
The Guest II is a first-person psychological horror experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Following the unsettling mystery of The Guest, this installment plunges you into a new and even more disturbing story. This time, you're someone who has arranged to go camping with friends. Upon arriving at the meeting place, you discover they're not there. What begins as a search quickly turns into a nightmare. The same malevolent presence from the first game has returned, but this time it's not alone.
Immerse yourself in a forest where rain isn't the only thing falling: so is the silence of your missing friends. What was meant to be a simple camping trip transforms into a desperate search that leads you to a house lost among the trees, a place where every wall seems to hold a memory you don't yet know.
Explore a dwelling marked by past tragedies, where each room holds fragments of a story that should never have been uncovered. The malevolent presence you encountered in the first game has returned, stronger, more aware… and this time it's not alone.
As you move forward, the architecture twists, the sounds distort, and the darkness seems to watch you. The house breathes, murmurs, and accompanies you, guiding you toward the secrets of its former owner, a man who slaughtered his entire family and left behind an echo of suffering that still lingers within its walls.
In The Guest II, the line between reality and impossibility blurs. You are not alone, even though you wish you were.
Psychological Horror — An oppressive atmosphere where every sound, shadow, and silence fuels the feeling that something is watching you.
Ambient Narrative — Discover what happened to your friends and the former owner's family through objects, notes, photographs, and visual details that reveal the story piece by piece.
Supernatural Presence — The entity you encountered in the first installment has returned… but this time it is not alone. Its influence is felt in every corner.
Disturbing aesthetics: — Ambient sound, creaks, whispers, and lighting designed to keep you in constant suspense as you progress, unsure of what awaits you.
We recommend caution for those sensitive to psychological horror, darkness, or the persistent feeling of being watched. This game doesn't chase you: it waits for you. And what you find in this house may stay with you long after you leave the game.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10.
sehr geil
very good game loved it alot :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ja was soll ich SAGEN es gibt zwar paar Grafik BUGS wie man am anfangs sieht sind die Steine und Bäume Teilweise nicht in der richtigen TEXTUR und sehen deshalb aus wie PLASTIK 2tens MAN IST SO LANGSAM DAS MAN DENKEN KÖNNTE WENN ER NICHT GESTORBEN IST LÄUFT ER IMMER NOCH IN ZEITLUPE 3tens ansonsten ist das game ganz gut gewesen die Jumpscares haben mich zwar nicht vom Hocker gehauen aber manch andere Personen die es spielen würden schon ansonsten hätte ich gerne das letzte tape gesehen danke euer JP
나름대로 게임은 재미있는데 뭔 이야기 인지 이해가 안 가요. 귀신 나올 때마다 그냥 들이 받아서 무섭고 재미있었는데 몇 번 들이 받으니깐 갑자기 죽어가지고 거기서 뭔가 흥미가 잃어서 좀 아쉬웠어요. 그래도 그전까지는 충분히 재미있게 즐기긴 해서 좋았습니다. 1편은 플레이 안 하고 했는데 딱히 뭐 불편 한 건는 없었습니다. 플레이 타임은 1시간 이내면 충분히 할 수 있습니다. 근데 퍼즐에서 좀 헤매거나 하시면 넉넉잡아 1시간 30분 정도 걸릴 것 같아요.
Beautiful game, crafted with extreme care. The audio design is simply excellent. A special shout-out for the most attentive ears: at one point, for about a minute, you can hear the original audio from the movie The Exorcist (the scene where Regan is touched by holy water). An incredible easter egg for horror movie fans. Highly recommended!
The first Guest game I completed in half an hour. This game it took about half an hour to walk to the first puzzle. There are so many things wrong with this that I just don't care to list them all. Avoid.
Sehr geehrtes The Guest 2 Team, ich bin professioneller Schauspieler und Horrorgamer im Kostüm. Ich muss ganz ehrlich sagen, dass ihr das Spiel auch The Flasche hättet nennen können, weil das Ding sitzt gerade ziemlich tief in mir drtin. Ich wurde selten so hart für 6,89 geknallt. Mein Rentnerchat war stets amüsiert wie Ihr mich nach und nach geknallt habt. Es war super aber ich bin etwas vom Ende enttäuscht. Wenn ihr das nächste mal noch ein Spiel veröffentlicht, dann liefert bitte eine Windel/Wechselunterhose mit. Liebe Grüße Saiti und seine Rentner PS. Der Architekt des Hauses sollte vielleicht beim Haare schneiden bleiben. PPS. War nice LG zum 2. Saiti (und seine sehr sehr sehr SEHR alte Community.
As good as the first! Another abrupt ending tho. Sadge.
Am Besten hat mir die Story von diesem Meisterwerk eines Horror Geh Simulators gefallen! Der Flur der zum Flur führte führte wiederum zu einem anderen Flur. Da frage ich mich doch wenn man alle Flure von diesem Haus abzieht wie viele Quadratmeter Wohnfläche bleiben dann eigentlich noch übrig? 6m² oder vielleicht 7m²? Naja ein Labyrinth und eine Verfolgungsjagd gab es auch. Und Schlangenschlüssel und Rabenschlüssel und unsinnige Rätsel? Resident Evil's ungewolltes Kind. LG
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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