
Use gravity, tension, and wind currents to get your hot air balloon to its destination, dropping off cargo on your way, in this ultra-challenging physics-based game. All art used in the Howler was meticulously created by classically-trained experienced painters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Rahatlatıcı, iç ısıtan, sevimli sayılabilecek görsellere sahip. Steampunk. Bulmaca. Çerezlik. Zor ama kısa bir oyun.
[i]Envolons-nous vers l'aventure !) [/i] 〃o ∧_∧ •☁❣☁ ⊂⌒( ´ • ﻌ •) ヽ_っ_/ ̄ ̄ ̄/ \/___/ https://steamcommunity.com/sharedfiles/filedetails/?id=3593193404 https://steamcommunity.com/sharedfiles/filedetails/?id=3587980216 https://steamcommunity.com/sharedfiles/filedetails/?id=3696517758
The Howler era um jogo de mobile pra ser controlado por voz ou toque na tela, a jogabilidade com cliques do mouse até funciona, mas é tediosa e visto que fora a arte, é tudo que o jogo pode oferecer, torna o jogo um exercício de paciência entre curtos levels onde você não têm de fato controle sobre o veiculo, mas sim têm que calcular como usar as correntes de ar á seu favor. Não me entenda mal, o jogo não é difícil, os leves são curtos (e poucos, o jogo não dura 2 horas), então se você falhar não é demorado pra tentar novamente, eu simplesmente não vi motivo, nada que me prendia ao jogo. Sendo gratuito hoje em dia, se você quiser tentar achando que possa ser pra você, não custa nada, em pouco minutos você vai saber se o jogo é pra você ou não. ---------------------------------- The Howler was a mobile game that was controlled by voice or touch screen. The gameplay with mouse clicks works, but it's tedious and since the art is all the game has to offer, it turns the game into an exercise in patience between short levels where you don't actually have control over the vehicle, but rather have to calculate how to use the air currents to your advantage. Don't get me wrong, the game isn't difficult, the easy ones are short (and few, the game doesn't last 2 hours), so if you fail it doesn't take long to try again, I simply didn't see any reason, nothing that kept me hooked on the game. Being free nowadays, if you want to try thinking it might be for you, it doesn't cost anything, in a few minutes you'll know if the game is for you or not.
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Hours played at review time, across 40 reviews with recorded playtime.
[h1] Probably one of the worst. Game uses mic so you can control by screaming in front of your screen like ♥♥♥♥♥♥ or just press button. Yes, control with one button press and try to get balloon into specific zone to make air currents push it in the right direction and land on the platform to finish level. Super slow and boring. Definitely avoid. [/h1]
The Howler — это игра, где ты внезапно становишься капитаном воздушного шара и понимаешь: физика — не предмет в школе, а твоё личное наказание. Ведёшь шар по ветрам, ловишь потоки, цепляешься за тросы, аккуратно доставляешь груз… а потом одно неверное движение — и твой “спокойный полёт” превращается в цирк с падениями и искренним “ну как так-то?”. Но в этом и кайф: тут не про скорость, а про контроль, терпение и маленькие победы, когда наконец-то сделал всё правильно. Визуально игра выглядит как ожившая иллюстрация из старой книжки — мягко, атмосферно, с приятным вайбом. Если любишь физические головоломки и не боишься, что тебя пару раз размажет по земле собственным шаром — очень даже стоит.
JUEGAZO 😎👍💛🌟
Общая оценка: 2/10 Рисовка прикольная, но игра скучноватая.
목소리로 열기구 조종해서 목적지에 도착하는 게임... 이었으나 지금은 마우스 클릭으로 조작이 가능합니다. 하지만 낡아서 인게임 볼륨 조절 조차 없고 해상도는 1024x768 고정입니다. 컨셉도 바랬고 낡았으나 무료니까 뭐 해보시고 치우셔도 되겠지요.
Not Recommended
Красивая графически игра, геймплей конечно не шибко разнообразный. Но игра и не про геймплей, она про эстетическое наслаждение. Мимоходом тут ещё и сюжет есть. Я не пожалел, что ознакомился.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.