
In the RPG game The Handler of Dragons you play as a warrior who can speak to the dragons. How did it happen? What will be the consequences? Are you going to protect dragons at all costs? How far will you go to obtain their power? The adventure begins...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Bardzo klimatyczna gra. Dobra na zabicie czasu.
Tirando que não são Dragoes e sim Wyvern, o jogo e bem dificel logo que chega nas caveiras, nao passei disso, so com cheat kkkk, mas o jogo parece ser divertido, e dou nota positiva mesmo assim!
Aperçu rapide ici : https://youtu.be/aOdetJonsWw
The only reason i can't recommend this game is it's price for what it is. otherwise it's got a nice message in its "story" and game play isn't to bad. its not great but not bad. i'd say if you wanna give this game a go, wait to see if it goes on sale for $1 that's what i bought it for. I beat the game in 2 hours and some change. There's no voice acting. The dev used TTS for the voices and it doesn't sound great, There's no character customization, hardly any loot, you cant really do all that much with the dragons if you go the "good guy" route. idk what happens if you "be the bad guy" i didn't play through again for that route. What i can give the game is that even at $12 you still spend more time in the game then a real life arcade for that money lol (but please do not spend $12 on this game its not worth it) from what i understand from others also is the game is abandoned. so keep that in mind as well.
Przyjemna i wciągająca gra z ciekawą fabułą i zadaniami.
Dobry pomysł na taką grę. Polecam spróbować, bo fabuła ciekawa.
Edit 10.04.2024: I believe enough is enough and I have to swtich this to Negative. It didn't leave EA, none of those tiny promises for features were implemented (or no news of such being done), no news for 3 years and all dev profiles are dead for 2 years. I'm not mad as I knew what I paid for but it doesn't mean I'll sit around and support such practices. Abandonware is abandonware regardless of what I think about it. The below is now...for archival purposes. __________________________ Edit 08.07.2022: This may be an abandonware at this point given it was supposed to be in EA for just 3 months tops and since a few days after releaste there is radio silence from the dev on both steam news and forums. Please read carefully and be very mindful of what you're paying for. From which way should I bite it to be honest... It's so easy to bash a huge game for disproportionately bad designs, bugs and whatnot but then there are games like this - a one man's passion project which is still smaller than what we receive these days under the "Indie" banner; but let's give it a try! At first glance it may seem like one of those pesky asset flip garbage games that offer nothing but stealing your money (I'm looking at you Dragon: The Game...and you're one of many) however I'm glad to inform this is not the case here and I'm happy to see a project where store assets (credits do say many come from Epic Store) are actually put into a good use...but this intro is already 2 paragraphs too long ^^" If I was to compare it to anything else I'm familiar with I'd say this a miniature Divinity 2: Ego Draconis with Witcher 3 inspired menus and interface. Yeah, it plays like a game from 2009 and earlier considering the movement and combat which reminded me of Divinity 2 specifically which isn't bad at all - I've seen so much worse in other games. Hot-bar, skill tree and inventory look pretty much like those from W3 but I'm fine with that - at least it's clear and readable even if a bit empty. Alright, but what's actually in there? After experiencing a very corny and seemingly forced intro quest we very quickly dive into dragon business which entails either helping them out or dooming them. Game is pretty much story based and always circles around dragons through every map we play on either by interacting with some dragon directly or by getting some lore by other means and this is by far the strongest aspect of the game which I, as dragon lover, just adore. There is a bit of combat of difficulty dependent on did we care to level up or not. We can either go melee or magic, both are functional and unlike some reviews say the parry/counter does work and so does magic, although fireball gets buggy with lock-on which may result in a soft-lock. Most interestingly what arsenal we can have depends on how we interacted with the dragons and other NPCs. All maps are looking very nice, just some of them are oddly bright. There isn't that much to explore but granted every location has a side activity which is either a side quest or something to find. Sadly I had to play on Low settings to keep up stable frame-rate but in fact I found no bugs (aside that fireball issue) throughout multiple runs and no crashes or other stability issues. Probably the most noticeable feature of this game is the auto-generated dubbing. I don't hate it, it works well more often then not, but when it doesn't then things get awkward (remember I mentioned intro quest was corny?). I'm actually amazed how many different voices there are and how much it helps to give every character a personality even if sometimes making them also seem comedic because the intended emotion fails to align with what is actually said. The game's narrative is designed to have this dubbing so if someone hates the idea I wouldn't expect it redesigned into pure text at any time. As of other things that didn't fit anywhere: Game's very short - 2,5H was my very first run. About 2 runs required for achievement completion. About 50/50 seriousness to lighthearted ratio but I can't tell how much of it is intended and how much comes with dubbing choice and some, hm, unexpected word choice and grammar. Story feels rushed in terms of pacing and exposition but nonetheless is nice and satisfying for what it is (just like whole game pretty much). I think it takes guts for just 1 person try to make an Adventure(seems to me)-RPG and I admire that, just how many Indie devs try that? But this is also why game is how it is - this genre is a massive and demanding table to fill out but then amazingly even if it's not so feature-full it's also NOT completely screwed up like it usually goes with too high ambition and scope. I need to summarize this somehow...It's not easy to judge one man's work with so many other games done by whole studios to compare. However the Handler of Dragons is small, a rather bare-bones for modern standards Adventure-RPG centered about dragons and I did come for the dragons and what I got was satisfying at the end of the day. I could talk for days how much this could be improved/expanded due to my inner professional approach but, so what? I played through it multiple times with a blush for those dergs and to help them :3 It's surely a nice albeit small treat for a dragon lover. I'm just not sure is it worth the whole asked price (and I'm leaning to say no for now). However the game is supposed to receive more content and I can't wait to see it. If you wish to support someone's passion project and from what I can guess a just starting out dev - go for it. I don't regret getting it at the end of the day ^^
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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