
The Hidden Room is an escape room containing various puzzles. Several popular rumors speak of a hidden treasure somewhere in the home of Tom Barkley, an American archaeologist who moved to Germany.
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About
Several popular rumors speak of a hidden treasure somewhere in the home of Tom Barkley, an American archaeologist who moved to Germany. You are looking for the treasure in his house, and after obtaining important information and details about it, you decide to try to recover it.
The Hidden Room - Pyramid is now out!
Get ready to explore the depths of the Pyramid and solve the riddles and mysteries that await you along the way. Each step will bring you closer to the truth hidden behind the ancient secrets of this monumental structure.
Play now and be transported on a journey that will change you forever. The Pyramid waits, ready to reveal its secrets only to those who prove themselves brave enough to face the unknown.
Genres
Stats
Languages: Italian, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Note: This advertisement cannot be played through because it relies on an external website that the developer couldn't afford to upkeep. "The Hidden Room" is, strictly speaking, not a full game. It's an advertisement for a product called "The Hidden Room: Pyramid". The Hidden Room: Pyramid is a basic Unreal asset flip, a bunch of stock assets dropped lazily on a first person adventure game blueprint to make a minimum viable product. It's not exactly the worst asset flip on Steam, some attempt was made to make a game out of it, but it's still obvious this is just a "try before you buy" demo that's misleadingly presented as a "free" game. Much in the same way adverts on TV are "free public service product information documentaries". Pull the other one... this is an advert. Worse, the product this is advertising is abandoned Early Access pollution... after nobody wanted it or played it in Early Access, the developer walked away... taking all the money he scammed gamers into paying him through Early Access. Asset flippers... the fun never ends. I said fun, I mean, shadiness. No refunds given to anyone who got suckered in to buying it. But this isn't completely relevant because this is not The Hidden Room: Pyramid, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "The Hidden Room" too. The purpose of this advertisement is to get you to shell out $2 USD on buying The Hidden Room: Pyramid, and I don't recommend you do that either, given it's abandoned and will never be completed. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really short and perfect for speedrunning.
Demasiado corto y sencillo. Existe un modo normal y un modo [i]speed run[/i].
Y'know, until the very end, this was nearly a mild thumbs-up. Let me go through the entire game with you. I won't spoil solutions, just the nature of the puzzles. First, you find a number code. This is one of arguably only two actual puzzles here, the only bit that fits the escape room idea, where you're finding clues in the environment and putting them together in a way that makes sense. It also has the poor decision of having one red herring number, and also having two of the digits be 6s or 9s, presented to you in such a way that you can't know which way up they are. This gets you a QR code, which directs to a picture that can no longer exists from certain countries. I don't know why they didn't just include the picture in the game in the place they put the QR code, but whatever. That gives the solution to a very basic flick-the-right-switches-on puzzle. That gives you a morse code puzzle, with a morse code answer sheet right there. That's convenient, but does somewhat trivialise it. You put in the code... the second time you have a free-type text box to input a fixed-length numeric code, and the second time that you get absolutely no feedback if you get it right and may not realise you need to "use" the puzzle again to actually have an effect... And can access a new area. There's a locked gate. There's a device to unlock the gate. There's a single object to pick up, and a single place of interest to use it on. That let's you use the device, and that let's you open a gate. There is no puzzle in this part other than noticing the things to interact with... and trying not to be distracting by the massive hole in the ceiling where you can see through to the earlier part of the level. You go through the gate, and down a tunnel there are some letters, but the horrible lighting means you may not be able to see them. (Bit of advice here; this isn't as bad on lower graphical settings. A brightness control would be useful, but the game doesn't have one.) The is one slightly-odd bit of scenery in a place that looks like you're not meant to go, but if you do, you can interact with it to open a new route [i]just far enough away[/i] that you probably won't see it open, and in a location, within a new environment, that you may not even notice it. In there is a code panel. You put in the unscrambled letter code. You get told something like "You've opened a passage." And this is where I get annoyed. Up until this point, this has been a fairly straightforward, fairly short set of basic puzzles, with all the difficulty coming from the poor lighting and lack of decent signposting. But this moment... Oof. You've opened a new passage. Great. You go look for this new passage, and you know you need to check every nook and cranny because the last one opened up in a dark corner with map geometry [i]just[/i] blocking line of sight. Maybe it's in this room; you can jump to a little area just above where you put in the code, after all? No. Maybe the massive door in the room before has opened? No, that's no it, and nothings else here looks different, no other little passages in dark corners. It's not in the tunnel you walked along to get here. It's not in the none-puzzle gate room with the missing ceiling. It's not on the route to all this. It's not in the room you started in. Where is this blasted new passage you opened?!? And so you look up a video, and find out, and you get very annoyed. And then you walk back down, through the passage, past the gate, along the tunnel, and to a single none-description stone slab in a room full of far-more-interesting stone slabs at varying heights, a stone slab in the floor, a stone slab that you have by this point walked over several times, [b]it's just some random bit of the floor[/b], and you put your cursor over it, and it says [i]Press E to use[/i] ore something, and you press it, and the slab [i][b]moves[/b][/i]. You [i]hadn't[/i] opened the passage, you'd just unlocked it, and it was placed just [i]somewhere[/i]. You (and by you I mean the devs now, not [i]you[/i], dear reader) could have had one of those checkboard slabs be the wrong colour, and hidden it there, y'know? That would've been something. Have a pattern, break that pattern, the player's eyes are drawn. That feels fair. Or, heck, you could've actually had the passage open when you told the player the passage had opened, not bother with this whole business. But, no; a random broken slab at the end of a tunnel of debris. If it ended like this but the rest of the game had been satisfying, I'd recommend this. If the ending wasn't this moment of time-wasted frustration, I could forgive the blandness of everything leading up to it. But a boring leadup to an aggressively-annoying finish? Sorry, that combo is a no-no.
There's a QR code link to an external website early on in the game that is broken that you need to proceed in the game.
中盤から難ありです。
None of the puzzle made sense on how to figure them out. I had to use hints and a walk through to get anything done. They also wanted to you scan a QR code to progress with I think is a bad mechanic to have. It was hard to tell when it was something you could interact with or not. For some reason they decided to add things that looked like puzzles that were just decoration.
sorry, but I'm not playing a game where I have to scan a strange QR code
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.