun
Игра может и не плохая, НО НЕ ЗА 200 РУБЛЕЙ!!!!
“The original square returns!”; Fluke, let’s be honest, it wasn’t a great idea. Just let Geometry Dash thrive, you lost in the battle. When i found out about the release of the sequel, i tried and played hours on mobile (got on Steam to access map packs and achievements). While the gameplay may be kind of fun in the beginning, it instantly turns into the most horrible gameplay a developer could think of. Memory is a part of a game, I get it, but it’s executed so poorly and unfairly to the player (Polymorph in World 3), it doesn’t feel like it’s players’ fault! The idea with monetization on mobile version is maybe justified, but the fact that it locks the entire game progression behind the paywall is beyond me. Who thought it’s a good idea? Your players can’t afford it, thus no content in the level editor to even perform! The bonus mappack played pretty cool at first, there is some unique ideas i liked, but again, gameplay sucks. You’re a game creator who can’t even do levels in it. Should have sticked to “Frontend Developer” working at Figma, as you claim yourself to be. 7/10. Mutant was cool.
GÜZEL
fun with good music
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.6K | 66 | 95% | $4.99 | |
| $3.4K | 48 | 90% | $4.99 | |
| $3.5K | 17 | 76% | $9.99 | |
| $616 | 5 | 100% | $4.99 | |
| $390 | 7 | 71% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 58 | 55% | $2.99 | |
| $4.9K | 74 | 53% | $5.99 | |
| $4.9K | 95 | 78% | $2.99 | |
| $4.9K | 58 | 78% | $3.99 | |
| $4.9K | 259 | 74% | $0.99 | |
| $4.9K | 79 | 67% | $4.99 |