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Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Open, Play, Make, Play, 100%, Make Impossible Level.
Игра может и не плохая, НО НЕ ЗА 200 РУБЛЕЙ!!!!
Random Scuffed Games #103 https://twitch.tv/DitoMido Vorgeschlagen von: Maskedflow Klar, es Geometry Dash. Aber die Musik ist wirklich gut und man kann viele Sachen einstellen und customizen. Außderdem gibt es einen Onlinemodus um mit Freunden oder fremden aus dem internet zu spielen und auch das funktioniert. Für das was es ist, ist es wirklich gut und durch den Leveleditor wird einem auch sicher nicht so schnell langweilig. Das einzige was ich kritisieren muss, ist dass ich ab und an mikrostuttering hatte was mich natürlich voll aus dem Rythmus bringt. Witzig hätte ich es auch gefunden wenn im Hintergrund etwas "passieren" würde damit Zuschauer*innne noch was anderes sehen können als einen hüpfenden Würfel. (ich hab auf plain gestellt, wegen den Rucklern) Rating: Dito: 4.7/5 Chat: 4/5 Gesamt: 4.35/5
A completely great game. But I have a glitch: When I click, the cube jumps delayed to the click, and it's not due to FPS count. But the rest of the things are good: it runs very smoothly... In short, the game runs very well for me on the PC and I totally recommend it.
GÜZEL
great game, but should have: custom songs upside down hide cursor more bonus levels more worlds worlds with 7/10 difficulty hard levels instead of 8/10, 9/10, or 10/10 difficulty main levels with speed portals also geometry dash 2.2 clearly took inspiration from this. this is an outstanding creation, great level gameplay, and isn't trying to compete with geometry dash. rating 9/10
Un muy buen juego, al inicio pense por el primer nivel que todo el juego seria facil y no tan entretenido, ya que ya tenía mas experiencia por geometry dash, pero a medida que vas jugando se pone mas dificil y hay nuevas mecanicas que no estan ni en geometry dash, este juego tiene lo suyo 10/10
fun with good music
fun
This is like if Geometry Dash tried to be the average mobile game, (which geometry dash is NOT) and it still fails at being that. I've only played 1 and a half of the levels, but from what I played, the level design is about bad to decent compared to Geometry Dash. The level editor sucks. You need to unlock buildable objects and themes in the normal mode so that is already a turnoff. The actual editor itself is very basic, and has VERY little customization. If you compare this editor to the 1.0 Geometry Dash editor, the geometry dash 1.0 editor is only a few, very small steps to reaching this one.(excluding custom gamemodes) And it has some features that The Impossible Game 2's editor doesn't. The worst part is that the levels you make can NOT be public, and can only be shared with friends through complicated methods. The only online mode has no players so I couldn't judge that. Overall, Geometry Dash is better, and at cheap price. Geometry Dash is Better, even the Lite version of geometry is WAY better. EDIT: If you have trouble with me comparing this to Geometry Dash, Then just play Geometry Dash Lite for free. The (main) levels in Geometry Dash are SO much fun, and they have actually good game design when it comes to the difficult levels. If you liked this game and haven't played Geometry Dash, you're missing out. EDIT No. 2: The settings are VERY VERY BASIC. They are easier to understand than the level editor in this game, which says a a lot. There is NO control customisation. NO progress bar and percentage. And worst of all, ONLY ONE PAGE. Go to any other paid game (of half decent quality) and there will be SO MANY FEATURES that you probably can't even understand, on THREE DIFFERENT PAGES. Even the one singular page that they do have has barely any features.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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