The most visually stunning representation of a real-world environment. This is a real location, a real art-gallery based in Auckland New Zealand. The art-work has been scanned to a level of detail not demonstrated in any other traditional VR experience.
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Languages: English**languages with full audio support
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A real shame. First off, the exquisite detail captured in all of the artworks and the environment (although perhaps some cleanup of jagged edges would have been better, though a lot of effort for a free product) cannot be understated. The photogrammetry is just as detailed as that found in Nefertari: Journey to Eternity (I believe Simon Che de Boer worked on this also, so bravo). However, I say it is a shame because this work is seriously hampered by glaring issues with navigation, and interaction issues. Namely, the "narration trigger zones" are too small and exact to allow you to listen to the narration and freely look at the painting it is discussing, for one large painting in particular, you must keep very close to the canvas, unable to see anything (if you step back, the narration stops) The worst thing of all is that the navigation is poorly done; there is teleportation and snap turn, which are good features to have - but they don't work. Every time you teleport somewhere, the snap turn resets to the original position, meaning you essentially cannot use the snap turn. The flying controls are a great idea too, as they allow you to see the paintings from additional perspectives, but the flying speed it too slow. I think I spent more time writing this review than experiencing Homestead. Which is sad, because as I say, the technology and art is seriously impressive, but undoubtedly let down by the poor "gameplay" / controls.
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Hours played at review time, across 33 reviews with recorded playtime.
It's a nice scan of a few rooms, much better than other room scans I've played, but the controls are horrible, I ended up outside the house just by turning next to a wall, in fact, it was hard not to end up out of bounds. There's even a door that leads to the black void. It could be nice, but the programming is just unfinished.
This is how I imagine VR! Thank you for this great work. It must have been hundreds and more of hours of work.
Really beautiful experience-- one of the best photogrammetry captures I've yet seen, and the 'realtime' elements are excellent-- floor reflections, the projectors, the crystals. Very nice touches. I SO wanted to read the text on the walls but its ever so slightly too tiny. One of the risks of a capture I suppose!
Experience seem to be somewhat lacking as technically product seem unfinished and unpolished, like there is one spot where tree branch comes thru outer wall and thru painting, what's with the dark room? is it part of experience or just unfinished part of museum? Also did expect to possibility to step outside as those doors were open. But perhaps biggest flaw in it is hotspots for paintings where you head audio regarding the painting and artists, first of it is nice idea, but doesn't work comparing something like using manual pointing at the painting and pressing the trigger, why? Because often audio hotspots are placed too near of the painting, now I don't know about you but I prefer watching paintings a bit farther from the room, not my eye in the painting! Also few times hotspots were too close to each other, which made two different audios to play over each other. I get it it's free, but as I knew dev was one behind Nefertari tomb VR experience, I had my hopes higher as it comes to quality.I'm sorry but as it comes I can't recommend it even free.
Tested on an Oculus Rift-S driven by an RTX-2070 Super. I was really looking forward to this experience, especially as it's free. Unfortunately it has a host of technical issues that made it impossible to enjoy: [list] [*]Initially didn't launch. When it did launch you're immediately dumped into the experience with no menu. There is a short piece of introductory text that requires you to move to read it as it is clipped into a nearby wall. There's no guidance on controls although they're standard. There is no map. [*]Poor performance and constant visual tearing. There's visual artifacts visible practically all the time. [*]Teleporting frequently resets the direction you're facing. [*]No motion sickness accomodations for smooth locomotion: it's extremely likely to trigger motion sickness. [*]Movement can and usually will clip you into walls and the floor. This will completely obscure your vision making it difficult to correct yourself. [*]There is an audio guide with a beautiful deep voice telling you about the artworks. Unfortunately the hotspot for the narration is invisible and frequently placed so you must be virtually touching the artwork with your face before it will trigger. [/list] There is great potential here but given that it's free, it's unlikely the developer will have the funding to support fixing the experience for modern VR platforms. It holds up poorly compared to Valve's Steam VR Home environments which were also mapped around the same time but have a much more polished experience. Give it a go if you have the time and patience but please don't use this to showcase VR before testing it on your system.
I wish there was a "maybe" instead of yes/no haha. It's a not bad photogrammetry scene but there is a lot they could have done to clean up the resulting geometry and fix errors where the algorithm interpreted depth where there isn't actually any, like the text on the fire warning signs. Movement method is head direction based even for moving up and down, which makes things pretty annoying if you have a headset that can actually track your head position (as most do these days). Perhaps they did this for simpler mobile phone based headsets, hard to say, but it makes navigating more annoying, though one added benefit is you can fly up to the ceiling if you so choose, but that should have been mapped to buttons instead in my opinion. Still a nice little scene and I can't really fault it for not being perfect since it's free; if you're looking for similar experience check out "Destinations" in SteamVR, there are a tonne of great photogrammetry scenes even in the outdoors.
This is awesome. Almost like actually being there but much better, because you can float up and down and go extremely close, which gives you the ability to look at the smallest details of any of the artworks. One of my favorite new titles to demonstrate to people who don't have a VR headset.
[h1]Before I played The Homestead, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
☀️
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