
Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 8 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.1Kreviews | 93% | — | $3M |
| $39.99 | 1.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比于案件质量,大逆转的角色设计好的简直有点浪费,非常推荐玩
这游戏我断断续续玩了一年半,陪我度过了我大学四年最珍贵的时期。我会记住这款游戏的。
并不是完全没有逻辑,而是只在自己需要的时候才使用逻辑,这一点尤其让人感到愤怒,把耍赖和双标发挥到了极致。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i likey
经典之作值得游玩,就是比起成步堂精选集123而言,3d动画效果导致人物动作过程很长没有办法跳过,还有目前看起来毫无作用的陪审团(目前打完了1)使得节奏变得有点拖沓。不过听说2后面就很精彩了,总之还是期待+推荐!
因为慌张分析的双身份狼人杀和血染钟楼入坑的逆转123和大逆转 因为这款游戏锁区一直没玩上 最近加入新家庭断断续续打了一个月总算打完了 最后一个案子是真的好看 前期慢热也是真的慢热 因为慌张的血染钟楼关系玩到最后一章才不得不去猜xx是大boss 第四章刑警的人设也挺让我惊讶的有点颠覆我在慌张里对他的印象了 继逆转里检察官之后现在xx的位置也不安全了嘛😂 感觉这个很适合做一期黑死病板子
精彩的案件、出色的人设、酷炫的演出
很多人说大逆转拖沓,其实我感觉比起逆转123还是可以接受的。 人物塑造一直是这个系列的强项,人物塑造的都很到位以至于时隔两三年我还记得几乎所有人。 缺点是法庭环节一如既往地拖沓。 评分 9.8 / 10
很久没玩逆转裁判了,终于品尝完了大逆,总体非常不错也值得推荐,但是还是有很多问题。譬如说拖沓的故事文本和文字呈现方式,绝大多数情况沦为叙事工具的陪审团制度,以及介于合理与不合理之间的故事推进要素(特指超脱于当时甚至现在科技水平的:兔子对讲机、全息投影······)。从叙事节奏上说,大逆1的节奏实在是太慢了,但到大逆2就好了非常多。或许是因为陪审团终于发挥作用的眼前一亮,又或许是前后角色和事件对应的惊喜,故事变得比之前的章节更加紧凑。如果要说这两部大逆里最喜欢的篇章我会选2-2,其中最重要的一点是这一章没有“跑题”,大逆2的后续章节为了紧扣故事主线,极大的削弱了章节中“案件本身”的存在感,这之中最严重的就属2-3,玩到最后的绝大篇幅似乎都与被告没有任何关系,实在是忍不住吐槽。另外一个我不太喜欢的小点,就是最终boss完全明示了!!![spoiler]在玩到1-3的时候我瞄了一眼大逆的海报,一个背对着的人物占据了中心的位置,让我一下子就明白了这个人多半有问题,当然随着故事发展也印证了这一点,导致在玩最终章的时候老是提不起劲。 [/spoiler]虽然说了这么多大逆的“坏话”,すみません。但终归是好玩的,比起逆转123多了很多玩法,也一定程度上打破了“侦探-法庭-侦探-法庭”的刻板章节关系,推荐喜欢逆转系列的朋友们可以尝试一下。
El mejor juego de la saga Ace Attorney en mi opinión. La historia es increible, el OST es espectacular y los personajes están muy bien hechos (Gina Lestrade FTW). No me sorprende que haya sido escrito por el mismisimo Shu Takumi, es todo una obra de arte. Aunque debo decir que el juego si se siente un poco lento en ciertas secciones (más en el primer juego) y que también sigue existiendo el problema que a veces hay momentos de presentar una prueba y estas no son tan obvias. Aún así, de lo mejorcito que yo he jugado este año, lo recomiendo totalmente (aunque de preferencia mejor jugarse la saga entera antes de irse a este, ya que deja la vara bastante alta).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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