
The Holiday Story is an indie horror game about Christmas and New Year, set in the 80s.
Modeled estimate, not a reported figure. How we estimate →
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About

The Holiday Story - is a short horror game about Christmas and New Year, set on the eve of 1982. The game's main genre is "Horror", "Walking simulator".
Plot:
You are an ordinary man on your way home from a business trip.
You promised your son a construction set for Christmas — but never got the chance to buy it.
Stopping by a brightly lit toy, electronics, and video game store, you step inside, hoping to find the perfect gift…
But soon, strange things begin to happen in the beautifully decorated Christmas shop.
Features:
VHS aesthetics.
Cozy yet unsettling holiday atmosphere.
Retro 1980s setting.
Realistic sound design.
Estimated playtime: 30–40 minutes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really love your games and played them all but the warehouse section with the chase is the ultimate crap. Tried it several times, i understood how it works, but it doesn't work really well. I completely lost interest at that point.
You know, there really should be a warning somewhere about THE DOLLLLLLS OH GAWD THE DOLLS
wird nicht auf andere sprachen übersetzt und so nicht spielbar für mich.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall a very nice, short, entertaining holiday/horror experience. Well worth the price. A few minor things could improve the experience. 1. The run button doesn't always seem to work, or is just too slow at times. 2. Show new objectives as they come up. I would have to hit tab to show it, and when doing this it stops the play. 3. Sometimes picking up items was very sensitive, maybe expand the hit box area around it. It was somewhat frustrating around the end game when needing it.
смешно пошутил продавец
Very cool idea for another animatronic chasing you. This one was terrifyingly annoying to get through, lol. Great ambience and atmosphere. Just goes to show lonely people get up to no good and try to mess with the public. See my playthrough here: https://youtu.be/bBBtELLhq3k
I had to manually set my controls at that start to even begin playing, played a very boring section of random stuff happening in a store, and then couldn't progress because I could not physically pick up a key. The controls also completely reset themselves again randomly part way through the chuck of the game I was able to play.
Game in its current state is unplayable due to an inability to turn/look around with either mouse or controller. Not sure how people have been able to play previously, maybe an update broke things? Regardless, the mouse works in the menus, but not for looking around in-game. There's keybind settings, but not for turning, so while controllers work with the game, you can't use one to fix this issue.
Хорошая короткая игра, но не хватает концовки к котором ГГ всё-таки встретил НГ с мужиком. Прости, сынок, но Гринч украл батю в бедну алкогольного угнетения.
The Holiday Story by JustTomcuk is a compact psychological horror experience that takes a familiar seasonal setting and slowly reshapes it into something unsettling and uneasy. Presented as a first-person exploration game, it begins with a simple and relatable premise: a parent stopping by a festive store to pick up a last-minute gift during the holiday season. What initially feels warm and ordinary quickly begins to shift, as subtle changes in the environment introduce a sense of discomfort that grows stronger with each passing moment. The game does not rush its transformation, instead allowing tension to build gradually through atmosphere and pacing. The gameplay is intentionally minimal, focusing almost entirely on movement and observation. There are no complex systems, puzzles, or combat mechanics to engage with, and the player’s role is primarily to explore the environment and take in its details. This approach places a heavy emphasis on immersion, as the experience relies on how effectively it can draw players into its world. While this simplicity makes the game easy to pick up and understand, it also means that engagement depends largely on the strength of its atmosphere rather than on interactive depth. One of the most notable aspects of the game is how it uses contrast to create tension. The setting is filled with familiar holiday imagery, bright decorations, cheerful music, and a general sense of celebration. However, as the experience unfolds, these elements begin to feel out of place, with small irregularities slowly disrupting the sense of comfort. What should feel inviting instead becomes unsettling, and the shift is handled in a way that feels subtle rather than abrupt. This gradual change is what gives the game its identity, turning a normally positive environment into something that feels increasingly wrong. Sound design plays a crucial role in reinforcing this atmosphere. Ambient noise, faint distortions, and carefully placed audio cues help guide the player’s emotional response, often creating tension even when nothing obvious is happening on screen. Silence is used just as effectively, allowing moments of stillness to feel heavy and uncertain. The game avoids relying too heavily on sudden scares, choosing instead to build a consistent sense of unease. When more intense moments do occur, they stand out because they are used sparingly. The narrative is presented in a deliberately ambiguous way, offering fragments rather than a clear and structured story. Players are left to interpret events based on what they observe, piecing together meaning from environmental details and subtle hints. This approach can make the experience feel more personal, as different players may come away with different interpretations. At the same time, it can also feel underdeveloped, as the game does not provide a strong or definitive conclusion, leaving many questions unanswered. One of the most noticeable limitations of The Holiday Story is its short length. The entire experience can be completed in a relatively brief amount of time, often in under an hour. This brevity helps maintain focus and prevents the concept from becoming repetitive, but it also means that the game does not have enough time to fully explore or expand its ideas. Just as the atmosphere begins to deepen, the experience comes to an end, which can leave it feeling somewhat incomplete. Visually, the game adopts a simple but effective style that supports its tone. The environments are designed to be recognizable and grounded, which makes their gradual transformation more impactful. A retro-inspired aesthetic adds an extra layer of character, giving the game a slightly nostalgic feel that contrasts with its darker elements. While the visuals are not highly detailed, they serve their purpose well, contributing to the overall mood without distracting from it. In the end, The Holiday Story is a focused and atmospheric horror vignette that succeeds in creating a memorable mood despite its limited scope. It does not aim to be a complex or feature-rich experience, but rather a short, carefully paced journey that plays with expectations and contrasts. For players who enjoy subtle, slow-building horror, it offers a brief but effective experience that can be completed in a single sitting. For those looking for deeper gameplay or a more fully developed narrative, it may feel too limited to leave a lasting impression. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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