
A turn-based tactical roguelike fusing Spring and Autumn history with supernatural fantasy. Assemble knights in an ink-oil aesthetic world, venture into five perilous realms, battle monsters and human-born demons, and collect lost bamboo slips to unravel hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About


Step into a Spring and Autumn fantasy realm where ink-wash brushstrokes meet the texture of oil painting. Mist-shrouded peaks, abandoned bamboo paths, desolate ancient ruins… Five distinct regions await your exploration. Battle monsters, bandits, and fallen souls twisted by obsession into demonic forms. Collect cryptic bamboo slips to piece together the truth behind the chaos.

Assemble your expedition party by freely combining retainers from 13 classes: Swordsmen, Physicians, Shamans, Drum Warriors and more. Combat goes beyond positioning; skill synergies are key. Even with the same lineup, drastically different playstyles emerge, ready to take on 60 mystical beasts and over 10 uniquely designed bosses.

Battle tests not only your tactics, but also your retainers' minds. They may grow bolder in desperation, or break down and flee from terror. Fallen characters face permanent death. When a companion is lost in the wilds, will you risk your entire party to bring them back?

After each expedition, return to town to rest, develop, and recruit talent. Construct various buildings and enlist legendary figures from the Spring and Autumn era: Lord Xinling helps you recruit capable retainers to fill vacancies, Yan Ying boosts morale through lectures, and Gan Jiang forges peerless weapons for you. Through rituals and research, strengthen your forces, enhance your gear, and prepare for the journey ahead.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
春秋题材为背景的挺进地牢,画风不错,游戏上手没啥难度,玩着还不错。
初见玩下来的确是暗黑地牢的国产版,暂时没看出啥大问题,先给个推荐吧
作为《暗黑地牢》的忠实拥趸,我必须承认,《春秋异闻录》在公布之初就吸引了我。春秋战国的志怪背景非常酷,诸子百家与十几种侠客职业的设计让游戏的策略深度得到了保证。虽然前期的压力管理有些折磨人,但整体游玩下来,它绝对是国产开发者交出的一份非常扎实的答卷。
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Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
使用舞女的士气判定失败,角色跑了,找回来后进入战斗卡死,13小时白肝。
[h3]春秋只转载要事[/h3] 《春秋异闻录》是一款以水墨油画风格打造的国风版《暗黑地牢》,剧情也是和标题一样,由古代春秋战国时期的故事进行了魔改,更加符合游戏的题材。同时在暗黑地牢本身的基础上,也做出了一些独特的创新,玩起来有自己的味道。 故事背景这一块加入了不少中式志怪的元素,因为多年的战乱,世间无数的怨念和仇恨交织缠绕,融合成了浊戾之气,并催生出无数祸害人间的浊妖。浊妖中最为凶狠邪祟的便是一众戾主,其吸收了大量浊戾之气后,更是得到了远古神器的加持。为对抗众戾主,一世家大族建立起了一座小镇,名为"揽月镇"。你的身份就是揽月镇中一个家族里仅存的希望,准备亲手结束这祸害百年的妖祸。 玩法上不少内容都还原了暗黑地牢,但是又根据世界观背景做出了不错的本地化。比如说把敌人的SAN值改为戾乱值,更加贴合东方的文化背景。同时又保留了战术肉鸽的硬核内容和深度,比如通过技能来限制角色的站位策略。 但是戾乱值和普通血量的设定在一定程度上造成了很大的麻烦,因为戾乱值需要积累到100才会对敌人造成50%最大生命值的伤害,比如说你已经打掉了百分之80甚至90的血量后再积累够戾乱值就会浪费很多的输出。另一方面上在两者都已经造成了超过一半伤害的时候,敌人依旧能站在那里对你造成伤害,只要没经过缜密的计算或者说运气特别好,这个系统在很多时候都有些鸡肋,还不如全打普通血量或者全部积累戾乱值效率来的更高。 闯关玩法有点像打搜撤,但是战斗不提供经验,而是全部通过出门次数获取的设定确实不太合理,战斗的收益和付出不成正比,在游玩的过程中完全可以一直走避战的路线直接跑路。 总体而言,虽然《春秋异闻录》的设定挺有意思,也借鉴了经典作品暗黑地牢的玩法,但是一些系统和数值还需要深入的优化和更新,才能更适合现代化的玩法、 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
1
道具和个人装备的数值挺幽默的,请个专业的数值策划吧
做的不错,比暗黑地老血压低了不少。但是有一点啊,这后期人一多找不到人。能不能配合改名给个搜索,还有特质到现在也没看懂是满了就不领悟了,还是不锁定能出新的
回合策略挺考验排兵布阵的,技能特效还不错
看到好评率96%买的,34块感觉玩了个寂寞,战斗很粗糙就不说了,两三次探险以后,感觉玩法很枯燥,角色成长也很不显著。甚至没有退出按钮……卸载了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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