
Create a party of four and begin your open world adventure. Slay monsters, complete quests and find magical treasure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Haven't tried any of Wolfs Moon series? Join the Wolf Pack today and try out all the different TONSS of classes and combinations. This style takes me back to the old days. My brother and I loved these types of games where you can be a blacksmith, mine, loot, fish DRAGONS, and make boozy potions (BEER!). This sequel has the greatest potential to reach beyond level 200 and stat gains scale much faster. Grindstone is one of my fav "gems" as a gaming CRITic; TopAZZ opened world "Dungeon Crawler" in the rpg maker series. Crit mages are so fun; we got the invincible Shadow Knight and Necro that can leech back to full life, Young Wizzy da Mobster, and the lazy prebuff MvP Enchantress that doesn't really need to cast much, with an OP Shield.... crafted from a looted Troll now she's even lazier at healing? I rate this "Seven Star" out of 5. This game ragnaROCKSSSS Stay classy.
👍 After 14 Hours into the game I have to say this game is FANTASTIC!! If you love going around and exploring a world in a 16 bit JRPG and slaying ♥♥♥♥♥♥♥♥♥♥♥♥♥ this is the game for you!!
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Hours played at review time, across 32 reviews with recorded playtime.
I am a huge fan of RPGMaker games and Shane's games are one of the few I really love. Unlike his other games this one focused on side quests on a huge open world. Make no mistake, having no main quest doesn't mean it is pointless to hang around without having a goal. There are so many things that you can do and what is interesting is when completing side quests opens a lot of new things. It is true that map design can be improved but trust me after playing for a while you will understand that it is something that you will forget. Based on his games I played previously I can easily say that there are improvements as he makes more of it. Also I have to point out that he is one of the few developers that makes these kinds of games within very short intervals.
This game was developed by a class act creator of a long line of wonderful rpgs. It has all the elements an rpg'er loves. There are many hours of gameplay and the replay value is very high with the character creation and party combos possible. You cannot go wrong buying this game, you will love it!
[h1]A game that gets most of the way there, but falls short[/h1] I want to like this game more than I do, because it does some good things, but those good things are negated by a lot of annoyances. There's roughly 60% of a good game here - because there's sound mechanically sound ideas here, they just don't cross the finish line. Let me break it down: [hr][/hr] -- I do like the fact that you have full control over your party creation, along with a variety of races and classes to use. Each race has its own advantages and disadvantages, however, due to the abundance of gear (which I'll be discussing later), a lot of these advantages & disadvantages are negated (outside of any bonuses/penalties to experience gain). Maybe these bonuses/penalties become more important beyond the 8 or so hours I put into this, but I felt like my characters could have been any class/race combo and had succeeded. Which, for a game that has no real story, makes me feel like I'm dealing with 4 blank slates instead of characters I've built up into a deadly squad. -- While I do appreciate the amount and variety of gear presented, it just feels... [i]meh[/i]. It didn't take me very long to start finding gear that increased resistance (or outright rendered a character immune) to various status effects or gave a decent increase to some elemental resistances. Considering that a few races get a bonus to some element resistance at the cost of some penalty, having easy access that spreads that all characters, regardless of their starting race, it starts to make those bonuses feel a bit... useless. Granted, those gear-based resistances can be stacked, but even then, I never encountered any situations where those resistances felt [i]meaningful[/i]. Again, maybe beyond the areas I explored (I made it to Midport, in case anyone is curious) they start coming into play more. As it stood, more often than not, I was being showered with gear from combat and quests that was worse than what I had equipped. -- Item drops from combat are kind of a mess - in the early stages of the game (like in the Gnoll Cave), it's not uncommon to receive 10-15 different items after combat. I know this is probably to alleviate some of the stress of having to get a lot of early game crafting items, but it's just overwhelming, considering the [i]sheer[/i] amount of items I had in my inventory. This started to thin out after the opening dungeons, but even then, it still felt silly. -- I like crafting systems, and I do like the fact that you can make a lot of stuff in this game, but the sheer amount of craftable items is just, again, like the combat drops, kinda silly. When a good chunk of the items you can craft have duplicate uses (and most of the non-potion consumables are better utilized as quest turn-ins than anything else), it creates another "why bother?" issue. Like why include all the basic weapon/armor pieces for a specific material when, by the time you can actually [i]mine[/i] those materials, they're practically useless, even from a vendor trash standpoint. -- The quest design in this game is... very, very bad. I don't mind having a plotless game (as I'm a very big fan of the SaGa series, which the plots of which take a very distant backseat to gameplay and mechanics), but considering that all the quests I found were literally "get me (X) of (Y)" (sometimes not even getting the [i]amount[/i] needed other than 'some'), it just made me feel like a group of errand runners than adventurers. Just because there isn't an overarching plot to this game doesn't mean there can't be smaller plots in some of the areas (especially with the reputation system in place). It would stand to give [i]some[/i] purpose to putting our nose to the grindstone (as the game quite literally tells you to do if you talk to the information NPC in the starting town) other than "just do it." -- Backtracking. Holy cow, the backtracking. Considering that you move at roughly half the speed of town movement while in dungeons, it makes going back through places (which happens quite often, as towns are separated by them) very excruciating. Doubly so considering that most of the time, I was powerful enough to chew through combat with very little reward when I did have to backtrack. By the time I got to Kelece and explored the mines near it, I was thinking "is this [i]really[/i] worth it to trudge back through these dungeons to turn in these quests?" (as it turns out, yes, it was, because the gear I got from them was [i]way[/i] overpowered, but I can easily imagine plenty of times when the answer to that question is "no"). -- A lot of minor bugs and annoyances. There were plenty of times when I saw spelling/grammar issues that would have easily been caught with an editing pass. For example, I encountered multiple enemies with all lowercase names. I also encountered multiple NPCs that while a dialogue box popped up for them, had empty text boxes. I also had multiple instances where open treasure chests would reset their state, allowing me to open them and collect their contents again. When you take the ship to/from Southport, the ship will snap back to what I assume is whatever the center coordinates for that scene right before it fades out. And one I found particularly annoying is when you talk to ship captains, the confirmation choice is to [i]refuse[/i] travel - if you cancel out of it, you actually go on the boat trip. [hr][/hr] I wouldn't be so harsh on this game if it was the dev's freshman or sophomore effort, but considering that they have put out a number of RPGs before this is making me wonder if they learned anything from previous projects. I know this is a solo dev effort (as the game says so), but even then, a bit of polish and refinement would make this game a whole lot better. Plus with the $20 retail price, it's asking a bit much considering most games of this sort go for $10-15 - I know people have to recuperate their dev costs and deal with Steam's cut and all that, but... it's still a bit of tough swallow.
Good rpg
The grind is real, but the gameplay is nostalgic and very well done.
its fun
Once again, Wolfs Moon Studios puts out a banger of a turn-based RPG game. If you are new to this developer, all of their games are short on dialogue and huge on battles. Think old school Final Fantasy with some new twists. There are a few things that set Wolfs Moon apart from other RPG Maker games. 1) The amount of gear available is tremendous. It always feels like a treasure hunt looking for better gear. 2) The bosses are hard! Too many RPG Maker games set the difficulty way too easy. Not so with this game. Heck, even the standard monsters can be difficult if strategy isn't applied. 3) Lots of unique music. The heavy metal riffs while battling a tough boss are a nice touch. I do have some cons to list: 1) There isn't an "end" to the game. I prefer to have a final boss and closure with credits rolling at the end. But this didn't have that, it's more of an infinite level up type of game. 2) There is a huge gap of leveling-up required for competing in the two hardest areas of the game. I had to grind for 10-15 hours to get leveled up enough fight in the last 2 areas. There should have been new monsters/gear/areas to explore to keep it fresh. I spent hours running around in circles just trying to level up. 3) Late in the game, one of the monsters sent us on a treasure hunt. I'd go and collect the things he wanted, but then he'd ask for more! But he wouldn't tell me how many more he needed! This caused 2 or 3 very long and monotonous backtracks. It would have been a lot better if he said "I need XX of this item" 4) Mining and fishing are painfully slow. On future games, I suggest making them instant. They took so long that I didn't even bother leveling them up. Conclusion: This is good game, however, I suggest buying this developers other games first. The other games have more of a story and a final boss, so they have a "I finished the game" feel to them. After you beat the other Wolfs Moon games, then come back to this so you can complete the collection.
super jeux a ne pas manquer d acheter il en vaut la peine comme tous les autres jeux du meme genre
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